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Everything posted by Craft
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This plugin is no longer updated, you can refer to its configuration file
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There are many repetitive things in the game, such as rail planting boxes and regular planting boxes. Consider putting them in the same group and using the same restriction for both entities
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Invalid modification of permission name need lang
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- 30 comments
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- #stack everything
- #stack entity
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(and 48 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
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When there is no tool cabinet authorization, the plugin will return items infinitely
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Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
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finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
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- 7 comments
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- 7 comments
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- 7 comments
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Errors will occur randomly, and no one can accurately determine where the problem lies. I suggest adding debugging error codes
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NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0
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Can we add a list to exclude them from Global Sales Alternatively, sales can be conducted by category
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This is a phenomenon caused by the same problem, why do I have to open a new one? Why did you close it when the problem was not resolved?
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Because empty references cannot obtain coins, can't you test it?
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Players often say that they cannot obtain coins
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The error randomly appears, I cannot provide more details, only the server reports an error
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06:46 [Info] Loaded plugin Heli Signals v1.2.19 by ZEODE
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NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0