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NEXT

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Everything posted by NEXT

  1. NEXT

    ??

    thank you
  2. NEXT

    ??

    "Remove ALL gibs from destroying/removing everything. (Including decaying things)": false, "Remove gibs from exploded entities.": false, "Remove gibs from ent killed entities.": false, "Remove gibs from entities killed by cargo driving through base.": true, "Remove gibs from modular car being killed.": true, "Remove gibs from modular car being hurt.": false, "Remove gibs from mountable things (chairs, couches, vehicles, slot machines, etc).": true, "Remove gibs from loot containers after being looted fully by a player.": false, "Remove gibs from loot containers killed by Patrol Heli/Bradley.": false, "Remove gibs from entities when using a hammer to demolish them.": true, "Remove gibs from entities when not enough Stability.": false, "Remove gibs from tool-cupboard when placing in another building privilege zone.": true, "Remove gibs from entities when their ground is missing.": true, "Remove gibs from traincars when they die.": true, "Remove gibs from barricades blocking the train (EX: the blockades in tunnels underground).": true, "Remove gibs from boats when the pool they are in get destroyed.": true ↓ Failed to call hook 'OnServerInitialized' on plugin 'GibRemover v0.0.4' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.) at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.GibRemover.OnServerInitialized () [0x001aa] in <6be107b6047a4657aa3e8103e2452826>:0 at Oxide.Plugins.GibRemover.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00052] in <6be107b6047a4657aa3e8103e2452826>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  3. thank you fix
  4. "Chance to start event (range: 0 - 1, -1 to off event)": 0.5 "The probability is broken." "-1 does not work. 0.01 and 0.5 occur with the same probability."
  5. NEXT

    please

    Please include planters in the farm automation. The storage adapters installed on the planters only handle the transfer of fertilizer and seeds. Is it possible for the seeds to be planted in the planters and for the grown plants to be harvested?
  6. NEXT

    no work

    13:12 [Error] Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieRocks+DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00009] in <79a296fb86564e3ea776405ebdd566bf>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch16(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <79a296fb86564e3ea776405ebdd566bf>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Plugins.ZombieRocks ???
  7. NEXT

    Item Perks

    When I try to return the enchantment kit to the box using the hover route, it overlaps with a different park, and the original one disappears. Is anyone else experiencing this issue as well?
  8. NEXT

    bag?

    re you able to reproduce the issue in your server environment?
  9. NEXT

    bag?

    When I try to return the enchantment kit to the box using the hover route, it overlaps with a different park, and the original one disappears.
  10. NEXT

    no work

    yes! and oxide.reload
  11. NEXT

    error?

    ok thank you "Carbon is annoying."
  12. NEXT

    error?

    "Is it possible to hide this log? It appears very frequently and is quite annoying."
  13. NEXT

    Npc Random Raids

    perfect!!! thank you very much
  14. Is this mod currently operational? Does it have good support?
  15. NEXT

    server rebort bag

  16. NEXT

    server rebort bag

    "When the server is restarted, the box breaks." 2025-04-08_23-37-20 - span6.mp4
  17. NEXT

    please

    thank you very much
  18. NEXT

    Npc Random Raids

    "Are there any servers where NPC raids are successfully triggered based on the number of NPC kills? If it's working fine on other servers, then there might be something wrong with my own server. In that case, I’ll review my settings and check for conflicting mods. But if it’s not working on any server, I’ll just wait for a fix to the mod."
  19. NEXT

    error?

    thank you very much
  20. NEXT

    error?

    Failed to call hook 'ConfirmEnhancement' on plugin 'ItemPerks v1.0.21' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerks.GetOwnershipDescription (BasePlayer player, Item item, System.Boolean found) [0x00012] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.EnhanceExistingItem (BasePlayer player, Item item, Oxide.Plugins.ItemPerks+Perk perk) [0x0011b] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.ConfirmEnhancement (ConsoleSystem+Arg arg) [0x005ea] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03f77] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  21. NEXT

    bag?

    "When you run oxide.reload ItemPerks at server is running, all the enhancement materials you've created will be consolidated into a single enhancement material. All the various enhancement materials that were stored in your inventory have been merged into just one."
  22. NEXT

    error?

    No information. I will monitor the progress
  23. NEXT

    shop.item command

    thnak you
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