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Everything posted by LagginDragon
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Is it possible to construct on non-load-bearing structures?
LagginDragon replied to Takeshi's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2 -
Is it possible to construct on non-load-bearing structures?
LagginDragon replied to Takeshi's Support Request in Support
hi there! W are currently working on support for Sky Bases! Hopefully in the next update! -
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Please describe which button the reload button is and How to exit the controller state when you have activated it?
LagginDragon replied to 拾拾時月's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0 -
Please describe which button the reload button is and How to exit the controller state when you have activated it?
LagginDragon replied to 拾拾時月's Support Request in Support
The reload button is whatever you have it set to in your settings, usually R. -
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Version 1.0.0
4 downloads
This is a versatile plugin that lets you turn any boring monument or map location into a great one by spawning a timed crate event there. Choose a location for the timed crate to spawn by standing there. Then choose a location for the chinook to take off the same way. Choose a place for the chinook to land and unload scientists. Customize your scientists and their kits easily in the configuration. Commands: /chnookspawn - The main command that displays how to use the plugin. Just follow the easy steps displayed in chat to set up your new event. /chnookspawn add profileName - Adds the location of the timed crate and automatically adds the new event profile to the config /chnookspawn cancel - Cancels adding a new spawn. Example config now included. Note: When creating an event in game, it automatically adds the details of the event into the config file. This example config shows a test event I set up to show the details, your config will not have/do not need these example events. Questions, Problems, And Support For any questions, problems, and everything else, please visit my discord HERE. ChnookSpawn.json$9.99 -
Version 1.0.0
3 downloads
Finally, a plugin that makes your teammates useful at raiding. By using them as ammo! This plugin allows players fired from catapults to do damage to player buildings when colliding with them. Simply set the damage amount done in the config, load a player into a catapult, and start raiding. Note: For PVE, you will only be able to destroy structures you own/have built.$9.99 -
Looking for someone to do some nice UI pages for the plugins i'm developing. Please dm me here or on discord if you're interested so we can discuss further. Thank you.
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I believe what you are referring to is what happens when you try to place on a ceiling, it sticks out at the bottom on the floor underneath. I've written the plugin to only use foundations, or the floor tiles of water bases. You wont be able to place on a regular ceiling, so there should be no issues with clipping through. I've added ceiling support for those who have asked and dont mind the clipping in separate files, but that doesn't come in the version you download from here, you can reach out to my discord for that or other customizations to the code. Hope that helped answer your questions!
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Reach out to me on the discord linked in the plugin, I can probably get you a personalized copy.
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I understand. Just explaining why we dont have that feature available.
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Correct, we currently dont allow placement on ceilings as the furnace and refinery would then stick out underneath the ceiling causing issues.
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Yeah for this plugin there is no need of a config so you're good to go.
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Weird bug that I can't seem to replicate
LagginDragon replied to ChardaZAR's Support Request in Support
Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.2 -
Weird bug that I can't seem to replicate
LagginDragon replied to ChardaZAR's Support Request in Support
Hi there. i also tried to replicate and couldn't. If it happens again and you catch it, please reach out to me on the discord linked in the plugin. -
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.2
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the newest update has fixed that issue, please make sure you have it downloaded.
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Will fix later today with the industrial fix update.
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