What's New in Version 1.1.2 See changelog
Released
- [Fixed] Resolved the part where the damage is additional than the default when the shield is destroyed.
- [Add] Damage Type & Damage Amount
"Damage Types & Damage Amount (null default damage)": {
"Bite": 10.0,
"Cold": 0.5,
"Bullet": 25.0,
"Blunt": 0.0,
"Bleeding": 0.5,
"Explosion": 50.0,
"Suicide": 1000.0,
"Fun_Water": 0.01,
"Thirst": 0.5
}
If Damage Type & Damage Amount are null, it is the same as before.