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IlIDestroyerIlI

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Everything posted by IlIDestroyerIlI

  1. IlIDestroyerIlI

    console spam.

    When recycling the first vehicle this happens in console. 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported.
  2. Can there be a categorie cooldown added to the shop ?
  3. IlIDestroyerIlI

    2 thigns.

    1. Can you add a timer for the crates ? so they don't despawn when a player is doing a wave. i tried it and took out 4 Bradley's in 20 min. and the crates of Bradley 1 were already despawned. 2. when i destroyed the first bradley i got the following message on my screen Cannot set the parent of the GameObject 'assets/content/sound/temp/vo/vocal/dangerous-vehicle-engine.prefab' while activating or deactivating the parent GameObject 'Engine'. Poolable:EnterPool() %bb649b1714ebac71abe84dcf91e228af2460::%f9471299bbafff93d75a9404b98098dc21::(GameObject) %fc0df3739aacd73ce5164b6f1be5b1d4ed2f5c::%623339c1d09f96af157f60be365d11723::(GameObject) SoundManager::a3dbe3b064be51bed27040cdfbbd46ac54e1124d(Sound) BlendedLoopEngineSound:OnDisable()
  4. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyGuards - True (Boolean), PveMode (False (Boolean)) also with pve mode ?
  5. IlIDestroyerIlI

    Request

    Options that would be nice. NPC's can use medsticks + max amount that they can use. NPC's have X amount of F1 nades. ( configurable ) and they can only throw this amount NPC's have X amount of flashbangs ( configurable ) and they can only throw this amount NPC's have X amount of Smoke ( configurable ) and they can only throw this amount
  6. IlIDestroyerIlI

    Kits Armor Slots

    Kits dont save armor slots.
  7. FYI, also a different issue. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean)) I contacted the dev of bradleyguards.
  8. The issue with the waves was with the CH47 method. After the chinook got stuck multiple times on multiple locations when players called them in i switched back to the balloon. The chinook did not despawn after unloading / reloading the plugin, to remove the chinook the server needed a restart.
  9. chinook got stuck and was not able to delete it in any way
  10. IlIDestroyerIlI

    issue with waves

    When a player throws a wave and it was to close to something he gets back a normal bradley signal back ( easy ) When a player throws a wave and it succeeded the wave wont start only 1 bradley ( the first one ) will spawn and after that its done. it seems like the plugin does not recognize the wave
  11. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean))
  12. changed the follwing line var uid = Convert.ToUInt32(arg.Args.Last()); to var uid = Convert.ToUInt64(arg.Args.Last()); and its fixed.
  13. IlIDestroyerIlI

    Plugin not working ?

    Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.6' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002ce] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  14. Hello, Can you add support for EpicLoot ? It works fine so far but there is only 1 issue. The main item that the player is holding sometimes glitches out and cant be used. For example a weapon or a tool that the player has been using will stop working. So the player cant hold the item anymore.
  15. Fixed. !
  16. IlIDestroyerIlI

    Search does not work

    when pressing on SEARCH nothing happens and also cant check other players stats.
    We've been using Server Panel along with many of the related plugins, and everyone is amazed at how good our welcome panel looks! It's really nice to work with, too. You can even edit it while in game, which makes life so much easier! Well done! I love it, and my players are blown away by it!
  17. IlIDestroyerIlI

    Issue

    any ETA on this ?
  18. IlIDestroyerIlI

    Bug

    hey sorry for the late responce i did not get any notifications on your reply. https://umod.org/plugins/prevent-looting This is what im using. Also found a second bug. so im using Lucky Blocks from codefling and when players open those the same thing happens.
  19. IlIDestroyerIlI

    Bug

  20. IlIDestroyerIlI

    Bug

    Can you make it work with Reroll from codefling ? When players open the Luckyblock it gets stuck on the screen.
  21. IlIDestroyerIlI

    Command Block

    Players can get the new Command Block from the Scavenging electronic luck. Can we remove this ?
  22. IlIDestroyerIlI

    Issue

    Hello yes, and i think thats the issue. since it happens when players use the skill then they start getting the bug.
  23. IlIDestroyerIlI

    Issue

    So my players are having this issue where the amount of rockets they can reload in the rocket launcher sometimes just does not work.... I cant reproduce this issue myself and the only way to fix this is to reload the plugin. The issue happens to random players, so 1 can have this issue and someone else does not notice this. I have set up that VIP1 can have 2 rockets in the launchers vip2 3 rockets vip3 4 rockets.
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