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Custom map won't load after the wipe.


Mahut
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Hi all,

 

I have a probem with my custom map. 

Before yesterday's wipe i could start my server with the same Custom map.

After the wipe yesterday, i did all the updates (Oxide, Discord, RustEdit, Rust.io) before the restart. Now the server stops with the following messages:

---------------------------------------------------------------------------------------------------------------------------------------------------------

ArgumentException: Invalid path

at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0

at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in :0

at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in :0

at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in :0

at World+d__79.MoveNext () [0x000f4] in :0

at WorldSetup+d__15.MoveNext () [0x00622] in :0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0

 

(Filename: Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at BaseAIBrain`1[T].InitializeAI () [0x00007] in :0

at ScientistBrain.InitializeAI () [0x00000] in :0

at BaseAIBrain`1[T].Start () [0x00006] in :0

 

(Filename: Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at BaseAIBrain`1[T].InitializeAI () [0x00007] in :0

at ScientistBrain.InitializeAI () [0x00000] in :0

at BaseAIBrain`1[T].Start () [0x00006] in :0

 

(Filename: Line: 0)

---------------------------------------------------------------------------------------------------------------------------------------------------------

Any idea what might go wrong here?

Thanx!

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9 answers to this question

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3 minutes ago, bmgjet said:

The path of some prefabs were moved in the update. So you need to open your map in the latest RE and then save it again so it can update them.

Thanx for the quick reply. Does that also count for maps loaded on servers run by server hosts?

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Any server running the latest version.
Thats what the error is for "Invalid path"
Because you have something on the map which has a path that has changed and it needs to be updated.

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Wow this thread helped me a lot I guess... Type this before trying the solutions steps but all I have is this

--image removed--
So I hope opening in RustEdit and re-saving fix issue. I try to load Wanger map from Codefling : )

Edited by Death
Removed image violating ToS
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13 hours ago, Flammable said:

Wow this thread helped me a lot I guess... Type this before trying the solutions steps but all I have is this

--image removed--
So I hope opening in RustEdit and re-saving fix issue. I try to load Wanger map from Codefling : )

How old is the map? I have an automatic updater for 214 to 215 (Not the latest). Also, I would edit your screenshot to not include the link to the map, especially if it's one you bought.

Map Prefab Replacer.zip

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Thanks for the help but will skip it for now. Loaded map in RustEdit, then loaded it into the server. Worked but map was fucked up as hell. I gave up cuz do not have time to waste for it. Will find other one I guess but because look for tournament one that has to be free or cheap cuz can pay 10$ but not 20$-30$ for one time use only, also have launch and be small without weird islands and sh*t but at all its not easy task... If do not find anything might try this prefab replacer and play with RustEdit to fix the map, btw downloaded it from here so might type under the Map discussion topic for the author to fix it in the future ; )

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6 hours ago, Flammable said:

btw downloaded it from here so might type under the Map discussion topic for the author to fix it in the future

If that's the case, please do not share the link to the map download. That falls under redistribution and is a violation of the license. I know it wasn't intentional and just simply pointing it out. 🙂

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