-
Posts
436 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Craft
-
When there is no tool cabinet authorization, the plugin will return items infinitely
-
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
-
finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
-
- 4 comments
-
- 4 comments
-
- 4 comments
-
Errors will occur randomly, and no one can accurately determine where the problem lies. I suggest adding debugging error codes
-
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0
-
Can we add a list to exclude them from Global Sales Alternatively, sales can be conducted by category
-
This is a phenomenon caused by the same problem, why do I have to open a new one? Why did you close it when the problem was not resolved?
-
Because empty references cannot obtain coins, can't you test it?
-
Players often say that they cannot obtain coins
-
The error randomly appears, I cannot provide more details, only the server reports an error
-
06:46 [Info] Loaded plugin Heli Signals v1.2.19 by ZEODE
-
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0
-
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0
-
Sorry, I misread. You cannot change their location. I will update them when I have time
-
Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.1
-
Hello, you can set everything in the configuration
-
Changed Status from Pending to Closed Changed Fixed In to 1.1.1
-
Please upload your configuration file
-
Has anyone fixed this?