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Quarry Manager 2.0.3

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PPlank

Posted

Do admins have access to quarry and pumpjack containers? I'm currently using the QuarryLocks plugin by Orange to lock them and it doesn't allow an admin to snoop inside the input and output containers of quarries and pumpjacks. (Even if the codelock placed on a quarry is opened with MasterKey, the codelock has to be removed to view the contents of a quarry which then leaves a quarry unprotected, and no reply to my question to Orange about it after 6 days.)

DJ7005

Posted

And also would like to know if you can lock a static pump

Enforcer

Posted

18 hours ago, PPlank said:

Do admins have access to quarry and pumpjack containers? I'm currently using the QuarryLocks plugin by Orange to lock them and it doesn't allow an admin to snoop inside the input and output containers of quarries and pumpjacks. (Even if the codelock placed on a quarry is opened with MasterKey, the codelock has to be removed to view the contents of a quarry which then leaves a quarry unprotected, and no reply to my question to Orange about it after 6 days.)

Updated the plugin. Check version 1.0.2

  • Like 1
L4c4z3tt3_69

Posted

is it possible to block the engine shutdown?

  • Like 1
Enforcer

Posted

Whats happening with the engine?

 

DJ7005

Posted

Hello Enforcer

just to find out about my question is that also been fixed in the update

PPlank

Posted

14 hours ago, Enforcer said:

Updated the plugin. Check version 1.0.2

Oh, that's perfect. Thank you! The other plugin is now gone.  😉

L4c4z3tt3_69

Posted

13 hours ago, Enforcer said:

Whats happening with the engine?

I am contacting you because some of the players I have on my server manage to stop a quarry that extracts ore. Is it possible to block the motor to avoid all stoppages? (leave only access to the engine for the person who has the quarry and thus his team)

 

 

Enforcer

Posted (edited)

Did you install the latest update? Maybe edit the config?

Edited by Enforcer
Enforcer

Posted

12 hours ago, DJ7005 said:

Hello Enforcer

just to find out about my question is that also been fixed in the update

I will be doing it soon.

L4c4z3tt3_69

Posted

3 minutes ago, Enforcer said:

I will be doing it soon.

thx

Rust Admin

Posted

Hello!  Does this include pumpjacks?  I only see the MiningQuarry object in the code.  Thank you!

Enforcer

Posted

39 minutes ago, rustdecay said:

Hello!  Does this include pumpjacks?  I only see the MiningQuarry object in the code.  Thank you!

Yes it does CanLootEntity also supports pumpjacks it works completely fine 

  • Like 1
McPhee

Posted

can this plugin stop people from turning others quarries off? 

Enforcer

Posted

Yes, when they place it down it will automatically be locked to them.

Luuxen

Posted

Hey there!
Getting reports about players quarrys is being turned off from others. Possible fix for that? and if will it work on quarrys there is allready placed?
Best regards
Luuxen

Mod version: Quarry Locker 1.0.7
Config: "Players Can Toggle Other Players Quarry Engine": false,

RickJamesBitch

Posted

admin commands:

spawn miningquarry

spawn pumpjack-static

 

those are the two quarries this needs to be able to lock as well!!

Luuxen

Posted

4 hours ago, RickJamesBitch said:

admin commands:

spawn miningquarry

spawn pumpjack-static

 

those are the two quarries this needs to be able to lock as well!!

Im pretty sure you set this to true ^^ "Use Static Quarries": false,

Best
Luuxen

LoneWolf

Posted

5 hours ago, Luuxen said:

Im pretty sure you set this to true ^^ "Use Static Quarries": false,

Best
Luuxen

Wouldn't setting that to true enable players to lock the map spawned ones though?

Enforcer

Posted (edited)

Will be fixed

 

Edited by Enforcer
Rust Admin

Posted

Can you add friends hook integration in addition to Teams?  Love this plugin.

polargem28

Posted

hello, i tried to load the plugin but it's giving me this message

Unable to load QuarryLocker. Timed out waiting for compilation

Previous version of plugin failed to load: QuarryLocker

Enforcer

Posted

I am doing a complete re write of the plugin it will be done very soon

RickJamesBitch

Posted (edited)

So, if I spawn a quarry and a pumpjack next to each other, does the first bubble cover the other entity? 

My situation is that we allow admins to spawn those two entities - pumpjack-static and miningquarry_static - as admin perks - but regular players can come up to them and use them still. With this recent update, if they are next to each other, we have found that people can run/walk/break through the bubble and access the quarries. 

 

Is there a way to just let this quarry manager have a feature that lets admins add a code lock (for admins use only) to these static entities to lock them so they cant be used or looted to code holders, or a way to make it so that the bubbles for static quarries dont let people run through them once they have been turned on and fueled?

Right now, I cant look at a static quarry and add or remove users from it, because the commands dont recognize it as a quarry that I can restrict people from. Unless my config and default user permissions are incorrect.

 

Thanks for your update, and continued efforts to improve this plugin. I am open to any feedback or questions to help make this the best experience for all users of the plugin!!

Quote

{
  "General Settings": {
    "Wipe Data on new save": true
  },
  "Commands": {
    "Quarry Manager Command": "qm"
  },
  "Chat Settings": {
    "Chat prefix": "QuarryLocker >>",
    "Chat prefix colour": "#FF6A13",
    "Chat icon": 0,
    "Quarry Share Messages": {
      "Print a message if team share is enabled": true,
      "Print a message if team share is disabled": true,
      "Print a message if a player is added to the share list": true,
      "Print a message if a player is removed to the share list": true,
      "Print a message if a player has activated a static quarry": true
    },
    "RCON/Server Console Messages": {
      "Message the console if someone enables team share": false,
      "Message the console if someone disables team share": false,
      "Message the console if someone is added to the share list": false,
      "Message the console if a player is removed to the share list": false,
      "Message the console on static quarry lock activated": false
    }
  },
  "Share Settings": {
    "Players can toggle other players quarries": false,
    "Lock quarry containers": true,
    "Team Sharing": {
      "Allow team to toggle the quarry": true,
      "Allow team to open the quarries containers": true
    },
    "Individual Player Sharing": {
      "Allow added players to toggle the quarry": false,
      "Allow added players to open the quarries containers": false
    },
    "Static Quarry Sharing": {
      "Enable static quarry lock": true,
      "Static Quarry Sharing": {
        "If the player leaves the dome unlock the static quarry": false
      }
    }
  }
}

 

Edited by RickJamesBitch
Enforcer

Posted (edited)

On 3/12/2022 at 12:51 PM, RickJamesBitch said:

So, if I spawn a quarry and a pumpjack next to each other, does the first bubble cover the other entity? 

My situation is that we allow admins to spawn those two entities - pumpjack-static and miningquarry_static - as admin perks - but regular players can come up to them and use them still. With this recent update, if they are next to each other, we have found that people can run/walk/break through the bubble and access the quarries. 

 

Is there a way to just let this quarry manager have a feature that lets admins add a code lock (for admins use only) to these static entities to lock them so they cant be used or looted to code holders, or a way to make it so that the bubbles for static quarries dont let people run through them once they have been turned on and fueled?

Right now, I cant look at a static quarry and add or remove users from it, because the commands dont recognize it as a quarry that I can restrict people from. Unless my config and default user permissions are incorrect.

 

Thanks for your update, and continued efforts to improve this plugin. I am open to any feedback or questions to help make this the best experience for all users of the plugin!!

 

A temporary fix could be to separate it 30 meters away since that is the radius of the dome. I will figure it out but for now will just have to try that temp fix.

I will look into the code lock part of it or another solution 

Edited by Enforcer
  • Like 1

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