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vi-joe

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Everything posted by vi-joe

  1. vi-joe

    Sign Manager

    Hi any updates on getting more then 25 images? I have been working on custom maps with signs and this has been a real time saver but the 25 limit is well its limiting. I would even buy a "premium addition if that feature was available in it" Thanks.
  2. vi-joe

    Question on Config

    Is there a way to enable custom profile to preserve autospawn settings on server reboot. Thanks
  3. vi-joe

    Interactive NPC

    Thanks for the reply I completely understand where your coming from as far as direction with the plugin. It was worth a shot. Do you know of any alternatives to HumanNPC that might play nicer with BotReSpawn?
  4. vi-joe

    Interactive NPC

    Fist off your plugin is awesome worth every penny it was actually one of the first premium plugins I bought after using the old version for a long time. Would it be possible to add some interactivity like HumanNPC. Such as hello, good bye and text when you interact with the bot or shoot the bot. I have tried running HumanNPC and BotReSpawn at the same time and HumanNPC just lags the crap out of my server. The only thing missing is that interactivity and I would be able to do more RPG like things with just one plugin.
  5. rebuilt the server again its working now
  6. Production branch todays update
  7. Hello I just downloaded the new version and I am getting the following error when loading the plugin Failed compiling '/home/container/carbon/plugins/BotReSpawn.cs': 1. Argument 3: cannot convert from 'bool' to 'BaseEntity' [CS1503] (BotReSpawn 178 line 2886) any help would be greatly appreciated
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