aimacak
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Everything posted by aimacak
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Hello, you are absolutely right, NpcSpawn and BetterNpc will be updated soon, they will fix this.
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Hello, in the configuration there are 2 prefab parameters for each crate, 1 parameter is the prefab of the crate texture, 2 parameter is which crate the loot will be taken from for filling. Regarding crates that "never disappear", everything is quite simple, crate has a certain number of slots, there are 12 in my screenshot, but with your loot settings, the crate plugin often adds more items to this crate, i.e. then, when you think that you have taken all the items from it, there are still items in it, so it does not disappear, I can recommend you a plugin that will automatically remove partially wrapped crates and throw items out of them in their place, I have been using it for 3 years, there are no problems with it, the removal time can set it in the configuration of this plugin. If you have any more questions, ask. Plugin for automatic despawn crates after looting: https://umod.org/plugins/loot-bouncer texture prefab: "Loot crate settings for the first room": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", loot prefabs: "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" } ]
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@laodu @RustyW Hello, please tell me which loot plugins do you use? You can also send your configuration files so that I can check it myself.
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Hello, please provide the configuration file and express your wishes, I will try to help you.
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Hello, have you solved your problem?
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Hello, your problem is probably related to what was fixed in GasStationEvent 1.3.3, do you still have this problem? In such cases, it is advisable to attach at least a screenshot, because it will save both your and our time, thank you
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Hello, new animals, including the updated wolf, will be added 100%, but I can't figure out the timing.
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Hello, try to make some changes to the FerryTerminalEvent.cs plugin itself (oxide/plugins), and tell me if this helped solve the problem? add this code between '#endregion NTeleportation' and '#region Economy' #region BotReSpawn private object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) { if (Controller == null) return null; if (Controller.BrainAnimations.Any(x => x.Entity == player)) return true; if (Controller.Hostages.Contains(player)) return true; if (Controller.HostagesEvacuations.Any(x => x.Hostage == player)) return true; return null; } #endregion BotReSpawn
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Hello, check if you have the CH47 file in the oxide/data/BetterNpc/Events directory, if not, download BetterNpc and transfer the data folder to the server WITHOUT REPLACING FILES so that your settings are saved, do not forget to make a backup just in case.
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Hello, I'm just the opposite, I can guarantee that the animals will stand, I don't want to say anything bad about this plugin, but I would refuse it. But if you do not want to abandon your plugin, then changes must be made in your plugin anyway, any changes to the event will not work. From myself, I can say that Ferry Terminal is very well received in the game, but I rarely like something and I won't get anything from your purchase, just an opinion that wasn't asked
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Hello, how often does this happen? can you provide detailed server logs from the file from the moment when this happens? You can also provide a configuration file.
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Hello, do you use Oxide or Carbon? I need a log file during this situation, please send it if this situation happens again. I have not been able to repeat anything of what you have listed.
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Hello, support has been added in DefendableBases 1.2.8
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Hello, thank you, I passed it on to the developer, I think there will be a fix in the next update.
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Kills counting as PVP in PlayerRanks plugin
aimacak replied to aRandumDude's Support Report in Support
Hello, is this happening only in this plugin? Could you check which NPCs are counted in the statistics after the murder? I've been collecting information, most likely it's about PlayerRanks, I've written to the developer of this plugin, I hope he reacts positively. -
Hello, please provide the DefendableBases configuration file and the data folder for testing.
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Hello, I don't quite understand how your communication ended, can you tell me if you currently have any problems related to this plugin?
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Hello, do you still have this problem?
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Hello, provide the data folder for testing, you can here, you can in PM.
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@Mike6FO Hello, fixed in BossMonster 2.1.4, right?
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Hello, do you still have this problem? Can you provide the data folder and configuration file NpcSpawn, and tell the name of the Boss where this problem is present?
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Hello, has it been fixed yet?