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RickySpanish

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Everything posted by RickySpanish

  1. added your white list
  2. All the entities that can accept power populate automatically in the list just under that where you can set the importance of them so just go through that list and copy and paste the shortnames that populate down there that you don't want powered into the blacklist it'll take you less that 5 minutes
  3. What cant function normally? and there is already a blacklist option to just use that for what you don't want powered i don't understand the problem here,
  4. I fixed it i don't have access to that plugin but I'm 99% i found what was causing that that's my bad test it out now and let me know i also added the ability to rename your powered devices now so you can keep track of what's what
  5. Hmm that's strange I'll look into that the others are working with that setup though?
  6. RickySpanish

    Blacklist format?

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.5
  7. Yeah i'll dm you on discord bro
  8. RickySpanish

    Blacklist format?

    "Blacklisted Prefabs (will not be managed)": [ "smartswitch", "timer", "electrical.branch.deployed" ] just the normal shortname in quotes separated by a comma and no the priority settings are for if your grid gets overloaded it keeps the higher priority (the lower the number) powered and starts shutting down other items before that type
  9. all its doing is scanning the map and creating the image lol
  10. Disregard it was Space i am so sorry
  11. RickySpanish

    Failing to post image

    Discord Wipe Embed] Failed to post image to Discord: HTTP/1.1 413 Payload Too Large
  12. RickySpanish

    NullReferenceException

    NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 Spamming my console with Null reference and lagging the server looking at the logs i saw this i unloaded your plugin and it stopped had to remove it for now
  13. Yes it will work no problem with those this scans the tc area for any electrical source and what it's outputting so if you have the output set to something different in TieredElectricity it will just go with whatever you have set for that and HydroelectricGenerator uses a base IO entity so it will just pick that up as a power source and all WaterWorks does is make it so you can increase the capacity of whatever water storage container all this does is look for a water storage container see how much it has in it and use that so it will know if it's capacity is more than vanilla there is no hard coded values in this for capacity or anything it literally just checks with the game and asks is this a power source and how much is it producing and is this a water container and how much is in it
  14. What plugins are you referring to? The way it's designed is it's getting it's information from the game on what those are producing in real time so if those plugins tell rust this is what this makes now as far as power output it should work no problem if not I can add support
  15. Version 1.1.9

    41 downloads

    Wireless Power Automatic wireless power distribution - no wires needed! Tired of running wires everywhere? Wireless Power automatically distributes electricity from your power sources to all electrical devices within your Tool Cupboard's range. Just place your solar panels, wind turbines, and batteries - everything powers up automatically! --- Features Automatic Power Distribution - All electrical devices within TC range are automatically powered - No wires, no root combiners, no hassle - Power sources (solar, wind, generators, batteries) feed into a shared grid - Supports ALL vanilla electrical devices In-Game UI Panel - Type /power to open the power management interface - View total power capacity, current usage, and available power - See all power sources with their current output - Browse devices by category (Turrets, Lights, Doors, Storage, etc.) - Toggle individual devices or entire categories on/off - Paginated lists for bases with many devices Turret Control - Optional physical switches on turrets (configurable) - Toggle turrets via UI without needing switches - Turret offline notifications when power is lost - Turrets respect power priority settings - **Remove switches** by right-clicking with a hammer Wireless Sprinklers - Sprinklers work wirelessly with nearby water sources - Automatically drains water from barrels, water catchers, and tanks - Configurable drain rate and interval - No pumps or fluid switches needed Smart Power Management - Consumer priority system - choose which devices get power first when supply is limited - Power reserve percentage - keep a buffer for critical devices - Low power warnings when capacity drops below threshold - Power loss notifications when grid goes offline Notification System - Integrates with Notify plugin for clean on-screen alerts - Configurable cooldowns to prevent spam - Notifications for: - Low power warnings - Complete power loss - Turrets going offline Integration & Compatibility - RaidableBases support - plugin ignores raidable base areas - Permission-based access control - Blacklist specific prefabs from being managed - Works alongside vanilla wiring if needed --- Permissions - wirelesspower.use- Required to use wireless power features. Only Tool Cupboards owned by players with this permission will have wireless power. Players without permission must use vanilla wiring. --- Commands /power Toggles the power management UI --- Configuration { "Default Turret State (true = on when placed)": true, "Enable Turret Switches (physical switch on turrets)": true, "Update Interval (seconds)": 1.0, "Require TC Authorization for Switches": true, "Enable Wireless Sprinklers": true, "Sprinkler Drain Amount (ml per tick)": 2, "Sprinkler Drain Interval (seconds)": 5.0, "Max TC Range (meters)": 60.0, "Power Reserve Percentage (0-100, keep this % in reserve)": 0, "Use Notify Plugin (if installed)": true, "Notify Type (from Notify plugin config)": 0, "Notification Cooldown (seconds, prevents spam)": 60.0, "Low Power Warning Threshold (percentage)": 20, "Enable Low Power Warning": true, "Enable Power Loss Notification": true, "Enable Turret Offline Notification": true, "Blacklisted Prefabs (will not be managed)": [], "Consumer Priority (lower = higher priority)": {} } Configuration Options Explained - Default Turret State: Whether turrets start ON or OFF when placed - Enable Turret Switches: Spawn physical switches on turrets for manual control - Update Interval: How often power is recalculated (lower = more responsive but more CPU) - Require TC Authorization for Switches: Players must be authed on TC to use switches - Enable Wireless Sprinklers: Allow sprinklers to work without fluid connections - Sprinkler Drain Amount/Interval: How much and how often sprinklers consume water - Max TC Range: Maximum distance from TC for devices to be included in grid - Power Reserve Percentage: Keep this percentage of power in reserve - Notification Settings: Control alerts for low power, power loss, and turret status - Blacklisted Prefabs: List of prefab paths that won't be wirelessly powered - Consumer Priority: Set priority for device types (lower number = higher priority) --- Supported Power Sources - Solar Panels (small and large) - Wind Turbines - Fuel Generators (small) - Electric Batteries (small, medium, large) - Test Generators - And more! Supported Consumers - Auto Turrets - SAM Sites - Search Lights - Ceiling Lights - Siren Lights - Flasher Lights - Powered Water Purifiers - Electric Furnaces - Electric Heaters - Door Controllers - Storage Adaptors - Sprinklers - Igniters - Snow Machines - Foggers - Laser Detectors - HBHF Sensors - Smart Switches & Alarms - Conveyor Systems - Elevator Systems - And ALL other electrical devices! --- How It Works 1. Grant players the `wirelesspower.use` permission 2. Place a Tool Cupboard (must be owned by a player with permission) 3. Place power sources (solar panels, wind turbines, batteries, etc.) 4. Place electrical devices anywhere within TC range 5. Everything powers up automatically! The plugin scans for all power sources and consumers within each TC's building privilege range. Power is distributed based on priority settings, with the UI showing real-time power status. Note: Players without permission will need to use vanilla wiring - their TCs are not affected by this plugin. ---
    $19.99
  16. Version 2.4.5

    5 downloads

    ======================================== HOLY GRAIL The Ultimate Capture & Hold Plugin ======================================== Transform your Rust server with an exciting capture-and-hold gameplay experience! The Holy Grail plugin introduces a legendary item that players must find, capture, and protect to earn rewards and eternal glory. ======================================== OVERVIEW ======================================== Holy Grail spawns a unique, trackable item somewhere in your server's world. Players compete to find, capture, and hold onto the Grail. Whoever is holding the Grail when the wipe ends weather it's in there inventory or a player owned storage container is crowned the winner and receives configurable rewards along with their team if enabled the next time they log in after wipe! ======================================== FEATURES ======================================== GRAIL SPAWNING & TRACKING -------------------------- - Spawns in configurable loot containers across the map - Automatic respawning if the Grail is lost or destroyed - Tracks Grail location through player inventories, storage containers, vending machines, dropped items, and corpses - Persistent tracking across server restarts HOLD TIME & STATISTICS -------------------------- - Tracks how long each player holds the Grail - Time accumulates while Grail is in player inventory OR their owned containers - Leaderboard system ranks players by total hold time - Stats tracking for captures and hold time - Wipe winner (current holder) automatically announced when server wipes HOLDER EFFECTS -------------------------- - Configurable visual glow effects on the Grail holder - Health regeneration OR corruption (drain) while holding - Calorie and hydration effects (boost or drain) - Blessing/Corruption notifications to the holder - All effects fully configurable or can be disabled PROXIMITY DETECTION -------------------------- - Visual and audio effects play when players approach the Grail - Configurable detection radius - Notification messages when players get close - Option to hide effects when Grail is in player-owned storage STEALING & ALERTS -------------------------- - Alert the previous holder when their Grail is stolen - Configurable alert radius - Option to show or hide the thief's name - Server-wide announcements for Grail pickups drops and steals if enabled TEAM INTEGRATION -------------------------- - Announce to team members when a teammate picks up the Grail - Team-aware notifications and tracking BOUNTY SYSTEM -------------------------- - Bounty accumulates the longer a player holds the Grail - Base bounty plus bonus per minute held - Creates high-stakes gameplay and encourages PvP MAP INTEGRATION -------------------------- - Optional map markers showing Grail location - Configurable marker visibility and updates - Grid position announcements DISCORD INTEGRATION -------------------------- - Rich embed messages to your Discord server - Leaderboard posts showing top holders - Winner announcements with player stats - Customizable webhook integration ADMIN FEATURES -------------------------- - Full in-game configuration UI - Spawn settings management - Valid container/prefab configuration - Player statistics viewing - Manual Grail spawning and respawning - Kit reward configuration REWARD SYSTEM -------------------------- - Configure kit rewards for the wipe winner - Custom item rewards - Integrates with popular kit plugins ======================================== HOW IT WORKS ======================================== 1. SPAWN The Holy Grail spawns in a random valid container somewhere in the world (barrels, crates, etc.) 2. DISCOVERY Players searching loot containers may find the Grail. Proximity effects help guide nearby players. 3. CAPTURE When a player picks up the Grail, their hold time begins tracking. Server announcements alert everyone if enabled. 4. PROTECT The holder must protect the Grail from other players. They receive holder effects (buffs or debuffs based on config). 5. COMPETE Players can store the Grail in their base containers - time still accumulates for the container owner. 6. WIN At wipe end, whoever is currently holding the Grail wins and receives configured rewards the next time they log in after wipe! ======================================== BENEFITS ======================================== INCREASED PLAYER ENGAGEMENT - Gives players a persistent objective beyond normal gameplay - Creates organic PvP encounters and raid incentives - Encourages exploration and looting EXTENDED PLAY SESSIONS - Players stay online longer to protect their Grail - Competition drives continued engagement throughout the wipe COMMUNITY BUILDING - Leaderboards create friendly competition - Discord integration keeps players engaged even offline - Winner announcements celebrate top players SERVER DIFFERENTIATION - Unique gameplay mechanic sets your server apart - Fully configurable to match your server's style EASY ADMINISTRATION - No complex setup required - In-game UI for all configuration - Automatic tracking and announcements - No performance impact PERFECT FOR PVE SERVERS WITH PURGE - Adds exciting end-of-wipe objective for PvE communities - Encourages players to participate in purge events - Creates a race to find and secure the Grail before wipe - Gives PvE players a competitive goal without constant PvP - The hunt for the Grail drives exploration during purge - Rewards the player who successfully holds the Grail through the chaos - Perfect finale event to end your wipe on a high note ======================================== CONFIGURATION ======================================== Everything is configurable including: - Grail item appearance and name - Spawn locations and valid containers - All holder effects (enable/disable, amounts, intervals) - Proximity effect settings - Stealing alert settings - Discord webhook and message formats - Reward kits and items - Map marker settings - Announcement messages - And much more! ======================================== PERMISSIONS ======================================== - holygrail.admin - Access to admin UI and commands ======================================== COMMANDS ======================================== Player Commands (configurable): - /hgstats - View your personal Grail statistics - /hgleaderboard - View the hold time leaderboard Admin Commands: - /hgadmin - Open the admin configuration panel - /findgrail - Locate the Grail's current position ======================================== PLUGIN INTEGRATIONS ======================================== ULTIMATE LEADERBOARD -------------------------- Track Holy Grail stats directly in Ultimate Leaderboard! Display grail captures and hold time on your server's leaderboards. Setup Instructions: 1. Install Ultimate Leaderboard plugin 2. Open Holy Grail config or use /hgadmin 3. Navigate to Leaderboard settings 4. Enable "Ultimate Leaderboard Integration" 5. Enable "Track Grail Captures" and/or "Track Hold Time" 6. Set your event names (e.g., "GrailCapture", "GrailHoldTime") 7. In Ultimate Leaderboard config, add matching event names: - Add "GrailCapture" event for capture tracking - Add "GrailHoldTime" event for hold time (tracked in minutes) 8. Reload both plugins Stats Tracked: - Grail Captures: +1 each time a player picks up the grail - Hold Time: Accumulated minutes holding the grail NOTIFY PLUGIN -------------------------- Integrate with Notify for beautiful on-screen notifications instead of chat messages. Setup Instructions: 1. Install Notify plugin 2. Open Holy Grail config or use /hgadmin 3. Enable "Use Notify Plugin" 4. Set your preferred Notify Type (0-7 depending on Notify config) 5. All Holy Grail messages will now use Notify's display system KITS PLUGIN -------------------------- Reward winners with kits from the Kits plugin. Setup Instructions: 1. Install Kits plugin and create your reward kits 2. Open /hgadmin and go to Reward Settings 3. Click "Add Kit Reward" 4. Enter the exact kit name from your Kits plugin 5. Winner will automatically receive the kit when wipe ends CLANS PLUGIN -------------------------- Integrate with Clans for team-based features with your clan members. Setup Instructions: 1. Install Clans plugin 2. Open Holy Grail config or use /hgadmin 3. Navigate to Team settings 4. Enable "Use Clans Plugin" 5. Clan members will now be treated as teammates Features When Enabled: - Clan members notified when a clanmate picks up the grail - Friendly fire prevention between clan members - Clan-aware team announcements FRIENDS PLUGIN -------------------------- Integrate with Friends for team-based features with your friends list. Setup Instructions: 1. Install Friends plugin 2. Open Holy Grail config or use /hgadmin 3. Navigate to Team settings 4. Enable "Use Friends Plugin" 5. Friends will now be treated as teammates Features When Enabled: - Friends notified when a friend picks up the grail - Friendly fire prevention between friends - Friend-aware team announcements Note: You can enable both Clans AND Friends plugins together for maximum team coverage! ======================================== DEPENDENCIES ======================================== Required: - None! Holy Grail works standalone Optional Integrations: - Ultimate Leaderboard (for stat tracking on leaderboards) - Notify (for on-screen notifications) - Kits (for kit rewards) - Clans (for clan-based team features) - Friends (for friends-based team features) - Discord Webhook (for Discord announcements) ======================================== Transform your server's gameplay with Holy Grail - where legends are made and glory awaits!
    $19.99
  17. Changed Status from Pending to Fixed Changed Fixed In to 3.3.2
  18. Updated to the chess ai that should have fixed it
  19. Alright is it just chess this is happening with?
  20. Yeah I'm definitely using the lastest version
  21. I can't seem to replicate the problem is it just chess this is happening with?
  22. can you add me on discord? rickyspanish343
  23. it's still happening it compiles fine when reloaded but will not start when server restarts and comes back online after server comes back on i type the plugins command it and it comes up as this again 168 BalloonHeistEvent - Patching exception in method null i gave to manually reload the plugin after the server initializes to get it to compile
  24. 10-4 will let you know
  25. BalloonHeistEvent - Patching exception in method null .getting this error in console and the plugin is not loading
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