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IlIDestroyerIlI

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Everything posted by IlIDestroyerIlI

  1. IlIDestroyerIlI

    URLS

    Hello, Do you have a basic config file for all the links you had in the video ?
  2. so the problem has been solved, found out the machine where my server was running had some issues where the server was running on 10/15 fps instead of 60. After changing machine and booting up the server seems to solve the problem. now running 60fps.
  3. so i have the same issue but i don't use the plugin currently. And when i reload NPC Spawner it fixes the issue. I think some other plugin overwrites it. but have not figured this out yet.
    My players love these custom building spots !
  4. Thank you !
  5. IlIDestroyerIlI

    Update needed.

    Will this get an update with the new rocks ? multiple of the building spots are broken currently
  6. IlIDestroyerIlI

    Function Request

    First of all Love the plugin ! Second, Can you add a function to the plugin with an option to turn on or off Composter splitter - true/false So it splits the horse dung in the composter to 10 stacks and leaves 2 open for fert.
  7. thank you for your respons, but the plugin is still not working / responding or doing anything.
  8. IlIDestroyerIlI

    Plugin not working.

    I have tried every possible combination. and the plugin is just not responding when a player joins..... { "exists": true, "ccommand": "runcmd", "TheCommands": [ { "commandName": "Command1", "enabled": true, "isNewPlayer": false, "singleCast": false, "theCommand": "say hi1 {player}", "endCommand": "say hi2 {player}", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command2", "enabled": true, "isNewPlayer": true, "singleCast": true, "theCommand": "say hi2 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command3", "enabled": true, "isNewPlayer": true, "singleCast": false, "theCommand": "say hi3 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command4", "enabled": true, "isNewPlayer": false, "singleCast": true, "theCommand": "say hi4 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 } ] }
  9. Error while compiling AdminToggle: The type name 'HttpClient' could not be found in the namespace 'System.Net.Http'. This type has been forwarded to assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Consider adding a reference to that assembly. | Line: 3315, Pos: 24 After using the newest upload i get this message.
    After using this plugin for 4 wipes i have noticed the following things happen. More online raids have been done during these wipes. Players love the plugin so they can get a good night of sleep with no stress. I have set the config for 12 hours of 100% and 6 hours of 50% so offlining is still possible ! but the daily player will always get a online. The plugin is missing some options but hopefully these will get added soon ! i was surprised that this plugin is free !
  10. btw a other suggestion/request can you add so if a base is decaying the protection gets removed. ?
  11. IlIDestroyerIlI

    Function Request

    Can you add a function that it detects when someone is getting raided and the protection does not start. if he is not getting raided then it will follow the normal schedule lets say ( 15 min )
  12. IlIDestroyerIlI

    Function Request

    Hello love the plugin, and the players are also enjoying them ! But im missing something a function and was wondering if you can add this. So i want the players to be able to enable and disable the auto option. so lets say add a command like /biomeskin auto If a players uses this command it will toggle the auto mode on. if they use the command /biomeskin auto again it will turn it off.
  13. IlIDestroyerIlI

    Items not stacking

    is there any fix ?
  14. IlIDestroyerIlI

    Items not stacking

    had this issue to. It happens with ammo, stone, wood, charcoal, medsticks, bandages, basically everything can have the issue. i have most things set to vanilla but the ones i use are most of the time giving issues.
  15. Stacks aren't working after latest December Forced Wipe. Please fix
  16. There is no room for players to place a comment like suggested in the pictures. from the plugin. Every time a player sends a report the console send the following line: [RustApp Lite] Webhook was not sent (). The report is send successfully to the discord and still shows in console webhook was not sent ?
  17. IlIDestroyerIlI

    error

    Failed to call hook 'SetStatusProperty' on plugin 'SimpleStatus v1.2.8' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <f98723dd4586469db5213ec59da723ca>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b48] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 82.172.97.17:57647/76561199374722217/IlIDestroyerIlI has auth level 2
  18. with the plugin you have 2 options. 1 you can grant 3 days for example wipe protection after server wipe. 2 you can grant 3 days to everyone who joins the server. so if someone joins 3 days later in wipe he still gets 3 days of wipe protection. so yeah you can give everyone wipe protection for 3 days after wipe.
    Really good plugin! The owner is also on top of it! The only thing I'm missing is an option to auto-close the door after x seconds ! That would make this plugin 100/100! Really recommend it! Edit: Since the auto-close option has been added in 1 day. 100/100! Perfect this plugin replaces multiple of my old plugins and having less plugins is a must !
  19. IlIDestroyerIlI

    Broken.

    So the issue i have is the following. When Teammate 1 places a KEYlock i dont want that Teammate 2 can open this. i have the following line set to false ( "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": false,) But the line does not work correctly.. so when teammate 1 places a keylock teammate 2 can remove the lock ( not open ). Could you fix this because this is a major issue currently. The idea is even when 2 players are in a team they can have a private box/locker etc for themselfs with keylocks. but currently the other teammates are able to remove the lock.
  20. I'm using AlphaLoot, sow now the plugin only grabs 1 of the prefabs. So it will only grab 1 bradley_crate.prefab loot or 1 heli_crate.prefab not 2 at the same time as its configured.
  21. Hello, I bought this one on lone btw. and now I'm doing the loot and i have the following. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] But his only spawns in a couple of items from one of the crates. Shouldn't this be spawning the loot from 2 crates ? they both have the probability of 100% and i have the minimum and maximum set to 2.
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