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Message added by realedwin,

 

This plugin is compatible with both Carbon & Oxide (as of v2.0.6011).


If you encounter a bug or problem with this plugin, it is a good idea to report it. When reporting a bug, please be as descriptive as possible so that it can be addressed more quickly and is more likely to be fixed. Please state whether you are using Carbon or Oxide and which version.

 

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realedwin

Posted

On 1/11/2025 at 6:31 PM, NavyChief said:

Quick N00b question...

How does this mod determine if the person is offline or online? I ask because one of my players asked the following and for whatever reason I did not find it in the description / config:

"Protection works whether or not there is a sleeper? One way to keep peeps from finding your base when you're off line is to kill yourself. Then they can't detect the sleeper with 'view players'. Just wondering if not having a sleeper near the TC affects this mod at all"

I "think" he was basically asking if a person commits suicide after playing for a period if that base is now vulnerable to attack or protected??

 

A base doesn't need sleepers to be protected.

I will test the behaviour after committing suicide and then disconnecting whether the last online time is updated or not.

realedwin

Posted

9 hours ago, NavyChief said:

I just tested a raidable base and it was NOT protected by offline raid protection!!!!!

As it should be, right? I mean, that's the point of the plugin, to raid bases.

  • Love 1
realedwin

Posted

On 1/12/2025 at 9:34 PM, NavyChief said:

SUGGESTION:  I know this has probably been requested before but I think that offline raiding should work where if the person logs off within XX minutes of the raid starting then the base should either not get protection or get less protection because people will log off as soon as the raid starts... I know there is a timer for this like 10 min but I think a better way is that if a person logs off before the raid starts maybe that 10 minute timeout is valid BUT if they log off AFTER the raid starts (first strike to building) then there should be another timer for that like 30 min or so.

I need some time to implement such a solution, as performance is a top priority. You have to be absolutely sure that a base will be raided. I have to do a lot of testing and see what is possible.

NavyChief

Posted (edited)

posted wrong ignore

Edited by NavyChief
NavyChief

Posted

I have a GREAT suggestion; in your mod have it check to see if you have zone manager installed and then put a zone over every base that all it does is announce as you walk up to it that it is protected and to what percentage; of course using zonemanager at all OR what is displayed in these messages should be configurable.

 

  • Like 1
NavyChief

Posted

Suggestion for the following:

/orp or /ao <steam id or full name> — Check a player's offline protection status. You can type the command without a name when looking at a player's structure.

Show the raid protect level(s) also.

oldmenrust

Posted

Hi all,

 

is there an option like "MinutesSinceLastAttackToProtect": 10, which would delay the raid protection start by 10 minutes if a raid is ongoing?

Greetings

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