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ttlpwnage

Posted

Seems to be broken 😕

Scalbox

Posted

5 minutes ago, ttlpwnage said:

Seems to be broken 😕

hi, send error and config file

Craft

Posted

Need lang

Scalbox

Posted

1 hour ago, Craft said:

Need lang

Hi

Language support will be added soon

ShadoW6

Posted

Hi Scalbox.
i wandering it is a chance to add something like skinID to the config file?

Scalbox

Posted

45 minutes ago, ShadoW6 said:

Hi Scalbox.
i wandering it is a chance to add something like skinID to the config file?

Hi what do you mean?
The plugin allows you to stack anything by its Prefab name, regardless of the skin.
Do you want to be able to enable stacking for entities with the same name but decide based on the skin ID?
Example enable only a certain skin ID for a certain prefab name?

ShadoW6

Posted

no matter it's not make any sense now for me. player can skin item then stack 😄 

  • Like 1
Scalbox

Posted

Hi all
I am not adding any new features to the plugin at the moment, but if you need any features that you would like to see in the plugin, please write them here in the comments.
Thanks

Roberto.M

Posted

Not Working for me, when i try to stack a chest its says "Not Stable"

Scalbox

Posted

Hi open support ticket, and send a video example, thanks 

dustyhansen

Posted

On 12/10/2024 at 6:24 AM, Scalbox said:

Hi all
I am not adding any new features to the plugin at the moment, but if you need any features that you would like to see in the plugin, please write them here in the comments.
Thanks

Not sure why you want us to request features if you aren't adding them...but

It would be nice if the stack limit was per entity and not global.

We like to limit our stack sizes to what is reasonable for a 1x1, for example, so 3 large boxes, 4 small boxes, 2 electric furnaces, etc. 

Some outdoor items could go higher because there is no ceiling.

Right now we would have to limit everything to probably 3 which is not ideal.

Scalbox

Posted (edited)

1 hour ago, dustyhansen said:

Not sure why you want us to request features if you aren't adding them...but

It would be nice if the stack limit was per entity and not global.

We like to limit our stack sizes to what is reasonable for a 1x1, for example, so 3 large boxes, 4 small boxes, 2 electric furnaces, etc. 

Some outdoor items could go higher because there is no ceiling.

Right now we would have to limit everything to probably 3 which is not ideal.

"Not sure why you want us to request features if you aren't adding them...but"

1) I'm not in people's heads! So I don't know what peoples wants, so if you need something specific just ask!

"It would be nice if the stack limit was per entity and not global."

2) Maybe you didn't read the description! You can already change the global limits or for single entities

 

"default": {
      "Maximum number of stackable entities": 2,
      "Exclude stacking of these entities": [],
      "Maximum stack number per entity": {}
    },


GLOBAL

 

"Maximum number of stackable entities": 2,


PER ENTITIES

 

"Maximum stack number per entity": {
  "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4,
  "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3,
  "assets/prefabs/deployable/composter/composter.prefab": 4,
  "assets/prefabs/deployable/furnace/furnace.prefab": 6
}


Each VIP has its own settings

 

Edited by Scalbox
dustyhansen

Posted

18 hours ago, Scalbox said:

"Not sure why you want us to request features if you aren't adding them...but"

1) I'm not in people's heads! So I don't know what peoples wants, so if you need something specific just ask!

"It would be nice if the stack limit was per entity and not global."

2) Maybe you didn't read the description! You can already change the global limits or for single entities

 

"default": {
      "Maximum number of stackable entities": 2,
      "Exclude stacking of these entities": [],
      "Maximum stack number per entity": {}
    },


GLOBAL

 

"Maximum number of stackable entities": 2,


PER ENTITIES

 

"Maximum stack number per entity": {
  "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4,
  "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3,
  "assets/prefabs/deployable/composter/composter.prefab": 4,
  "assets/prefabs/deployable/furnace/furnace.prefab": 6
}


Each VIP has its own settings

 

I missed that, thanks!

  • Like 1
Scalbox

Posted

10 minutes ago, dustyhansen said:

I missed that, thanks!

no problem

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