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Everything posted by Flannel Alan Keal
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[Lone.Design Update Checker] SimpleSplitter.cs: ERROR! API returned an invalid version number 2.23 Shop.cs: out of date! Installed version 1.1.81, new version 1.2.21!
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I updated to latest release and still says previous version.
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Hi so i am using the plugin vanish a long side this i am finding that getting into a shuttle then out again I keep the animation like i am flying. I take off vanish it goes back to normal then when i activate vanish again i go back to the weird motion of arms and legs moving as well as the camera having motion. Makes me have motion sickness lol
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Contious spawns of shuttle with in a month
Flannel Alan Keal replied to Flannel Alan Keal's Support Request in Support
Thank you i will give that a go and see. -
For some reason i am seeing a lot of space shuttles on the map they do not despawn causing the fps to drop
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Still appearing in console
Flannel Alan Keal replied to Flannel Alan Keal's Support Request in Support
Even happens when there are no players and it's fresh spawned -
Failed to call hook 'OnEntityTakeDamage' on plugin 'Space v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceShuttle+<GetSpaceShuttleByMainSubmarineNetId>c__AnonStorey3.<>m__0 (Oxide.Plugins.Space+SpaceShuttle x) [0x0001d] in <3443bfe3d2074894875deead269e0c90>:0 0b/s in, 0b/s out at Oxide.Plugins.SpaceExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00013] in <3443bfe3d2074894875deead269e0c90>:0 at Oxide.Plugins.Space+SpaceShuttle.GetSpaceShuttleByMainSubmarineNetId (System.UInt32 netId) [0x0000d] in <3443bfe3d2074894875deead269e0c90>:0 at Oxide.Plugins.Space.OnEntityTakeDamage (SubmarineDuo submarine, HitInfo info) [0x00017] in <3443bfe3d2074894875deead269e0c90>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b7b] in <3443bfe3d2074894875deead269e0c90>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Failed to call hook 'OnEntityTakeDamage' on plugin 'Space v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceShuttle+<GetSpaceShuttleByMainSubmarineNetId>c__AnonStorey3.<>m__0 (Oxide.Plugins.Space+SpaceShuttle x) [0x0001d] in <4ac8d62aa4144d728628abb2fbfebf73>:0 0b/s in, 0b/s out at Oxide.Plugins.SpaceExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00013] in <4ac8d62aa4144d728628abb2fbfebf73>:0 at Oxide.Plugins.Space+SpaceShuttle.GetSpaceShuttleByMainSubmarineNetId (System.UInt32 netId) [0x0000d] in <4ac8d62aa4144d728628abb2fbfebf73>:0 at Oxide.Plugins.Space.OnEntityTakeDamage (SubmarineDuo submarine, HitInfo info) [0x0000c] in <4ac8d62aa4144d728628abb2fbfebf73>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a25] in <4ac8d62aa4144d728628abb2fbfebf73>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Failed to call hook 'OnEntityTakeDamage' on plugin 'Space v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceShuttle+<GetSpaceShuttleByMainSubmarineNetId>c__AnonStorey3.<>m__0 (Oxide.Plugins.Space+SpaceShuttle x) [0x0000c] in <edf8187d178d42c9bb0af6a91792c806>:0 0b/s in, 0b/s out at Oxide.Plugins.SpaceExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00013] in <edf8187d178d42c9bb0af6a91792c806>:0 at Oxide.Plugins.Space+SpaceShuttle.GetSpaceShuttleByMainSubmarineNetId (System.UInt32 netId) [0x0000d] in <edf8187d178d42c9bb0af6a91792c806>:0 at Oxide.Plugins.Space.OnEntityTakeDamage (SubmarineDuo submarine, HitInfo info) [0x0000d] in <edf8187d178d42c9bb0af6a91792c806>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <edf8187d178d42c9bb0af6a91792c806>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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thank you very much.
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Hi There is a error appearing on my console Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.Space+LootManager+<TrySpawnItemInDefaultCrate>c__AnonStorey1.<>m__0 () [0x00080] in <314f706b848749be8591c8328d22b96d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
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I wanted to wait awhile before I wrote a review. A worthy one. This Product is great, and the support is fantastic. Easy to config once you get into it. The Data folder has separate files in there to keep things separate from each other. Once you edit one file, you then edit the next, i.e. items then categories. So yes, this is highly recommended for anyone who wishes to have a very easy, understandable shop to configure. Thanks for all the hard work with coding.
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Okay thank you very much good luck with it.
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That is correct yes maybe a update can help?
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Sorry for the late reply but no nothing was given as a resolution. i mean with the wings so far away from the body it hardly seems worth it now. I mean you expect there not to be a gap of that size if you are looking at yourself or not. That's a crazy gap even IMVU has better wing snapping lol Makes me wonder if this is being fully maintaned or if shortcuts are being made just because
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i am more worried about the having to press escape before being able to move or use functions of normal rust after selecting the wing.
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You can see it's not right. you should not sell plugins that are bad visuals really should sort it before selling it
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I took it off yesterday in case as did not want a broken plugin on my server it should look okay even if it is in F3 also whats with the having to press escape every time before i am able to use normal functions
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So basically i brought the plugin and this is the view from above they don't even touch the avatar lol also i have to press escape to be able to move again.