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Everything posted by IlIDestroyerIlI
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they fixed this btw !
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if i reload the plugin 1 or 2 times it fixes it.
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So when a player has a large medkit its not a 100% chance to stand up anymore when the plugin is active.
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any update on this ?
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Hello ?
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Here Convoy.json
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Any update for this ?
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PhotographsOwner - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 228, Pos: 102
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We are also experiencing this issue, and yes, we are using SkillTree. It would be nice to have this fixed because players are confused about their health.
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Some players have also noticed that, at times, plants stop growing entirely. The stats still display the correct light, water, and other conditions, but the plants never progress. This can be especially frustrating, as it means they lose clones they have worked hard to obtain.
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When players build walls or anything made out of wood / stone / metal / hqm it decays. can we change this ?
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Zombie Horde plugin zombies attack convoy
IlIDestroyerIlI replied to Kleementin's Support Request in Support
you can change this in config file in zombies or the convoy -
so after doing some tests. it seems like when the planters get water or light they glitch out and stop working.
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so after the rust update when the server restarts the convoy plugin gives the following issue. Convoy - Failed to compile: Cannot implicitly convert type 'void' to 'System.Collections.Generic.List<Oxide.Plugins.Convoy.PathPoint>' | Line: 3075, Pos: 34 and when i reload the plugin manually it works again. FYI
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
IlIDestroyerIlI replied to MatthiasBM's Support Request in Support
After updating Turboweapons and restarting the server everything is working fine. the NPC's have clothing on and the turrets have weapons in them. Thanx @nivexand @Marte6 -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
IlIDestroyerIlI replied to MatthiasBM's Support Request in Support
I am having the same issue. i also do have Truboweapons. -
If you could add this option to Nature Market and Epic Loot, it would save me from answering a lot of questions. Players can usually find their way around the plugin, but new players often have many questions. If I can display information on these images to reduce frequently asked questions, it would save me a lot of work.
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So now, when a player opens the Nature Market, the background becomes darker. Between the UI and the darkened layer, we can add an image, it can be empty by default. Here’s an example: In the first image, I made the background black so you can see the text clearly (this would normally be transparent). The second image shows how it would actually look.
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an image i can upload. that will be displayed behind the ui you provide. where i can put more information on. for the players. I can show you an example.
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Players are notifying me with the following issue: After server restart some planters will show 120% But the plants wont grow. After they pick them up and place them back down it starts working again. I do have the ( "Prevent aging on ripe?": ) set to true. can this be the cause ?
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o.reload LimitEntities Unloaded plugin Limit Entities v2.3.1 by MON@H Failed to call hook 'OnServerInitialized' on plugin 'LimitEntities v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.CachePrefabIds () [0x00163] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.LimitEntities.OnServerInitialized () [0x00044] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Calling 'OnServerInitialized' on 'LimitEntities v2.3.1' took 153ms Loaded plugin Limit Entities v2.3.1 by MON@H This is after the fix you uploaded.
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Change this List<Item> item = player.inventory.FindItemsByItemID(1523195708); to this: List<Item> item = new List<Item>(); player.inventory.FindItemsByItemID(item, 1523195708);
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Unloaded plugin Limit Entities v2.3.0 by MON@H Failed to call hook 'OnServerInitialized' on plugin 'LimitEntities v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.CachePrefabIds () [0x00155] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.LimitEntities.OnServerInitialized () [0x00044] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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can you please update the plugin. All players have unlimited !
