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Everything posted by IlIDestroyerIlI
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Hey imthenewguy, Great plugin, my players love it! I was wondering if you could add a small feature for me. This would also apply to EpicLoot. When a player opens the market or EpicLoot (via /el), could you add an option to display an image? This would allow us admins to include helpful information about the plugin directly in the UI. It would really help reduce the number of repeated questions from players. Thanks!
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@Raul-Sorin SorbanCan you fix the issue ?
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oke so i figured out why this was happening. Its because of the data file after wipe. Can you add a option or make it so it deletes it automatically when we wipe ?
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Failed to call hook 'OnServerInitialized' on plugin 'EggBox v1.3.4' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.EggBox.OnServerInitialized () [0x000ca] in <5047f054e43a4bc286f6276f2dbe1657>:0 at Oxide.Plugins.EggBox.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <5047f054e43a4bc286f6276f2dbe1657>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Loaded plugin EggBox v1.3.4 by Stewie
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So what if i have placed down a wallpaper and i want to remove it. Now players need to pick up a hammer and hold Right click to pick up/remove the wallpaper. Can you add an option so they can select a wallpapers with a cross on it so when you left click with the wallpaper tool it removes it ? Same for the floors / ceilings.
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So when a player joins the server while they are still sleeping they can claim our starter kit but don't receive this because they are sleeping. Same goes for when a player died and redeems a kit he does not receive this.
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When recycling the first vehicle this happens in console. 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported.
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Can there be a categorie cooldown added to the shop ?
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1. Can you add a timer for the crates ? so they don't despawn when a player is doing a wave. i tried it and took out 4 Bradley's in 20 min. and the crates of Bradley 1 were already despawned. 2. when i destroyed the first bradley i got the following message on my screen Cannot set the parent of the GameObject 'assets/content/sound/temp/vo/vocal/dangerous-vehicle-engine.prefab' while activating or deactivating the parent GameObject 'Engine'. Poolable:EnterPool() %bb649b1714ebac71abe84dcf91e228af2460::%f9471299bbafff93d75a9404b98098dc21::(GameObject) %fc0df3739aacd73ce5164b6f1be5b1d4ed2f5c::%623339c1d09f96af157f60be365d11723::(GameObject) SoundManager::a3dbe3b064be51bed27040cdfbbd46ac54e1124d(Sound) BlendedLoopEngineSound:OnDisable()
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Conflict between BradleyGuards BradleyDrops
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Request in Support
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyGuards - True (Boolean), PveMode (False (Boolean)) also with pve mode ? -
Options that would be nice. NPC's can use medsticks + max amount that they can use. NPC's have X amount of F1 nades. ( configurable ) and they can only throw this amount NPC's have X amount of flashbangs ( configurable ) and they can only throw this amount NPC's have X amount of Smoke ( configurable ) and they can only throw this amount
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Kits dont save armor slots.
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None of the stacks are working after the latest update
IlIDestroyerIlI replied to SlayersRust's Support Request in Support
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FYI, also a different issue. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean)) I contacted the dev of bradleyguards.
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The issue with the waves was with the CH47 method. After the chinook got stuck multiple times on multiple locations when players called them in i switched back to the balloon. The chinook did not despawn after unloading / reloading the plugin, to remove the chinook the server needed a restart.
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When a player throws a wave and it was to close to something he gets back a normal bradley signal back ( easy ) When a player throws a wave and it succeeded the wave wont start only 1 bradley ( the first one ) will spawn and after that its done. it seems like the plugin does not recognize the wave
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Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean))
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changed the follwing line var uid = Convert.ToUInt32(arg.Args.Last()); to var uid = Convert.ToUInt64(arg.Args.Last()); and its fixed.
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Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.6' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002ce] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Hello, Can you add support for EpicLoot ? It works fine so far but there is only 1 issue. The main item that the player is holding sometimes glitches out and cant be used. For example a weapon or a tool that the player has been using will stop working. So the player cant hold the item anymore.
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when pressing on SEARCH nothing happens and also cant check other players stats.
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- 110 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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any ETA on this ?
