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Jerimiah

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Everything posted by Jerimiah

  1. I’ll take a look into the issue and get back to you.
  2. Jerimiah

    Seems broken

    Changed Status from Pending to Can't Reproduce Changed Fixed In to Next Version
  3. Jerimiah

    Seems broken

    Is the console outputting any errors? or is there any message in chat? Did you make sure to have components needed for deployables?
  4. Jerimiah

    says not enough resources

    Changed Status from Pending to No Response
  5. Jerimiah

    Custom Chinook

    That isn't a feature in the plugin, but I would be able to look into that.
  6. Jerimiah

    Custom Chinook

    It spawns its own chinook that selects a random location from the config.
  7. Version 1.0.2

    27 downloads

    Custom chinook allows you to create custom drop points for the chinook to drop crates off. This plugin is helpful for custom maps/monuments where the default chinook won't visit these destinations. Custom destinations can be added in the configuration file, along with interval between this event occurring. Additionally there is a setting for forcing the drop to the coordinates to get the coordinates of your drop location stand directly where you want it and run printpos in the console. Usage Permissions: CustomChinookCrate.call CustomChinookCrate.calloff Commands: /Call <- Triggers the calling of the chinook useful for testing drop positions. /Calloff <- Calls off the chinook sending it back into the abyss of the ocean. Config: bool ForceDrop; <- Forcefully spawns a crate at the specific position when chinook is overhead. float DropInterval; <- Interval between each chinook visit to default is 0 seconds which won't spawn any. List<Vector3> DropPositions; <- List of drop locations default is the center of the map but multiple can be specified.
    $5.00
  8. Jerimiah

    says not enough resources

    It includes deployable entities in the repair cost of the base. So if you have furnaces you'd need low grade as well or barricades metal blades etc. Keep in mind that there is still a delay of when objects can be repaired after being damaged.
  9. Jerimiah

    Base Fixer

    I can add it in the next update as a configuration option.
  10. Jerimiah

    Base Fixer

    It isn't on by default, but it stays on after you have enabled it.
  11. Jerimiah

    Base Fixer

    Version 3.0.2

    94 downloads

    Base fixer is a rust plugin that allows you to repair your entire base from one spot, it aims to be a lightweight and performant plugin. It is very simple to configure to your server needs and it feels as though it was a feature within Rust itself. Features - Ability to be enabled by default. - Will repair entire bases entities included (External tcs not included). - Players must have the exact number of resources to completely fix everything (Components included). - Repairing bases doesn't impact the performance of your server in any way. - A very lightweight plugin that doesn't take up much space only ~8kB. Permissions basefixer.use <- Required for players to use the plugin. basefixer.NoPlayerTax <- Players with this permission don't use resources. Commands /br <- Toggles Base Fixer Config bool EnabledByDefault <- Makes it so when players join Base Fixer is on by default. int EntitiesPerSecond <- Defines how many entities will be repaired at once (Higher number more resource intensive). float DamageRepairCooldown <- The cooldown it should take before repairing after an entity has been damaged. int RepairCostMultiplier <- Multiplying the cost of resources needed to repair the base. Demo
    $5.00
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