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Everything posted by IlIDestroyerIlI
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Hello, Do you have a basic config file for all the links you had in the video ?
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Why dont the npc's move and attack
IlIDestroyerIlI replied to Forbidden Lands Rust's Support Request in Support
so the problem has been solved, found out the machine where my server was running had some issues where the server was running on 10/15 fps instead of 60. After changing machine and booting up the server seems to solve the problem. now running 60fps. -
Why dont the npc's move and attack
IlIDestroyerIlI replied to Forbidden Lands Rust's Support Request in Support
so i have the same issue but i don't use the plugin currently. And when i reload NPC Spawner it fixes the issue. I think some other plugin overwrites it. but have not figured this out yet. -
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- #custom prefabs
- #custom monument
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(and 2 more)
Tagged with:
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Thank you !
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Will this get an update with the new rocks ? multiple of the building spots are broken currently
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First of all Love the plugin ! Second, Can you add a function to the plugin with an option to turn on or off Composter splitter - true/false So it splits the horse dung in the composter to 10 stacks and leaves 2 open for fert.
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thank you for your respons, but the plugin is still not working / responding or doing anything.
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I have tried every possible combination. and the plugin is just not responding when a player joins..... { "exists": true, "ccommand": "runcmd", "TheCommands": [ { "commandName": "Command1", "enabled": true, "isNewPlayer": false, "singleCast": false, "theCommand": "say hi1 {player}", "endCommand": "say hi2 {player}", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command2", "enabled": true, "isNewPlayer": true, "singleCast": true, "theCommand": "say hi2 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command3", "enabled": true, "isNewPlayer": true, "singleCast": false, "theCommand": "say hi3 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 }, { "commandName": "Command4", "enabled": true, "isNewPlayer": false, "singleCast": true, "theCommand": "say hi4 {player}", "endCommand": "", "theDelay": 5.0, "theDuration": 10.0 } ] }
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Error while compiling AdminToggle: The type name 'HttpClient' could not be found in the namespace 'System.Net.Http'. This type has been forwarded to assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Consider adding a reference to that assembly. | Line: 3315, Pos: 24 After using the newest upload i get this message.
- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 185 comments
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- #stacks
- #rust stacks
- (and 22 more)
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After using this plugin for 4 wipes i have noticed the following things happen. More online raids have been done during these wipes. Players love the plugin so they can get a good night of sleep with no stress. I have set the config for 12 hours of 100% and 6 hours of 50% so offlining is still possible ! but the daily player will always get a online. The plugin is missing some options but hopefully these will get added soon ! i was surprised that this plugin is free !
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btw a other suggestion/request can you add so if a base is decaying the protection gets removed. ?
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Can you add a function that it detects when someone is getting raided and the protection does not start. if he is not getting raided then it will follow the normal schedule lets say ( 15 min )
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Hello love the plugin, and the players are also enjoying them ! But im missing something a function and was wondering if you can add this. So i want the players to be able to enable and disable the auto option. so lets say add a command like /biomeskin auto If a players uses this command it will toggle the auto mode on. if they use the command /biomeskin auto again it will turn it off.
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is there any fix ?
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had this issue to. It happens with ammo, stone, wood, charcoal, medsticks, bandages, basically everything can have the issue. i have most things set to vanilla but the ones i use are most of the time giving issues.
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Stacks aren't working after latest December Forced Wipe. Please fix
IlIDestroyerIlI posted A Support Request in Support
Stacks aren't working after latest December Forced Wipe. Please fix -
There is no room for players to place a comment like suggested in the pictures. from the plugin. Every time a player sends a report the console send the following line: [RustApp Lite] Webhook was not sent (). The report is send successfully to the discord and still shows in console webhook was not sent ?
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Failed to call hook 'SetStatusProperty' on plugin 'SimpleStatus v1.2.8' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <f98723dd4586469db5213ec59da723ca>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b48] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 82.172.97.17:57647/76561199374722217/IlIDestroyerIlI has auth level 2
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with the plugin you have 2 options. 1 you can grant 3 days for example wipe protection after server wipe. 2 you can grant 3 days to everyone who joins the server. so if someone joins 3 days later in wipe he still gets 3 days of wipe protection. so yeah you can give everyone wipe protection for 3 days after wipe.
- 39 comments
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- 1
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- #wipe protect
- #new player protect
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
IlIDestroyerIlI reviewed Scalbox's file in Plugins
Really good plugin! The owner is also on top of it! The only thing I'm missing is an option to auto-close the door after x seconds ! That would make this plugin 100/100! Really recommend it! Edit: Since the auto-close option has been added in 1 day. 100/100! Perfect this plugin replaces multiple of my old plugins and having less plugins is a must !- 139 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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So the issue i have is the following. When Teammate 1 places a KEYlock i dont want that Teammate 2 can open this. i have the following line set to false ( "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": false,) But the line does not work correctly.. so when teammate 1 places a keylock teammate 2 can remove the lock ( not open ). Could you fix this because this is a major issue currently. The idea is even when 2 players are in a team they can have a private box/locker etc for themselfs with keylocks. but currently the other teammates are able to remove the lock.
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- 429 comments
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- #abilities
- #boss
- (and 16 more)
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Hello, I bought this one on lone btw. and now I'm doing the loot and i have the following. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] But his only spawns in a couple of items from one of the crates. Shouldn't this be spawning the loot from 2 crates ? they both have the probability of 100% and i have the minimum and maximum set to 2.
- 429 comments
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- #abilities
- #boss
- (and 16 more)