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DezLife

Posted

50 minutes ago, RustyKnutts said:

I'd like to change the text size of the in game quest text to make it a little smaller so I can fit more description for individual quests.
Some of the text gets cut off if its too long.


 

XDQuest.png

use tag <size=18>TEXT</size>

  • Love 1
CodeForge

Posted

I had a feeling it was something as simple. Thank you!! ❤️

  • Love 1
7SINS7

Posted

Please add support quests for heli and bradley signals

  • Like 1
highmark9090

Posted

On 5/19/2024 at 2:34 AM, hid333 said:

It would be even better if you could create continuous quests.
For example, collection quest part 1, part 2 etc.
For example, you will not be able to take Part 2 unless you clear Part 1.
Please consider this as one of the ideas for future plug-in enhancements.

I agree with this.  I would love to set a quest and once that is completed unlock another quest or 2.  This would allow for building quest lines and branching quest lines.  

  • Like 1
  • Love 1
Stark

Posted

Would love to be able to have multiple objectives for one quests and timers. 

Crafting Quests:

(3D:30M Left to Perform Quest/Challegene) 

- Craft 3 SARS

- Craft 2 Pistols

- Craft 5 Gears

  • Like 1
pupson97

Posted (edited)

Is it possible to put more than one location at a time for the Quest Room?

Edited by pupson97
  • Like 1
MelodyZE

Posted

does this allow for making Individual HumanNPCs have a individual quest to accept and turn in X item to them or Task done???

kinda like a MMO like World of Warcraft or RPG like witcher 3 where you go kill XX monster, come back to that same npc they give reward
different NPC have a single quest.
 

DezLife

Posted

9 hours ago, MelodyZE said:

does this allow for making Individual HumanNPCs have a individual quest to accept and turn in X item to them or Task done???

kinda like a MMO like World of Warcraft or RPG like witcher 3 where you go kill XX monster, come back to that same npc they give reward
different NPC have a single quest.
 

No. This is not how it works at all.

  • Sad 1
Perfectangel01

Posted

My quest house keeps decaying in outpost. How do I stop that?

DezLife

Posted (edited)

12 hours ago, Perfectangel01 said:

My quest house keeps decaying in outpost. How do I stop that?

Please explain in more detail how this happens :?

Edited by DezLife
Perfectangel01

Posted

It just decays through out the day. We had to place a tc to make it stop decaying.

DezLife

Posted

3 hours ago, Perfectangel01 said:

It just decays through out the day. We had to place a tc to make it stop decaying.

write me discord @dezlife

venda_vole

Posted

Hi there 👋 i have only question: 

can be building skin of the house changed somewhere in config or not and add wallpapers etc. ? 

DezLife

Posted

58 minutes ago, venda_vole said:

Hi there 👋 i have only question:

can be building skin of the house changed somewhere in config or not and add wallpapers etc. ?

Soon I will make it possible to create my own home for this project. But not yet 

  • Like 1
FredSanchez

Posted

Getting an error during compile
Failed to compile XDQuest.cs - 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 3699 | P: 21) | Removing from project

Kapco411

Posted

@DezLife I am not able to update the plugin as the name is changed and it shows I need to buy it again.

 

DezLife

Posted (edited)

3 hours ago, FredSanchez said:

Getting an error during compile
Failed to compile XDQuest.cs - 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 3699 | P: 21) | Removing from project

This is fixed please update the plugin. or you are using a non-updated server

Edited by DezLife
  • Like 1
DezLife

Posted

3 minutes ago, Kapco411 said:

@DezLife I am not able to update the plugin as the name is changed and it shows I need to buy it again.

 

If you have problems with downloading. Contact the site administration. I don't quite understand what exactly is wrong with you.

Kapco411

Posted

XDQuest name has changed to Quest System which wont allow me to download the updates needed. This has happened before to other files. I need to be added back to the list so i can download to fix issues.

 

G_SAPLING

Posted

does anyone know how to add custom URL radio stations to this plugin i tried different types of URL stations and none of them work i don't know if i'm doing anything wrong plz help me 

https://www.iheart.com/live/93x-5348/

Arctic

Posted

Is there any current/planned capability to create a quest that completes on certain hooks from other plugins? That way we as the community don't have to constantly ask you for different mod supports? I'll be picking up regardless but it would be nice to be able to add custom plugin support through an easier config rather than editing the core file (and re-editing it every update) 

  • Like 1
paxx

Posted (edited)

Great plug in -  is it possible to place multiple quest giver NPCs?  Same quest pool just different locations to obtain the quests.  One is Outpost and one in bandit as an example.

 

Thanks!

Edited by paxx
  • Like 2
DezLife

Posted

9 hours ago, paxx said:

Great plug in - is it possible to place multiple quest giver NPCs? Same quest pool just different locations to obtain the quests. One is Outpost and one in bandit as an example.

 

Thanks!

Thanks! I am considering such an idea for the future. You can't do that at the moment

  • Like 1
Malkizid

Posted

I'll definitely be getting this in the near future Especially because of the voice system you have in place.
I used to create several town or shopkeeper NPC's using HumanNPC and give them all unique voice overs that I record. But performance was not great.
It was very fun

I really like the quest system in this plugin and vocal system and responses available in your plugin, that's is a really nice addition!


I would also like to "second" @paxx's suggestion as it would be very nice to be able to add more NPC's of your plugin

xShadowBroker92x

Posted

Hello,

 

I have a problem with the wood quests. I have two quests, one is to collect and deliver 20,000 wood and the other is to deliver 6,000 high quality wood (custom item). The problem is that if you have both types of wood in your inventory, and you finish the regular wood quest first, 14,000 regular wood and 6,000 high quality wood (custom item) disappear from your inventory.

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