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Turbo Weapons 2.3.2

$20.00 $14.99
   (3 reviews)
Message added by Marte6,

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Marte6

Posted

I recommend opening a support ticket so I can better assist you without cluttering this space.

Marte6

Posted

2.1.0 - What's New

Integration with the Item Retriever plugin, previously when the plugin was used, it was causing crashes and player disconnections.

Added vip1, vip2, and vip3 permissions for fast reload.

Complete code refactoring for better performance.

  • Love 1
Malkizid

Posted

11 hours ago, Marte6 said:

2.1.0 - What's New

Integration with the Item Retriever plugin, previously when the plugin was used, it was causing crashes and player disconnections.

Added vip1, vip2, and vip3 permissions for fast reload.

Complete code refactoring for better performance.

Nice work, I was following that thread, looked like it took some serious troubleshooting!

  • Like 1
EllieCat

Posted

Does this plugin support loading a specified amount of ammunition directly into shotguns instead of loading one round at a time?🤔

SunShine ツ

Posted

Can you add an extra VIP permissions in the plugin so that we have turboweapons.vip4? I need four permissions. 🙂

"Magazine Capacity (VIP1)": 2,
"Magazine Capacity (VIP2)": 3,
"Magazine Capacity (VIP3)": 3,
"Magazine Capacity (VIP4)": 3, // <-- Add
"Fast Reload (VIP1)": false,
"Fast Reload (VIP2)": false,
"Fast Reload (VIP3)": false,
"Fast Reload (VIP4)": false // <-- Add


private const string PermVip1 = "turboweapons.vip1";
private const string PermVip2 = "turboweapons.vip2";
private const string PermVip3 = "turboweapons.vip3";
private const string PermVip4 = "turboweapons.vip4"; // <-- Add

  • Like 1
rex

Posted

bonjour petit problème quant  mais joueur  on  la m249 avec  une lampe  quant il l enlève il on des munissions infini  je ne c est pas si c est un beug    maerci 

 

  • Like 1
Marte6

Posted

16 minutes ago, rex said:

bonjour petit problème quant  mais joueur  on  la m249 avec  une lampe  quant il l enlève il on des munissions infini  je ne c est pas si c est un beug    maerci 

 

Fixed.

rex

Posted

merci

P.L Isolation

Posted

Would be nice to have up to say 10 VIP groups 

  • Love 1
Perfectangel01

Posted

38 minutes ago, P.L Isolation said:

Would be nice to have up to say 10 VIP groups 

YES!!

  • Like 1
Marte6

Posted

Since many requested it, I’ve updated it and now there are 8 groups.

Turbo Weapons 2.3.0 - What's New

  • New groups created from VIP1 to VIP8.
  • New UI redesigned, now with scrolling.
OvO

Posted (edited)

Without authorization, all weapons have a bullet capacity of 30? Is this correct??

001F38AC8F87A8333D830176A0CDD418.png

QQ_1754633912298.png

Edited by OvO
Marte6

Posted

3 minutes ago, OvO said:

Without authorization, all weapons have a bullet capacity of 30? Is this correct??

001F38AC8F87A8333D830176A0CDD418.png

I will check right now

Marte6

Posted

@OvO Sorry about that! I just updated it and the bug should be fixed now

OvO

Posted

Thank you very much for your quick fix

jesu3112

Posted

Hi Marte6,

First of all, I want to say that I really like your plugin, just like the others you’ve made, and our VIP players love it.

However, I’ve found an important issue when using it together with the Raidable Bases plugin:

The base turrets spawn without any weapons inside them.

The NPC defenders that Raidable Bases normally generates do not spawn either.

This allows players to enter raid bases almost as if they were their own, with no real defenses.

Because of this, I can’t keep the plugin active in its current state, but I’d love to continue using it if this conflict could be resolved.

In the Raidable Bases discussion section by Nivex, they mention what might be causing the problem — this might help as a reference.

Thank you very much in advance!

OvO

Posted

8 minutes ago, jesu3112 said:

Hi Marte6,

First of all, I want to say that I really like your plugin, just like the others you’ve made, and our VIP players love it.

However, I’ve found an important issue when using it together with the Raidable Bases plugin:

The base turrets spawn without any weapons inside them.

The NPC defenders that Raidable Bases normally generates do not spawn either.

This allows players to enter raid bases almost as if they were their own, with no real defenses.

Because of this, I can’t keep the plugin active in its current state, but I’d love to continue using it if this conflict could be resolved.

In the Raidable Bases discussion section by Nivex, they mention what might be causing the problem — this might help as a reference.

Thank you very much in advance!

I also encountered the same problem

QQ_1754720757519.png

Marte6

Posted

I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop.

  • Love 1

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