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TomHud

Posted

if you still taking suggestions for this all in one multi plugin 

Recycler speed would be a good configuration to have with the other 2 you already added.

Cheers

  • Like 2
The_Kiiiing

Posted

1 hour ago, TomHud said:

if you still taking suggestions for this all in one multi plugin 

Recycler speed would be a good configuration to have with the other 2 you already added.

Cheers

Added it to my to-do list

  • Like 1
Herrcooles

Posted

 

Is it possible to control the consumption of the quarries and pumpjacks? that you can increase the speed So more consumption PM more output PM? Unfortunately, there is no such thing for Rust, I've been looking for it for 2 weeks

 

The_Kiiiing

Posted

2 minutes ago, Herrcooles said:

 

Is it possible to control the consumption of the quarries and pumpjacks? that you can increase the speed So more consumption PM more output PM? Unfortunately, there is no such thing for Rust, I've been looking for it for 2 weeks

 

I will also try to add this with the next update

The_Kiiiing

Posted

3 hours ago, chuck norris said:

I erased what you said but now nothing comes to the quarry

Sem Título.png

I just realized there is a lot more to change in order to make player quarries work. Please wait unitl the next update

  • Like 1
Herrcooles

Posted

21 hours ago, chuck norris said:

Steinbrucheinstellungen gelten nur für Steinbrüche, die sich auf der Karte befinden. Wenn ich einen für mich spawne und ihn anlege, gibt er nur Vanilla Stone und Geschwindigkeit. kannst du das allen hinzufügen?

danke jetzt wurde auch die config der öfen hinzugefügt. aber das Lagerfeuer fehlt, es dauert lange, Fleisch zu kochen 😬

If you have private quarries, that means you have a backpumpjack plugin on it, you can also use it to control the output. it is not normally a modder's job to control the plugins of a 2 modder. If Kiing controls the map quarries it should be enough in my opinion. before we ask that he installs God mode for us, we should remember that it is a loot editor that doesn't exist twice. everything nice and translated from German

chuck norris

Posted

19 minutes ago, Herrcooles said:

If you have private quarries, that means you have a backpumpjack plugin on it, you can also use it to control the output. it is not normally a modder's job to control the plugins of a 2 modder. If Kiing controls the map quarries it should be enough in my opinion. before we ask that he installs God mode for us, we should remember that it is a loot editor that doesn't exist twice. everything nice and translated from German

the problem is that it is not working well. I had the Old School Quarries  but I removed it because it doesn't work with this plugin. the fancy drop the same thing. I use fancy drop because my server is pve and I need it so that when a player throws a supply signal it is blocked for another player not to steal, enter plane speed etc. and with this plugin the loot in the drops appears about 30 items when I have defined min 5 max 8.

and the backpumpjack plugin I haven't tested yet. do you use and works well??

  • Like 1
Herrcooles

Posted

3 hours ago, chuck norris said:

das problem ist, dass es nicht gut funktioniert. Ich hatte die Old School Quarries, aber ich habe sie entfernt, weil sie mit diesem Plugin nicht funktioniert. der ausgefallene Tropfen das gleiche. Ich benutze Fancy Drop, weil mein Server pve ist und ich es brauche, damit ein Spieler, wenn er ein Versorgungssignal gibt, es für einen anderen Spieler blockiert, nicht zu stehlen, Flugzeuggeschwindigkeit einzugeben usw. und mit diesem Plugin erscheint die Beute in den Drops etwa 30 Gegenstände wenn ich min 5 max 8 definiert habe.

und das backpumpjack-Plugin habe ich noch nicht getestet. verwenden Sie und funktioniert gut?

 

Yes Backpumpjack works very well. but the players become lazy and spoiled.

  • Like 1
Aby

Posted

Is there a way to 2x all of vanilla items? or do I need to change every one.

dan owen

Posted

any news on a fix for the bugs yet dude am getting empty boxes spawning items that won't stack past a random number (mainly gears) items missing out of crates, also getting this in the console if it means anything 

 

crate_elite[14444002] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444023] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444034] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444043] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444058] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444073] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444092] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444111] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444129] changed its network group to null

Zienem

Posted

Would it be possible to allow for multiple of the same item with different SkinID's?

I am trying to incorporate the new Custom Magazines plugin into my server. The plugin works when I added the Skin ID it will change how much extra ammo is in the gun. I cannot however add the basic extended magazine, and the skinned extended magazine in the same crate with 2 different drop rates.


 

Herrcooles

Posted

 

Make one for crafting, custom craft table or extended crafting

The_Kiiiing

Posted

On 6/11/2022 at 1:03 AM, dan owen said:

any news on a fix for the bugs yet dude am getting empty boxes spawning items that won't stack past a random number (mainly gears) items missing out of crates, also getting this in the console if it means anything 

 

crate_elite[14444002] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444023] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444034] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444043] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal[14444058] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444073] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444092] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444111] changed its network group to null

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

crate_normal_2[14444129] changed its network group to null

Do you have any other loot related plugins on your server? For me it seems like you're the only one having these issues

The_Kiiiing

Posted

13 hours ago, Zienem said:

Would it be possible to allow for multiple of the same item with different SkinID's?

I am trying to incorporate the new Custom Magazines plugin into my server. The plugin works when I added the Skin ID it will change how much extra ammo is in the gun. I cannot however add the basic extended magazine, and the skinned extended magazine in the same crate with 2 different drop rates.


 

I will try to add this feature in the next version

  • Love 2
The_Kiiiing

Posted

On 6/10/2022 at 3:06 PM, William Sova said:

Is there a way to 2x all of vanilla items? or do I need to change every one.

I will add a feature where you can multiply the amount of the entire loot table with the next update

  • Like 2
  • Love 2
The_Kiiiing

Posted

10 hours ago, Herrcooles said:

 

Make one for crafting, custom craft table or extended crafting

What do you mean with "one" ?

dan owen

Posted

no other loot plugins dude

Stampy

Posted

Does this support custom items/skins input 

So for example... Bleach with a custom workshop skin? 

The_Kiiiing

Posted (edited)

7 hours ago, Stampy said:

Does this support custom items/skins input 

So for example... Bleach with a custom workshop skin? 

Yes, custom items and skins and also custom item names are supported

Edited by The_Kiiiing
Stampy

Posted

4 minutes ago, The_Kiiiing said:

Yes, custom items and skins and also custom item names are supported

awesome thanks

Joedirte65

Posted

Anyone else having issues changing the gather rates? When I change a value it doesn't stick, 

The_Kiiiing

Posted

1 hour ago, Joedirte65 said:

Anyone else having issues changing the gather rates? When I change a value it doesn't stick, 

Yes ther is a bug with changing gather rates and I will fix it with the next update. If you want to fix it yorself refer to the post below:

5 hours ago, The_Kiiiing said:

In case you don't want to wait for the update you can fix it yourself. Open the file Loottable.cs and go to line 149. It should look like this:

public bool UnlockGatherMultiplier => flags["UnlocGatherMultiplier"];

Add a 'k' to UnlocGahterMultiplier. The line should look like this then.

public bool UnlockGatherMultiplier => flags["UnlockGatherMultiplier"];

That's it 🙂. Was just a small typo that caused this problem.

 

 

 

Joedirte65

Posted

This has probably already been discussed but the Item quantities aren't holding true on loot outputs. The attached images are of the Military Crate and it will spawn 8-10 items when max is set to 6. I have the most recent edition and no competing plugins but this is probably user error. Any quick fixes or settings I could use? 

Loottable military crate .jpg

Military Crate .jpg

The_Kiiiing

Posted (edited)

5 hours ago, Joedirte65 said:

This has probably already been discussed but the Item quantities aren't holding true on loot outputs. The attached images are of the Military Crate and it will spawn 8-10 items when max is set to 6. I have the most recent edition and no competing plugins but this is probably user error. Any quick fixes or settings I could use? 

Loottable military crate .jpg

Military Crate .jpg

I am already aware of the current issues with item quantities. Could you please send me a copy of the file oxide/data/Loottable/crate_military.json to help me replicate your exact configuration. I will try to fix this issue with the next update.

Edited by The_Kiiiing
  • Love 1
Joedirte65

Posted

On 6/17/2022 at 4:02 PM, The_Kiiiing said:

I am already aware of the current issues with item quantities. Could you please send me a copy of the file oxide/data/Loottable/crate_military.json to help me replicate your exact configuration. I will try to fix this issue with the next update.

I sent a PM with an example .json - Thanks!

  • Like 1

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