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Death

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Community Answers

  1. Death's post in Legal ramifications was marked as the answer   
    Codefling does not get involved with transactions and services rendered off-site, but from a legal standpoint, IP does not apply to config files.
  2. Death's post in How do you make prefabs? was marked as the answer   
  3. Death's post in Item Skinning - Money? was marked as the answer   
    Yes, it's possible. You could technically use any item and just change its skinid, however, you wouldn't be able to change the description. Notes are often used for physical currency though.
  4. Death's post in Custom map won't load after the wipe. was marked as the answer   
    How old is the map? I have an automatic updater for 214 to 215 (Not the latest). Also, I would edit your screenshot to not include the link to the map, especially if it's one you bought.
    Map Prefab Replacer.zip
  5. Death's post in Server keeps freezing - Out of options was marked as the answer   
    It may be the AI stall bug. Set ai.think false for a bit to rule it out. Be sure to add it your server.cfg so it persists through restarts.
  6. Death's post in Loot Table & Stacksize GUI was marked as the answer   
    I'm going to provide the information here as well in the event someone stumbles upon this and isn't aware of the requirement. If you're trying to get support for a paid file, you must own the file, or be authorized on the account that owns a license to the file in order to receive support.
    https://help.codefling.com/en/article/adding-an-alternative-contact-to-your-account-jgtram/
  7. Death's post in boss monster のプラグイン was marked as the answer   
    Please submit a support request here https://codefling.com/plugins/boss-monster?tab=support
  8. Death's post in How do I become a Vendor here? was marked as the answer   
    We don't currently have a curator for that section, but this will change soon. In the meantime I've gone through and reviewed what I could. I'll keep a better eye on that section to keep down approval times.
  9. Death's post in Problem In Outpost Respawn 1.0.2 was marked as the answer   
    https://codefling.com/plugins/outpost-respawn-176?tab=support
  10. Death's post in Price filter was marked as the answer   
    What about the deals page?
  11. Death's post in Perms was marked as the answer   
    Please submit a support request here https://codefling.com/plugins/raidable-bases?tab=support
  12. Death's post in i can not install the skill tree incarbon was marked as the answer   
    This is an issue on our end with the plugin panel last update. Fixes are going out Monday so in the meantime Please install the plugin manually. Sorry about that!
  13. Death's post in "CONFLICT"; Do Not Work Well Together. "Chest Stacks" and Train Homes" was marked as the answer   
    I wouldn't call this a conflict, as Chest Stacks does not intend for your storage containers to be moving. While either plugin could fix this, I wouldn't approach it as a bug but instead as a feature request to have these plugins be compatible.
    I'll tag the authors to see if they want to achieve such compatibility. @supreme @jtedal
  14. Death's post in how to increase ore spawn? was marked as the answer   
    You'll need a plugin to set them individually due to the lack of convars, but a simple way to achieve this without one is by changing resource density. This will basically allow more resources to spawn in the same area, thus making them more dense.
    spawn.max_density <value> (Default: 1) spawn.min_density <value> (Default: 0.5)
  15. Death's post in custom map was marked as the answer   
    Of course. All you need to do is rename your .sav file to match the new name of your .map. Keep in mind that you cannot add any deployables to a map without having to wipe.
  16. Death's post in Help Custom map was marked as the answer   
    The error is because you're setting your customurl to a local file when it requires a FQDN. You'll need to upload the map to dropbox, or a similar file sharing service and use that URL for customurl instead.
  17. Death's post in Shipwreck Plugin. was marked as the answer   
    Please submit a support request here: https://codefling.com/plugins/shipwreck?tab=support and also https://codefling.com/plugins/space?tab=support
  18. Death's post in RandomRaids was marked as the answer   
    Are you referring to Npc Random Raids? If so, please submit a support request https://codefling.com/plugins/npc-random-raids?tab=support
  19. Death's post in About the problems was marked as the answer   
    If you're still under the 6 month warranty reach out in live chat and we will make things right. If not we'll need to wait for the author to respond and address the issues.
  20. Death's post in Help was marked as the answer   
    Try hosting the map somewhere else if you're having issues. Try https://mapstr.gg/
  21. Death's post in I can't remove team players from rust. was marked as the answer   
    Interesting. Well based off the provided information, and the fact teams shouldn't persists through wipe, I believe you might have a plugin malfunctioning. Do you happen to have a team save related plugin meant to restore teams after a server crash? This might be re-creating the teams everytime the server boots. Please check and let us know.
  22. Death's post in Can BetterNPC have optional friendly fire only when attacked first? was marked as the answer   
    Hmm, there may have been some miscommunication. If you click the link it should take you to the support section on the BetterNPC's page. I'll leave this open here in case someone else knows, but I recommend submitting a request here: https://codefling.com/plugins/better-npc?tab=support
  23. Death's post in BetterLoot wont work on my server was marked as the answer   
    Please submit a support request on the file's page. https://help.codefling.com/en/article/how-to-submit-a-support-request-for-files-6ctqpq/
  24. Death's post in Drug Business by Nod was marked as the answer   
    Please submit a support request here: https://codefling.com/plugins/drug-business?tab=support
  25. Death's post in admin testing command for custom drop was marked as the answer   
    Please submit a support request at https://codefling.com/plugins/custom-drops?tab=support
  26. Death's post in barges plugin was marked as the answer   
    Submit a support request here: https://codefling.com/plugins/barges
  27. Death's post in Convoy does not work was marked as the answer   
    Create a support request here: https://codefling.com/plugins/convoy-reforged?tab=support
  28. Death's post in Baseplayer error was marked as the answer   
    Please submit a support request: https://codefling.com/plugins/custom-explosive-weapons?tab=support
  29. Death's post in Need help setting up discord pop bot + was marked as the answer   
    Submit a support request here: https://codefling.com/discord-bots/discord-pop-bot?tab=support
  30. Death's post in Server Tags was marked as the answer   
    In the server browser, on the left-hand side there's an option Use Cache. Make sure that's unticked.
  31. Death's post in RUST NPC healthbar was marked as the answer   
    Please submit a support request at https://codefling.com/plugins/npc-health-bar?tab=support
  32. Death's post in skill tree help was marked as the answer   
    Submit a support request here: https://codefling.com/plugins/skill-tree?tab=support

  33. Death's post in help was marked as the answer   
    Please submit a support request here: https://codefling.com/maps/abandoned-city-3500?tab=support
  34. Death's post in Download has virus was marked as the answer   
    For context:
  35. Death's post in The problem with the plugin on carbon was marked as the answer   
    On line 74:
    configData.door = door.net.ID; This should be:
    configData.door = door.net.ID.Value;
    Also unrelated to your error on line 58:
    if (!permission.UserHasPermission(player.userID.ToString(), "MyPlugin.admin")) You can avoid the ToString() by simply using:
    if (!permission.UserHasPermission(player.UserIDString, "MyPlugin.admin"))
    Also, line 65-66 you don't need to create references for out operators anymore:
    Door door; if (!DOORLOOC(player, out door)) You can just do:
    if (!DOORLOOC(player, out var door)) Or:
    if (!DOORLOOC(player, out Door door))
    On line 82-89 you do not need the else return since it's a void and therefore does not return anything. You also have no code after the statement so your return here is redundant. You also need to fix your net.ID to access the value properly as we did above:
    if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); } else { return; } It should be:
    if (door.net.ID.Value == configData.door) { SendReply(player, "База админа нах пошёл"); }
  36. Death's post in dropped items not stack was marked as the answer   
    Has this issue been resolved? If not, it seems you have a plugin overriding the CanCombine hook that's preventing dropped items from stacking.
  37. Death's post in Using Harmony Mods with Carbon installed. was marked as the answer   
    Harmony patches with Carbon are redundant and can pose issues with users using carbon in parallel with random harmony patches. The assumption is that users doing this would understand the risk, but that's unrealistic. Most people wouldn't understand, nor would they care.
    Carbon is built on Harmony and offers easy implementation of custom hooks without needing Harmony patches. If you're using Carbon, you don't need these patches. If there's a particular patch you want to use on Carbon, ask the developer to either ship it as a plugin or utilize Carbon's built-in custom hook feature to implement the desired hooks.
    Harmony is useless without a framework. That's where Carbon comes in. Carbon is an upgrade over Harmony, so using both is pretty redundant. This isn't a matter of "restricting freedoms" but ensuring users cannot poorly implement it into our framework.
    I hope this clears things up!
  38. Death's post in Download History was marked as the answer   
    It is possible to follow them and view them from https://codefling.com/followed/?type=downloads_file&change_section=1
  39. Death's post in Failed To call hook was marked as the answer   
    Please submit a support request on the file's page so the author can assist you! https://codefling.com/plugins/fuel-pump?tab=support
  40. Death's post in FIXED - Unable to start fresh server: BadImageFormatException was marked as the answer   
    This issue was resolved earlier today. Please download the latest version here: https://codefling.com/carbon/download

  41. Death's post in I purchased Boss Monster, but I don't know how to set it up. was marked as the answer   
    If you're still having issues please submit a support request on the file's page at https://codefling.com/plugins/boss-monster?tab=support so the author can provide assistance.
  42. Death's post in Support of Purchases was marked as the answer   
    Since you didn't provide much context, we have multiple support channels, but you should start by submitting a support request on the file's page you need assistance with. If you're having trouble getting a response from the author, or if it's a site-related issue, please reach out to us using either live chat via the chat bubble at the bottom right of the screen or send us a web ticket at https://codefling.com/help. Otherwise, feel free to hop in our Discord at discord.gg/codefling
  43. Death's post in Chaos.io support was marked as the answer   
    I assume you mean Carbon, if so, it depends on the plugin. The developer of Chaos has opted to not support Carbon and is implementing measures to ensure their plugins won't work on Carbon. I recommend finding alternatives.
  44. Death's post in My New Server Has the old server ip was marked as the answer   
    The old IP would be set in your startup batch file. You'll need to change it there.
  45. Death's post in dragon valley was marked as the answer   
    Have a look at https://wiki.facepunch.com/rust/Hosting_a_custom_map
  46. Death's post in Posted in wrong section was marked as the answer   
    Use the 'Support' tab on the plugin page or go here: https://codefling.com/files/file/15-botspawn/?tab=support
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