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Smelting Controller 1.5.15

$6.99
   (7 reviews)

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  • Moderator
Mals

Posted

Is there a setting to avoid burning meat other than setting the timer super long?

kasvoton

Posted

Burnt meat shouldn’t be happening.. can you share your config please ?

  • Moderator
Mals

Posted (edited)

{
  "Smelting multiplier": {
    "bbq.deployed": 0.0001,
    "campfire": 0.0001,
    "furnace.large": 1000.0,
    "furnace": 10000.0,
    "refinery_small_deployed": 10000.0
  },
  "Cook time": {
    "fish.cooked": 60000.0,
    "fish.raw": 0.0001,
    "chicken.cooked": 60000.0,
    "chicken.raw": 0.0001,
    "deermeat.cooked": 60000.0,
    "deermeat.raw": 0.0001,
    "horsemeat.cooked": 60000.0,
    "horsemeat.raw": 0.0001,
    "humanmeat.cooked": 60000.0,
    "humanmeat.raw": 0.0001,
    "bearmeat.cooked": 60000.0,
    "bearmeat": 0.0001,
    "wolfmeat.cooked": 60000.0,
    "wolfmeat.raw": 0.0001,
    "meat.pork.burned": 120.0,
    "meat.pork.cooked": 60000.0,
    "meat.boar": 0.0001,
    "crude.oil": 0.0001,
    "can.beans.empty": 0.0001,
    "can.tuna.empty": 0.0001,
    "hq.metal.ore": 0.0001,
    "metal.ore": 0.0001,
    "sulfur.ore": 0.01
  },
  "Output amount": {
    "fish.cooked": 1,
    "fish.raw": 1,
    "chicken.cooked": 1,
    "chicken.raw": 1,
    "deermeat.cooked": 1,
    "deermeat.raw": 1,
    "horsemeat.cooked": 1,
    "horsemeat.raw": 1,
    "humanmeat.cooked": 1,
    "humanmeat.raw": 1,
    "bearmeat.cooked": 1,
    "bearmeat": 1,
    "wolfmeat.cooked": 1,
    "wolfmeat.raw": 1,
    "meat.pork.burned": 1,
    "meat.pork.cooked": 1,
    "meat.boar": 1,
    "crude.oil": 5,
    "can.beans.empty": 50,
    "can.tuna.empty": 50,
    "hq.metal.ore": 1,
    "metal.ore": 1,
    "sulfur.ore": 1
  }
}

I did that to avoid burning, is it not needed?  I wanted silly fast smelting (aka near instant) but it still seems quick but not silly fast.

Is it the smelting times?  any chance for an example of everything near instant?

Edited by Mals
kasvoton

Posted

You are stretching a bit the aim of the plugin. This plugin cannot ever be "instant" because it relies on the standard smelting tick rate and the "cook time" attribute of each item.

The smelting multiplier is bound to a max of 10 and a min of 1.
To be honest I didn't test it with such extreme cases, I will double check what's happening to the brunt food.

I guess it would be possible to create a instant smelt plugin, once you start the oven, all ore inside is instantly converted to the product + byproduct.

  • Moderator
Mals

Posted

I do tend to push the bounds.  I had noticed all the smelt plugins seem to hit a cap of max rate now.  It used to be some like Powersmelt could do a few hundred per tick, but not any more.  I suspect internally Rust has rate limiters.

If you write a super fast smelt plugin (and the price is not silly), I will buy it. 🙂  But I know that is a lot of work.

RustLover

Posted

Hi,

Is there a discount?

kasvoton

Posted

On 11/16/2021 at 9:07 PM, Mals said:

I do tend to push the bounds.  I had noticed all the smelt plugins seem to hit a cap of max rate now.  It used to be some like Powersmelt could do a few hundred per tick, but not any more.  I suspect internally Rust has rate limiters.

If you write a super fast smelt plugin (and the price is not silly), I will buy it. 🙂  But I know that is a lot of work.

@Mals Set the cooktime for your items to 0.5 and increase the multiplier for the furnaces to 100. This in conjunction with Furnace Splitter will give crazy fast smelting times.

11 hours ago, RustLover said:

Hi,

Is there a discount?

@RustLover Grab it half price for the next three days.

  • Like 1
RustLover

Posted

😀

thanks.sir
 

I have two questions:

1.   I am running 4 trust servers.Do you limit the license of the plugin?
2.  We hope that your Plugin will turning the furnace off that furnace will dont drop refine products on the ground if the furnaces inventory is full.

kasvoton

Posted

14 hours ago, RustLover said:

😀

thanks.sir
 

I have two questions:

1.   I am running 4 trust servers.Do you limit the license of the plugin?
2.  We hope that your Plugin will turning the furnace off that furnace will dont drop refine products on the ground if the furnaces inventory is full.

You just need one license to install on any server owned by you.

The furnace stops smelting when the inventory is full, but the last smelted item is dropped to provide a visual clue that the furnace is full. This is standard vanilla behaviour of rust.

  • Like 1
RustLover

Posted

9 hours ago, kasvoton said:

You just need one license to install on any server owned by you.

The furnace stops smelting when the inventory is full, but the last smelted item is dropped to provide a visual clue that the furnace is full. This is standard vanilla behaviour of rust.

Fast support.so thanks.sir

I will buy it now

  • Love 1
kasvoton

Posted

@RustLover If you rate the plugin it would be appreciated. 🥰

  • Like 1
RustLover

Posted

On 1/16/2022 at 1:29 PM, kasvoton said:

@RustLover If you rate the plugin it would be appreciated. 🥰

sure.
Great work.sir
But how to do it?

  • Moderator
Mals

Posted

On 11/16/2021 at 1:47 AM, kasvoton said:

You are stretching a bit the aim of the plugin. This plugin cannot ever be "instant" because it relies on the standard smelting tick rate and the "cook time" attribute of each item.

The smelting multiplier is bound to a max of 10 and a min of 1.
To be honest I didn't test it with such extreme cases, I will double check what's happening to the brunt food.

I guess it would be possible to create a instant smelt plugin, once you start the oven, all ore inside is instantly converted to the product + byproduct.

Not getting charcoal, assuming user error.  silly fast, which is awesome!

OxidationSmelting.json

kasvoton

Posted

I will test your config file and check what's wrong with the charcoal.

  • Like 1
kasvoton

Posted (edited)

This will sound like potato logic.. but that's what rust gave us.

"ByProductChance": 1.0

Our logical mind tells us when you set a change to 1 it should be 100%.. but in rust setting that value to 1f will make a ZERO change of charcoal generation. I will make this more user friendly by forcing it to behave as we expect it to behave: 0-1 will be 0-100% chance of charcoal generation.

btw, on the latest version I'm capping the multiplier to x100.. which is a sensible value.

Edited by kasvoton
Aqueos

Posted

Probably a dumb question but what is the difference between the multiplier and the cook time?

Thanks!

-Aq

  • Like 1
kasvoton

Posted (edited)

Not a dumb question..

Cook time is the property each item has assigned by facepunch, so it works at the item level.
The multiplier changes the tick rate of the furnaces, so it works at the furnace level.

In the end of the day, they both affect how fast an item gets cooked.. but using two different methods depending on what you really want to archive.

Edited by kasvoton
kasvoton

Posted

Hi ! The plugin had a bug which was fixed on version 1.4.14, the config var `NoBurntMeat` should now be properly working.

The door key is a type of fuel foreseen by Facepunch but then disabled, I just expose it.

I don't understand you last point, on vanilla 100 metal would need 500 wood.

Elit

Posted

Hi,
nice Plugin!
could you add global multipliers for speed and time?

would making fast changes lot easier. Thanks 🙂

  • Like 1
kasvoton

Posted

Thanks, I'm glad you are happy with it. I really appreciated your feedback but as a design concept I decided to allow as much flexibility as I could expose from the game mechanics.
 

Sapnu

Posted

if you have it set so furnaces dont consume wood . will the furnaces still make charcoal if a player puts wood in them ?

kasvoton

Posted

They will need 1 wood to start, and they will create charcoal with the same change as vanilla.

Venedas

Posted

Will this upcoming furnace UI update break the plugin at first? 

kasvoton

Posted

The new system has gone trough a lot of revisions, I'm still working to understand the impact but If the final released version breaks this plugin, I will release a fix as soon as possible.

  • Like 1

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