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Kit Controller 2.2.1

$19.99 $15.99
   (3 reviews)

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Amino

Posted

1 hour ago, MandangaRust said:

The autokit still not working. I have another plugin of kits to manage only the autokit because I create the autokit, I check the kit as Autokit, I add the permission of autokit to default usergroup, I unload the other Kits plugin that I keep active only to manage the autokit and is not working.

I tried with autokit check on, hidden kit, visible kit, is not working. I have the default config file that generates the new version of the plugin. 

 

 

Auto Kits should be working fine on the newest version. Can you send me your data file on discord

Amino

Posted

17 hours ago, MandangaRust said:

The autokit still not working. I have another plugin of kits to manage only the autokit because I create the autokit, I check the kit as Autokit, I add the permission of autokit to default usergroup, I unload the other Kits plugin that I keep active only to manage the autokit and is not working.

I tried with autokit check on, hidden kit, visible kit, is not working. I have the default config file that generates the new version of the plugin. 

 

 

Everyone else seem to have auto kits working fine. Make sure you’re granting the permission to the group because it is required for them to have the permission 

DeltaEremita

Posted

Hello! 

I want to buy this, but I need to know: Is there a easy way to increase the amount of kits we see per page? like 16 Kits per page? Or i need to do it by my self in .cs? I did that to the free /kits

And I have the free /kits, can I import him to your /kits? Thank you

Amino

Posted

5 minutes ago, DeltaEremita said:

Hello! 

I want to buy this, but I need to know: Is there a easy way to increase the amount of kits we see per page? like 16 Kits per page? Or i need to do it by my self in .cs? I did that to the free /kits

And I have the free /kits, can I import him to your /kits? Thank you

There is not an easy way to increase the amount of kits you can see on a page, you likely would have to make a good amount of changes to support the text sizes. Kit importing is coming in the next update

DeltaEremita

Posted

13 minutes ago, Amino said:

There is not an easy way to increase the amount of kits you can see on a page, you likely would have to make a good amount of changes to support the text sizes. Kit importing is coming in the next update

Thank you for the fast answer. By any chance you will do that thing of more kits showing in the future?
Would be bad for me if I need to adapt everytime you upload, since this plugins is new, I guess you will updating a lot...

ScottishGoliath

Posted

will this work with other plugins that has kits set for NPCS? i.e., harbor event or Air Event?

 

Thanks

Amino

Posted

1 hour ago, ScottishGoliath said:

will this work with other plugins that has kits set for NPCS? i.e., harbor event or Air Event?

 

Thanks

Soon! I will be adding matching API's to the UMod "Rust Kits" plugin. So, in theory, everything that supports rust kits should be able to support KitController.

  • Like 2
Mahatma

Posted (edited)

UI,lang

Edited by Mahatma
Amino

Posted

1 hour ago, Mahatma said:

UI,lang

What?

HighOnTek

Posted

@AminoI recently switched to Kitcontroller... noticed though that notes do not save any TEXT that may be written on them when attached to a KIT.
Previously, using free Kits plugin for my auto (spawn) kit, I had a note that would remind them to redeem free kit, visit the discord channel and had a link. Although the note shows in the spawn kit, the text I had does written in it not. 😞
Not a big deal, I can go without and just add the information into the welcome panel... but might be worth fixing / adding. 🙂

Father

Posted (edited)

about ready to reinstall my old kits plugin non of my permissions are not

working for players 

Edited by Father
Amino

Posted

2 hours ago, Father said:

about ready to reinstall my old kits plugin non of my permissions are not

working for players 

Make sure you’re using kitcontroller.permission and not kits.permission

0g.Ghost.7373

Posted

When I make a kit, it sends an error that the plugin is making a duplicate permission. Also when I add it to a category, the category shows up on the bottom but nothing ever gets added.

Frook

Posted

The plugin lags a lot when opening the kit menu; the ping rises to 500 while it loads, especially when clicking the left and right buttons to scroll through the pages.
The plugin needs a fix.
And it puts a lot of strain on the server.
image.png.3ed19d65e0108c8011c8f4b093424df1.png

Amino

Posted

10 minutes ago, Golden Coast Rust Servers said:

any one kno a good size for the images?

 

Anything square tbh

Golden Coast Rust Servers

Posted

one more thing when making a permisson it can be any name right like say vip3 or something and it will put vip3 in the permissons in my admin menu?

Amino

Posted

1 minute ago, Golden Coast Rust Servers said:

one more thing when making a permisson it can be any name right like say vip3 or something and it will put vip3 in the permissons in my admin menu?

Yep it can be anything you want. Besides for admin, don't use that one.

HighOnTek

Posted

@Amino Feature Request for Kit Controller ... possible to add an in-game means of adjusting KIT display order. IE. First Kit displayed is position 1, next kit created gets assigned position 2, then 3, 4, 5, etc. etc. But at some point if someone wanted to move position 3 to position 1 it could be done in-game vs. adjusting the .cfg file manually. Just a thought ... or have I missed something that allows this in-game via the GUI?

2WENTYTHRE3

Posted (edited)

Hey! Add the option in config to show/not show the "All" category in the kit menu, its just confusing having that options since all players dont have access to all kits. Another idea is to have the kit category menu at the top, right under the "logo banner", as this is more intuitive and how menus usually work. Thanks.

Edited by 2WENTYTHRE3
Budapeshter

Posted

Failed executing chat command 'kit' in 'KitController v2.2.1 by Amino' [callback] (Object reference not set to an instance of an object)

at void Oxide.Plugins.KitController.UICreateKits(BasePlayer player, PlayerOptions playerOptions, int page, string kitName)+(aKit x) => { } [1] in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1722

at int System.Linq.Enumerable+WhereListIterator<Oxide.Plugins.KitController+aKit>.GetCount(bool onlyIfCheap)

at int System.Linq.Enumerable.Count<aKit>(IEnumerable<aKit> source)

at void Oxide.Plugins.KitController.UICreateKits(BasePlayer player, PlayerOptions playerOptions, int page, string kitName) in C:/Users/Administrator/Desktop/TMKBUD SEMICLASSIC/carbon/plugins/KitController.cs:line 1724

at void Oxide.Plugins.KitController.OpenKitUI(BasePlayer player, string parentPanel) in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1675

at void Oxide.Plugins.KitController.KitCommand(BasePlayer player, string command, string[] args) in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1628

at void Oxide.Game.Rust.Libraries.Command.AddChatCommand(string command, BaseHookable plugin, Action<BasePlayer, string, string[]> callback, string help, object reference, string[] permissions, string[] groups, int authLevel, int cooldown, bool isHidden, bool protected, bool silent)+(Args arg) => { } in D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Command.cs:line 95

Hi. It's rare, but the error appears

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  • Like 1

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