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Monument Bradley 1.5.3

$20.00 $17.00
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Papi Rusty

Posted

do i need to set the paths every wipe or does it auto do it for me

 

✯Mr.Kingpin✯

Posted

I'm using TruePVE and the Rockets from the Bradley Don't do any Damage to players.

Razor

Posted

does the normal bradley do damage the one at launch?

✯Mr.Kingpin✯

Posted

11 hours ago, Razor said:

does the normal bradley do damage the one at launch?

yes it do full damage mashine gun and rockets

✯Mr.Kingpin✯

Posted

On 2/15/2024 at 3:40 PM, ✯Mr.Kingpin✯ said:

yes it do full damage machine gun and rockets

correction the Bradley at Launch and in my case Water Treatment do no damage with rockets only the railgun as for making a custom patch the same thing.

Razor

Posted

1 minute ago, ✯Mr.Kingpin✯ said:

correction the Bradley at Launch and in my case Water Treatment do no damage with rockets only the railgun as for making a custom patch the same thing.

You would have something else blocking the damage as the one in launch is not modified by the plugin.

✯Mr.Kingpin✯

Posted

14 hours ago, Razor said:

You would have something else blocking the damage as the one in launch is not modified by the plugin.

Only thing I can think off is TruePVE but nothing else..

Razor

Posted

21 minutes ago, ✯Mr.Kingpin✯ said:

Only thing I can think off is TruePVE but nothing else..

post your truePVE config

✯Mr.Kingpin✯

Posted (edited)

1 hour ago, Razor said:

post your truePVE config

{
  "Config Version": "2.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0,
    "Prevent Water From Extinguishing BaseOven": true,
    "Prevent Players From Being Marked Hostile": false,
    "Allow PVP Below Height": -500.0,
    "Allow PVP Above Height": 5000.0
  },
  "Mappings": {
    "default": "default",
    "11117477": "exclude",
    "99497889": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, PlayerSamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt npcs",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": ", sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC, Wolf, PolarBear, SimpleShark, Chicken, Boar, Stag, Bear",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Allow Killing Sleepers (Authorization Only)": false,
  "Ignore Firework Damage": true,
  "Ignore Campfire Damage": false,
  "Ignore Ladder Damage": false,
  "Ignore Sleeping Bag Damage": false,
  "Block Scrap Heli Damage": true,
  "Block Igniter Damage": false
}

 

Edited by ✯Mr.Kingpin✯
Razor

Posted

18 minutes ago, ✯Mr.Kingpin✯ said:

{
  "Config Version": "2.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0,
    "Prevent Water From Extinguishing BaseOven": true,
    "Prevent Players From Being Marked Hostile": false,
    "Allow PVP Below Height": -500.0,
    "Allow PVP Above Height": 5000.0
  },
  "Mappings": {
    "default": "default",
    "11117477": "exclude",
    "99497889": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, PlayerSamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt npcs",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": ", sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC, Wolf, PolarBear, SimpleShark, Chicken, Boar, Stag, Bear",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Allow Killing Sleepers (Authorization Only)": false,
  "Ignore Firework Damage": true,
  "Ignore Campfire Damage": false,
  "Ignore Ladder Damage": false,
  "Ignore Sleeping Bag Damage": false,
  "Block Scrap Heli Damage": true,
  "Block Igniter Damage": false
}

{
  "Config Version": "2.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0,
    "Prevent Water From Extinguishing BaseOven": true,
    "Prevent Players From Being Marked Hostile": false,
    "Allow PVP Below Height": -500.0,
    "Allow PVP Above Height": 5000.0
  },
  "Mappings": {
    "default": "default",
    "11117477": "exclude",
    "99497889": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, PlayerSamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt npcs",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt players",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": ", sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC, Wolf, PolarBear, SimpleShark, Chicken, Boar, Stag, Bear",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Allow Killing Sleepers (Authorization Only)": false,
  "Ignore Firework Damage": true,
  "Ignore Campfire Damage": false,
  "Ignore Ladder Damage": false,
  "Ignore Sleeping Bag Damage": false,
  "Block Scrap Heli Damage": true,
  "Block Igniter Damage": false
}

 

That looks ok have ya looked at thread https://codefling.com/files/support/10435-not-hurting/

✯Mr.Kingpin✯

Posted

2 hours ago, ✯Mr.Kingpin✯ said:

In matter of fact I have and didn't change anything for me.

I asked nivex regarding this problem and this was his reply: "

nivex — Today at 18:34

bradleys don't do hardly any damage by default. @✯Mr.Kingpin✯ also he must use the CanEntityTakeDamage hook provided by TruePVE. I do not make any exceptions for other plugins in TruePVE. thats what the provided hooks are for

"

Razor

Posted (edited)

On 3/12/2024 at 1:10 PM, ✯Mr.Kingpin✯ said:

I asked nivex regarding this problem and this was his reply: "

nivex — Today at 18:34

bradleys don't do hardly any damage by default. @✯Mr.Kingpin✯ also he must use the CanEntityTakeDamage hook provided by TruePVE. I do not make any exceptions for other plugins in TruePVE. thats what the provided hooks are for

"

I do not do anything with launch site Bradley that's the default Bradley so my plugin in no way controls damage done by it only the ones the plugin spawns.

Edited by Razor
Devilo

Posted

Hello there! Quick question: is it possible to use this plugin to spawn multiple Bradley’s into custom monuments and fix them there? The Idee is that I clip it trough a floor so that only the barrel and turret is visible. Is that possible? Thanks for you answer!

Razor

Posted

No

  • Like 1
PistOffBastd

Posted

Option Request:

Option for the Bradley to engage any TC that it finds within a set (adjustable) distance, and blast it to the ground. it'll keep all that trailer trash off of the scenic byways.

Thank You for what you do

Pist

Wolfurr

Posted (edited)

Hi. You need to check this plugin on the custom official map: Observers island.
Today the plugin crashed my server twice (vendors could not do nothing and it was reinstalled):

"Index was out of range. Must be non-negative and less than the size of the collection."

This map technically has a ring road but.. not... Traveling vendor does not spawn there and their support said that the issue is related to the plugin, but I know that it's related to both.

There is a plugin "AnyMapVendor" that determines that Observers Island has a ring road (but it has NOT!). I think your plugin also "think" that there is a ring road and trying to do the job, but after running 1-2 hours it kills the server.

I did what I could - reported you and map developers. 

P.S. I returned your plugin back to the server with that map but I turned off Bradley spawn on the ring road.

Edited by WOlfurr
Wolfurr

Posted

54 minutes ago, WOlfurr said:

Hi. You need to check this plugin on the custom official map: Observers island.
Today the plugin crashed my server twice (vendors could not do nothing and it was reinstalled):

"Index was out of range. Must be non-negative and less than the size of the collection."

This map technically has a ring road but.. not... Traveling vendor does not spawn there and their support said that the issue is related to the plugin, but I know that it's related to both.

There is a plugin "AnyMapVendor" that determines that Observers Island has a ring road (but it has NOT!). I think your plugin also "think" that there is a ring road and trying to do the job, but after running 1-2 hours it kills the server.

I did what I could - reported you and map developers. 

P.S. I returned your plugin back to the server with that map but I turned off Bradley spawn on the ring road.

V. = 1.5.2

56kFM

Posted

Hello, I think the Ring Road Bradley is getting stuck at Rad Town.
It keeps driving back and forth through the town and does not seem to move along.  

Razor

Posted

6 minutes ago, 56kFM said:

Hello, I think the Ring Road Bradley is getting stuck at Rad Town.
It keeps driving back and forth through the town and does not seem to move along.  

What mapsize and seed?

56kFM

Posted (edited)

in addition to the radtown looping, the plugin also seems to be printing this in my server console every few minutes:
leaving spline 
Entering Spline

I assume this is related to what is happening because it stops when i unload the plugin. 

Edited by 56kFM
Razor

Posted

39 minutes ago, 56kFM said:

in addition to the radtown looping, the plugin also seems to be printing this in my server console every few minutes:
leaving spline 
Entering Spline

I assume this is related to what is happening because it stops when i unload the plugin. 

For now disable the wring road bradley

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