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50 minutes ago, RustyKnutts said:

I'd like to change the text size of the in game quest text to make it a little smaller so I can fit more description for individual quests.
Some of the text gets cut off if its too long.


 

XDQuest.png

use tag <size=18>TEXT</size>

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On 5/19/2024 at 2:34 AM, hid333 said:

It would be even better if you could create continuous quests.
For example, collection quest part 1, part 2 etc.
For example, you will not be able to take Part 2 unless you clear Part 1.
Please consider this as one of the ideas for future plug-in enhancements.

I agree with this.  I would love to set a quest and once that is completed unlock another quest or 2.  This would allow for building quest lines and branching quest lines.  

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Would love to be able to have multiple objectives for one quests and timers. 

Crafting Quests:

(3D:30M Left to Perform Quest/Challegene) 

- Craft 3 SARS

- Craft 2 Pistols

- Craft 5 Gears

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Is it possible to put more than one location at a time for the Quest Room?

Edited by pupson97
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does this allow for making Individual HumanNPCs have a individual quest to accept and turn in X item to them or Task done???

kinda like a MMO like World of Warcraft or RPG like witcher 3 where you go kill XX monster, come back to that same npc they give reward
different NPC have a single quest.
 

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9 hours ago, MelodyZE said:

does this allow for making Individual HumanNPCs have a individual quest to accept and turn in X item to them or Task done???

kinda like a MMO like World of Warcraft or RPG like witcher 3 where you go kill XX monster, come back to that same npc they give reward
different NPC have a single quest.
 

No. This is not how it works at all.

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12 hours ago, Perfectangel01 said:

My quest house keeps decaying in outpost. How do I stop that?

Please explain in more detail how this happens :?

Edited by DezLife
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3 hours ago, Perfectangel01 said:

It just decays through out the day. We had to place a tc to make it stop decaying.

write me discord @dezlife

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Hi there 👋 i have only question: 

can be building skin of the house changed somewhere in config or not and add wallpapers etc. ? 

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58 minutes ago, venda_vole said:

Hi there 👋 i have only question:

can be building skin of the house changed somewhere in config or not and add wallpapers etc. ?

Soon I will make it possible to create my own home for this project. But not yet 

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Getting an error during compile
Failed to compile XDQuest.cs - 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 3699 | P: 21) | Removing from project

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3 hours ago, FredSanchez said:

Getting an error during compile
Failed to compile XDQuest.cs - 'PlayerInventory' does not contain a definition for 'GetAllItems' and no accessible extension method 'GetAllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) (L: 3699 | P: 21) | Removing from project

This is fixed please update the plugin. or you are using a non-updated server

Edited by DezLife
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3 minutes ago, Kapco411 said:

@DezLife I am not able to update the plugin as the name is changed and it shows I need to buy it again.

 

If you have problems with downloading. Contact the site administration. I don't quite understand what exactly is wrong with you.

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XDQuest name has changed to Quest System which wont allow me to download the updates needed. This has happened before to other files. I need to be added back to the list so i can download to fix issues.

 

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Is there any current/planned capability to create a quest that completes on certain hooks from other plugins? That way we as the community don't have to constantly ask you for different mod supports? I'll be picking up regardless but it would be nice to be able to add custom plugin support through an easier config rather than editing the core file (and re-editing it every update) 

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Great plug in -  is it possible to place multiple quest giver NPCs?  Same quest pool just different locations to obtain the quests.  One is Outpost and one in bandit as an example.

 

Thanks!

Edited by paxx
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