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IlIDestroyerIlI

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Everything posted by IlIDestroyerIlI

  1. chinook got stuck and was not able to delete it in any way
  2. IlIDestroyerIlI

    issue with waves

    When a player throws a wave and it was to close to something he gets back a normal bradley signal back ( easy ) When a player throws a wave and it succeeded the wave wont start only 1 bradley ( the first one ) will spawn and after that its done. it seems like the plugin does not recognize the wave
  3. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean))
  4. changed the follwing line var uid = Convert.ToUInt32(arg.Args.Last()); to var uid = Convert.ToUInt64(arg.Args.Last()); and its fixed.
  5. IlIDestroyerIlI

    Plugin not working ?

    Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.6' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002ce] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  6. Hello, Can you add support for EpicLoot ? It works fine so far but there is only 1 issue. The main item that the player is holding sometimes glitches out and cant be used. For example a weapon or a tool that the player has been using will stop working. So the player cant hold the item anymore.
  7. Fixed. !
  8. IlIDestroyerIlI

    Search does not work

    when pressing on SEARCH nothing happens and also cant check other players stats.
    We've been using Server Panel along with many of the related plugins, and everyone is amazed at how good our welcome panel looks! It's really nice to work with, too. You can even edit it while in game, which makes life so much easier! Well done! I love it, and my players are blown away by it!
  9. IlIDestroyerIlI

    Issue

    any ETA on this ?
  10. IlIDestroyerIlI

    Bug

    hey sorry for the late responce i did not get any notifications on your reply. https://umod.org/plugins/prevent-looting This is what im using. Also found a second bug. so im using Lucky Blocks from codefling and when players open those the same thing happens.
  11. IlIDestroyerIlI

    Bug

  12. IlIDestroyerIlI

    Bug

    Can you make it work with Reroll from codefling ? When players open the Luckyblock it gets stuck on the screen.
  13. IlIDestroyerIlI

    Command Block

    Players can get the new Command Block from the Scavenging electronic luck. Can we remove this ?
  14. IlIDestroyerIlI

    Issue

    Hello yes, and i think thats the issue. since it happens when players use the skill then they start getting the bug.
  15. IlIDestroyerIlI

    Issue

    So my players are having this issue where the amount of rockets they can reload in the rocket launcher sometimes just does not work.... I cant reproduce this issue myself and the only way to fix this is to reload the plugin. The issue happens to random players, so 1 can have this issue and someone else does not notice this. I have set up that VIP1 can have 2 rockets in the launchers vip2 3 rockets vip3 4 rockets.
  16. IlIDestroyerIlI

    Issue

    This does not fix the issue. I have to either use Skinner with item names so players can identify what they're skinning, or use Epic Loot. The SkinBox plugin from Chaos does not have this issue. If you could fix it so that players can see the skin names and still keep the Epic Loot when skinning an item, then the issue would be resolved. Don't get me wrong, I like Skinner, but it currently has a compatibility issue with Epic Loot that needs to be addressed.
  17. IlIDestroyerIlI

    Issue

    Any updates on this ?
  18. IlIDestroyerIlI

    Bug

    The "List of skins that the Rationer perk will not refund" setting is currently not working as expected. I added the skin ID 2783384817 (Fried Chicken from cooking) to the list to prevent it from being refunded, but the perk still refunds it. Please look into this issue or let me know if there's something I'm missing in the configuration.
  19. Hello @Wrecks Is it possible to change the BOX to a fridge ? or a vending machine ?
    As always, Khan delivers! Absolutely love this plugin, it’s a must-have if you want to bring your ingame moments straight into Discord. Let the players Flex with their best shots ! The integration is clean, the setup is easy, and the reactions in Discord are priceless. Another banger from Khan. Highly recommend!
  20. IlIDestroyerIlI

    Idea/request

    Can you add a skilltree skill that can increase the chance of finding recipes.
  21. IlIDestroyerIlI

    Question

    So i have set that Jackhammers reduce XP and Yield, is there a way to make a exaptation for a special skin ? lets say item jackhammer with skinid 01 does NOT have the reduced xp and yield ?
  22. o.reload FurnaceUpgrades Unloaded plugin FurnaceUpgrades v2.6.0 by ifte [FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '6.0' is not a valid integer. Path '['Upgrades Settings'].furnace['Smelting speed'][0].Multiplier', line 75, position 27. [FurnaceUpgrades] Migrating legacy config to new format... [FurnaceUpgrades] [Migration] Could not migrate default values: Object must implement IConvertible. [FurnaceUpgrades] [Migration] Failed to migrate Upgrades: Object must implement IConvertible. [FurnaceUpgrades] Legacy config migrated successfully. [FurnaceUpgrades] Ignore 'Object must implement IConvertible' warnings. [FurnaceUpgrades] The CanStackItem, CanCombineDroppedItem hook's was unsubscribed due to conflicts with the 'StackModifier' plugin [FurnaceUpgrades] If the StackModifier plugin oven stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using StackModifier! Loaded plugin FurnaceUpgrades v2.6.0 by ifte [Image Library] Starting order FurnaceUpgrades Image batch (FurnaceUpgrades) has been stored successfully these are the values i usually have. { "Cost": 250, "Multiplier": 1.25 }, { "Cost": 500, "Multiplier": 1.5 }, { "Cost": 1000, "Multiplier": 1.75 }, { "Cost": 2500, "Multiplier": 2.0 }, { "Cost": 3250, "Multiplier": 2.5 } Version 2.5.5 works perfect. Version 2.6 is the issue.
  23. [FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '1.25' is not a valid integer. Path '['Upgrades Settings'].furnace['Fuel speed'][0].Multiplier', line 97, position 28. Why cant we not use 1.25 or 1.5 anymore ? it has to be entire numbers now.
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