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Skin Perks 4.1.7

$14.00
   (1 review)

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TomHud

Posted

is this the same one i purchased from choas code ?

MelodyZE

Posted

On 12/17/2022 at 3:37 PM, TomHud said:

is this the same one i purchased from choas code ?

Yea.
people post their plugins in multiple platforms for more chances to sell their work / plugin.
you must go to the platform where you originally posted to get updates though.

MelodyZE

Posted (edited)

config plays a massive role on damage outpits etc etc
make sure you change that around

Edited by MelodyZE
supreme

Posted (edited)

On 12/22/2022 at 5:21 AM, MelodyZE said:

config plays a massive role on damage outpits etc etc
make sure you change that around

Configuration is now entirely removed to stop causing confusion, everything should be modified via the skin perks editor, use /skinperk info to make sure you've got the correct perks

Edited by supreme
  • Like 1
MelodyZE

Posted (edited)

14 minutes ago, supreme said:

Configuration is now entirely removed to stop causing confusion, everything should be modified via the skin perks editor, use /skinperk info to make sure you've got the correct perks

oh no no i meant for this to be for people that were confused why their custom values wouldnt show xD sorry about the confusion.
but this plugin is 100% what i have been looking for for so long! i have seen this in chaos site, but didnt think anything of it until i finally said you know what, ill support this dev and check out how it is and WOW did it exceed what i needed it for =0 A++ plugin

OH! i see what you mean now, you released an update! very cool!!

Edited by MelodyZE
TomHud

Posted

On 12/21/2022 at 7:18 PM, MelodyZE said:

Yea.
people post their plugins in multiple platforms for more chances to sell their work / plugin.
you must go to the platform where you originally posted to get updates though.

what i meant is i own this on choas code but the author stopped supporting it and now its on here.

supreme

Posted (edited)

41 minutes ago, TomHud said:

what i meant is i own this on choas code but the author stopped supporting it and now its on here.

As you may have noticed it is also updated on ChaosCode, the other developer  stopped working on it years ago and I've took over and re-wrote it

Edited by supreme
  • Like 1
MelodyZE

Posted (edited)

Failed to call hook 'OnEntityTakeDamage' on plugin 'SkinPerks v4.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinPerks.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x001df] in :0 at Oxide.Plugins.SkinPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00788] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

getting this error when hitting HumanNPC with weapons with todays update config 😧
reverted to the older one and the error doesnt happen
it gets trigger when doing anything over 1.00 in this version of the plugin

there an easy way to go back to the config type? that was much much easier to be able to edit how high we wanted to set our values.
with the Config from the previous version, i was able to just switch the values to whatever number and no errors.

Edited by MelodyZE
supreme

Posted

18 minutes ago, MelodyZE said:

Failed to call hook 'OnEntityTakeDamage' on plugin 'SkinPerks v4.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinPerks.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x001df] in :0 at Oxide.Plugins.SkinPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00788] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

getting this error when hitting HumanNPC with weapons with todays update config 😧
reverted to the older one and the error doesnt happen
it gets trigger when doing anything over 1.00 in this version of the plugin

there an easy way to go back to the config type? that was much much easier to be able to edit how high we wanted to set our values.
with the Config from the previous version, i was able to just switch the values to whatever number and no errors.

Error is due to a missing check (soon pushing an update), if you need the configuration you'll have to revert back to the old version, for most of the people it was confusing thinking that was the place to edit values, meanwhile it was just a limit for admins which if you are careful enough already it is pretty useless

MelodyZE

Posted

1 minute ago, supreme said:

Error is due to a missing check (soon pushing an update), if you need the configuration you'll have to revert back to the old version, for most of the people it was confusing thinking that was the place to edit values, meanwhile it was just a limit for admins which if you are careful enough already it is pretty useless

ahhh okay

is there an option within the actual plugin to lift that limit or is it already lifted and only missing that check thingy?
im not sure what had changed from config version
{
  "Max gather multiplier": 10.0,
  "Min % durability loss": 0.25,
  "Max damage out multiplier (For weapons)": 100.0,
  "Min damage in multiplier (For Armor/Clothing)": 100.0,
  "Max % dodge chance (For Armor/Clothing)": 0.75,
  "Min upgrade multiplier": 2.0,
  "Min build multiplier": 2.0,
  "Min repair multiplier": 2.0,
  "Block Perks In Raidable Bases": true,
  "Block Perks In Abandoned Bases": true
}

with this i would get no errors, but i cant seem to find any of these values inside the plugin so i can stop it from erroring xD.
sorry im confusing.

supreme

Posted

3 minutes ago, MelodyZE said:

ahhh okay

is there an option within the actual plugin to lift that limit or is it already lifted and only missing that check thingy?
im not sure what had changed from config version
{
  "Max gather multiplier": 10.0,
  "Min % durability loss": 0.25,
  "Max damage out multiplier (For weapons)": 100.0,
  "Min damage in multiplier (For Armor/Clothing)": 100.0,
  "Max % dodge chance (For Armor/Clothing)": 0.75,
  "Min upgrade multiplier": 2.0,
  "Min build multiplier": 2.0,
  "Min repair multiplier": 2.0,
  "Block Perks In Raidable Bases": true,
  "Block Perks In Abandoned Bases": true
}

with this i would get no errors, but i cant seem to find any of these values inside the plugin so i can stop it from erroring xD.
sorry im confusing.

You can delete the config entirely and a new one will generate with just the 2 latest fields, the error is just my fault, missing a check

MelodyZE

Posted

3 minutes ago, supreme said:

You can delete the config entirely and a new one will generate with just the 2 latest fields, the error is just my fault, missing a check

so with this new patch coming, we can use values like over 1?

some of my swords had value of 3.5 on damage out and those error the console with every swing same with weapons that have a 2.0 modifier.
just a little confuused what happened 😧 sorry

supreme

Posted

5 minutes ago, MelodyZE said:

so with this new patch coming, we can use values like over 1?

some of my swords had value of 3.5 on damage out and those error the console with every swing same with weapons that have a 2.0 modifier.
just a little confuused what happened 😧 sorry

I have pushed a fix

MelodyZE

Posted

4 minutes ago, supreme said:

I have pushed a fix


perfection!! that 100% fixed everything and is back to normal even tested a 100x multiplier and worked flawlessly
TYSM!!
Please, keep up the amazing work & your superb support!

RICK

Posted

you can add separate permissions to each skin

supreme

Posted

19 hours ago, RICK said:

you can add separate permissions to each skin

Skin perks do not require permissions

sinansis

Posted

4 hours ago, supreme said:

Skin perks do not require permissions

so just checks for is admin?

supreme

Posted

2 hours ago, sinansis said:

so just checks for is admin?

/skinperk create and editor requires skinperks.use, the usage of the actual skinned item does not require anything

  • Like 1
gangste19s

Posted

is it possible to make infinite ammo with this plugin?

sinansis

Posted

2 hours ago, gangste19s said:

is it possible to make infinite ammo with this plugin?

not yet bro ) maybe in further updates 

 

gangste19s

Posted

Thanks brother for the answer

  • Like 1
gangste19s

Posted

On 12/29/2022 at 3:47 PM, sinansis said:

not yet bro ) maybe in further updates 

 

Thanks brother for the answer

  • Like 1
ColdB

Posted

Sometimes the effect may not be effective, for example, if you don't hold something with an effect in your hand, the clothing will have an effect, but if you hold something with a skin effect in your hand, the skin effect of the clothing will not be effective

sinansis

Posted


tonight after update i get this error 


Error while compiling: SkinPerks.cs(478,73): error CS1061: Type `ConstructionGrade' does not contain a definition for `costToBuild' and no extension method `costToBuild' of type `ConstructionGrade' could be found. Are you missing an assembly reference?

duvvskaja2

Posted

add a command to issue the item, with the changed values from the file.I want to add a command to issue items through the store. an example is give skinperk %STEAMID%id items

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  • Like 4

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