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Tugboat Warfare 1.0.2

$11.99
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About Tugboat Warfare

Tugboat Warfare takes your waterborne adventures to new heights with exhilarating naval combat.
With fully functional cannons and a variety of powerful ammunition options, players can engage in action-packed PvP battles on the open waters.

Right now its not an event just players go around taking out other tugboat but it will be in the future.

Canons can damage building(Subject to change).


Permissions:
 TugboatWarfare.use - allows player to spawn canons on the tugaboatboat they're looking at.

Commands:
 /scanons spawn: spawn cannons on your tugboat.
 /scanons remove: remove canons
 
 
Config

If play has multiple ammunition that can be used by the cannon a chat message will be display and write the item name that is going to be used by the canon.

Ammo Types:
    Can be any ammunition availeble in game. you can get items short name from https://www.corrosionhour.com/rust-item-list/ and prefab from https://www.corrosionhour.com/rust-prefab-list/ .
    

Canons Positions:
 Each canon have its position and rotation.
 
 
Canon heading:
 Front => 1
 Back left => 2
 Back right => 3

 

{
  "Toggle Tugboat Cannon Spawning(When enabled, all tugboat will have canons when spawned; when disabled, only players  with permission 'use' can access this feature.)": true,
  "Permission to use tugboat canons": "TugboatWarfare.use",
  "Ammo Types": [
    {
      "Short Name": "ammo.rocket.basic",
      "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_basic.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.rocket.fire",
      "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_fire.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.rocket.hv",
      "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_hv.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.rocket.mlrs",
      "Ammo Prefab": "assets/content/vehicles/mlrs/rocket_mlrs.prefab",
      "Initialize velocity": 50.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.rocket.sam",
      "Ammo Prefab": "assets/prefabs/npc/sam_site_turret/sam_ammo.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.grenadelauncher.he",
      "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    },
    {
      "Short Name": "ammo.grenadelauncher.smoke",
      "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab",
      "Initialize velocity": 15.0,
      "Enable": true,
      "Reload Time": 3.0
    }
  ],
  "Maximum shots before overheating": 3,
  "Overheat cooldown": 5.0,
  "Canons Positions": [
    {
      "Canon Positions": {
        "x": 0.0,
        "y": 3.0,
        "z": 11.25
      },
      "Canon Rotation": {
        "x": 0.0,
        "y": 200.0,
        "z": 0.0
      },
      "Canon heading": 0
    },
    {
      "Canon Positions": {
        "x": 3.0,
        "y": 2.5,
        "z": -8.5
      },
      "Canon Rotation": {
        "x": 0.0,
        "y": -90.0,
        "z": 0.0
      },
      "Canon heading": 2
    },
    {
      "Canon Positions": {
        "x": -3.0,
        "y": 2.5,
        "z": -8.5
      },
      "Canon Rotation": {
        "x": 0.0,
        "y": -90.0,
        "z": 0.0
      },
      "Canon heading": 1
    }
  ],
  "Tugboat speed multiplier": 2.0,
  "Tugboat Stearing Scale multiplier": 2.0
}

 

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