About Base Fixer
Base fixer is a rust plugin that allows you to repair your entire base from one spot, it aims to be a lightweight and performant plugin. It is very simple to configure to your server needs and it feels as though it was a feature within Rust itself.
Features
- Ability to be enabled by default.
- Will repair entire bases entities included (External tcs not included).
- Players must have the exact number of resources to completely fix everything (Components included).
- Repairing bases doesn't impact the performance of your server in any way.
- A very lightweight plugin that doesn't take up much space only ~8kB.
Permissions
basefixer.use <- Required for players to use the plugin. basefixer.NoPlayerTax <- Players with this permission don't use resources.
Commands
/br <- Toggles Base Fixer
Config
bool EnabledByDefault <- Makes it so when players join Base Fixer is on by default. int EntitiesPerSecond <- Defines how many entities will be repaired at once (Higher number more resource intensive). float DamageRepairCooldown <- The cooldown it should take before repairing after an entity has been damaged. int RepairCostMultiplier <- Multiplying the cost of resources needed to repair the base.
Demo