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SlotMachineJP 3.11.1

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  • Update details
    v3.11.1
    Released
    Download size 87.14 kB
    Total versions 4
    Typical update pace About every 335 days
    Freshness Updated 13 days ago

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About SlotMachineJP

This plugin is for CARBON only.

https://www.youtube.com/watch?v=xHyw3WcolBM

==================================================
NEW - Version 3 (v3.11.1): completely renewed

==================================================

The previous description was out of date, so this page has been rewritten for
the new version. Version 3 is a full rework of the game:

  • The lottery is decided at lever-on, just like a real pachislot.
  • Six settings plus an event setting "S", with a tuned RTP curve
    (setting 1 89.9% ... setting 6 130.1%).
  • A Chance Zone battle, set-based AT whose continuation is the base level,
    BASE DEFENSE, AIRDROP RUSH, a ceiling and a CZ through ceiling.
  • Real-machine presentation: three screens, step-ups, notice lamp, big
    animated titles and a Million God style freeze.
  • Hand out settings to a whole row of machines in one command
    (collect / normal / release).
  • Bet multiplier up to x20 (admins only).
  • English and Japanese.

Upgrading from 1.x / 2.x: use the bundled configs/SlotMachineJP.json and
data/SlotMachineJP_Tables.json, and delete carbon/lang/*/SlotMachineJP.json
once. Machines you already placed keep working (from 1.x, set their settings
again).

https://www.youtube.com/watch?v=xHyw3WcolBM

==================================================
SlotMachineJP - Japanese Pachislot for Rust

==================================================

SlotMachineJP turns Rust's slot machine into a full Japanese "pachislot"
(AT type). Using Harmony patches, it replaces the spin lottery and the payouts
with a complete game cycle: a hidden mode, forewarnings, a Chance Zone battle,
a set-based AT with a base-defense continuation battle, an add-on zone, a
ceiling and a premium freeze - all wrapped in a Rust survival story.

If your players are bored of the plain Rust slot machine, this brings the real
tension and rhythm of a Japanese slot hall to your server.

The Game Cycle

The lottery is decided the moment the lever is pulled; the screen reveals it
while the reels spin. Players never know exactly where they are - that
uncertainty is the whole point.

  • Normal (SURVIVE)
    Small roles (replay, bell, cherry, watermelon, rare) are drawn every spin.
    Cherry and watermelon roll for the Chance Zone with odds set by a hidden mode;
    a rare role can enter the Chance Zone or even go straight to AT, and three
    sevens give a direct AT.

  • Forewarning
    "Something is coming..." - a few games of rising tension before a Chance Zone
    or AT. Some forewarnings are fake.

  • Chance Zone - MONUMENT RAID (5-30 games)
    A battle. The enemy you face shows how likely you are to win:
    Bradley < Heavy Scientist < Polar Bear < Chicken (premium). Cherry and
    watermelon raise the chance or win outright; a rare role or sevens win at
    once. Your weapon (bow -> pistol -> AK -> rocket launcher) climbs as an
    expectation display. Many wins are drawn out to the final game.

  • AT - RUST RUSH (40-game sets)
    Sevens line up at a high rate. Your base level (Lv1 twig ... Lv5 armored)
    is the continuation rate (20% ... 85%) and rises on rare roles. Sub roles add
    extra games.

  • BASE DEFENSE (5 games)
    At the end of each set the raiders attack wave after wave while the base's
    durability drops. Defended - next set; base fell - the AT ends. A rare role
    can still rewrite a loss into a continue.

  • AIRDROP RUSH (3 games)
    Entered from watermelon / rare roles during AT. Every game is an add-on; the
    total decides the LOOT RANK (C ... SS).

  • Freeze (1/8192)
    Blackout, lightning, "GOD" lines up one reel at a time - a 200-game AT with a
    strong base guaranteed.

Spec of the bundled tables (simulated, 1 billion spins per setting)

Setting RTP AT first hit CZ success AT length
1 89.9% 1/422 34% 101 G
2 95.1% 1/410 36% 106 G
3 100.0% 1/398 38% 110 G
4 110.0% 1/382 41% 119 G
5 120.8% 1/368 45% 129 G
6 130.1% 1/360 48% 138 G
S 140.3% 1/189 55% 80 G (event setting)

Ceiling 250 games (CZ guaranteed), CZ through ceiling 5 (the 6th CZ wins).
Every number is in the tables file and fully editable.

Key Features

  • SIX SETTINGS + EVENT SETTING "S"
    Settings 1-6 like a real machine, plus "S" for events (CZ about every 32
    games, short 20-game sets). Set one machine with /slotjp setting.

  • SET A WHOLE ROW AT ONCE
    /slotjp area hands out settings to the machines around you so their average
    hits a target - collect (95%), normal (110%) or release (114%) - with a small
    or large spread, and resets them for the next day. Different every time, and
    machines in use are left alone. Also from RCON.

  • HIDDEN MODE SYSTEM (Low / Normal / High / SuperHigh)
    Each machine drifts between four modes that decide how easily it enters the
    Chance Zone. Mode hint screens tease the player without revealing the truth.

  • CEILINGS
    A guaranteed Chance Zone after 250 games without a hit, and a guaranteed win
    after 5 Chance Zone misses in a row.

  • REAL-MACHINE PRESENTATION
    Three screens (main LCD for the show, a progress panel, a data bar),
    expectation-coloured step-ups (white ... rainbow), a "RUSH" notice lamp
    (before or after the reels), frame and stop-button lamps, sounds, big
    animated titles, AT-confirmed patterns and the freeze cinematic. Pulling the
    lever cuts the previous effect, so fast play always stays in sync.

  • DATA COUNTER + NET GRAPH
    Like a real slot hall, every machine keeps spins, in/out, net, RTP, current
    dry spell, ceiling counter and bonus history, saved across restarts. Players
    open the data panel and the net graph from the machine's screen.

  • BET MULTIPLIER UP TO x20
    One spin bets 3 scrap x the multiplier and pays out the same multiple. Only
    admins can change it (in game with the machine's buttons, or by command) -
    not even the machine's owner.

  • ENGLISH AND JAPANESE
    All texts are in language files, so you can edit them.

  • FULLY DATA-DRIVEN
    Plugin settings (SlotMachineJP.json) and every gameplay number
    (SlotMachineJP_Tables.json) live in JSON files and hot-reload in game. The
    bundled tables were tuned with a simulator of the plugin's own lottery.

  • ADMIN & TEST TOOLKIT
    Place, convert, configure, inspect and reset machines, plus test commands to
    force states, modes, the ceiling, forewarnings, a CZ, the base level, the
    freeze and to preview every effect.

Symbols & Payouts

Reel faces are Rust items. Three of a kind pays (defaults):

Charcoal 3, Wood 3, Rope 4, Bandage 5, Low Grade Fuel 6,
Sulfur Ore 7, Scrap 10, Lucky Seven 15

A single Low Grade Fuel (cherry) pays 1. All payouts are multiplied by the bet
multiplier and are configurable.

Commands

Type /slotjp in game for the list and /slotjp help test for the test commands.
A command for one machine picks: NetId > the machine you look at > the machine
you sit on.

Place:
/slotjp spawn <1-6|S> Place a machine where you look, facing you
/slotjp convert [1-6|S] Turn a vanilla machine into a managed one
/slotjp give [look 1-3] [count] Get machine items (alias: /giveslot)

One machine:
/slotjp setting [NetId] <1-6|S> Change the setting
/slotjp multiplier [NetId] <1-20> Bet multiplier (admins only)
/slotjp info [NetId] Machine stats
/slotjp reset [NetId] Next-morning reset (setting kept)

Machines around you (radius 20 m by default):
/slotjp area [radius] List settings, multipliers, spins, RTP
/slotjp area reset [radius] Reset them (settings kept)
/slotjp area <collect|normal|release> <small|large> [radius]
Hand out settings and reset

All machines:
/slotjp list Every machine (NetId, position, setting, state, spins)
/slotjp stats Server-wide summary
/slotjp resetall confirm Reset every machine (settings kept)
/slotjp reload Reload config and tables

Test (while seated):
/slotjp test freeze | state <name> | mode <name> | ceiling <G>
| fore <cz|at|fake> [G] | cz [G] [rate%] | base <1-5>
/slotjp fx <name> [color] Preview any LCD effect, step-up or title
/slotjp debug on|off Debug panel

Console / RCON:
slotjp.area <x> <y> <z> <radius> [reset | <mode> <spread>]

On-machine console commands (used by the screen's buttons):
slotjp_data / slotjp_graph / slotjp_closedata

Permissions

slotmachinejp.give /slotjp give and /giveslot
slotmachinejp.admin Every other /slotjp command and the bet multiplier
slotmachinejp.debug See the debug panel (after /slotjp debug on)

Requirements & Notes

  • CARBON only (a Carbon plugin using Harmony patches).
  • Built on Rust's own slot machine: players sit down, insert scrap and pull the
    lever as usual. Remove a machine with entkill.
  • Ships with the tuned tables and default settings; every probability and
    payout can be changed to fit your server's economy.
  • Full reference: SlotMachineJP_Config_Description.txt (English and Japanese).

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