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King Of The Hill Event 1..1.2

$21.99
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3 Screenshots

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PandaJun

Posted

1. It is hoped that the building name can be judged as the activity theme during generation, and chat tips and map marking information can be provided. This may require adding configuration options;

"BuildingNames": {
    "BUILDING1NAME": "Scientist cabin"

2.Password boxes are commonly used. Can I set a custom trophy table for them?

3.It is better to automatically delete the function of the active building

Very simple and great plug-in, thank you

  • Like 1
cameron

Posted (edited)

  

40 minutes ago, PandaJun said:

1. It is hoped that the building name can be judged as the activity theme during generation, and chat tips and map marking information can be provided. This may require adding configuration options;

"BuildingNames": {
    "BUILDING1NAME": "Scientist cabin"

2.Password boxes are commonly used. Can I set a custom trophy table for them?

3.It is better to automatically delete the function of the active building

Very simple and great plug-in, thank you

 


1 Cool idea!

2 Not sure what a password box is. Do you have a picture?

3 I agree auto dleteing would be deseriable but ran into a few issues with it. 
- What happens if the server crashes
- What happens if someone builds a base in it
Still coming up with ideas for it but thanks for the great feed back ❤️

Edited by cameron
PandaJun

Posted (edited)

Customized booty of locked crate

In addition, can PVE use it to cause damage to buildings?

Edited by PandaJun
mrdecoder

Posted

uhm i seem to come across some problems 
one of them is the spawning of npc ,if inside a base it will spawn them in nicely butthe moment the npc starts moving there is a navmech error and nps gets auto removed by the game 

how can i fix this 

 

mrdecoder

Posted

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (153.3, -2.0, -882.8) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (146.5, -2.0, -874.9) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (157.7, -2.0, -865.5) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (156.3, -2.0, -883.0) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (152.1, 7.0, -878.4) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (149.9, 7.0, -880.3) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (151.4, 7.0, -870.9) on area: HumanNPC

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (158.7, 7.0, -870.0) on area: HumanNPC

 

mrdecoder

Posted

if i remove my navmech fix then it spawns in , meaning the stuff the plugin spawns in needs to be slightly higher to net get seen as an error 

ps:is there a way my sientists not get shot by turrets?

 

cameron

Posted

On 8/8/2022 at 5:22 PM, mrdecoder said:

if i remove my navmech fix then it spawns in , meaning the stuff the plugin spawns in needs to be slightly higher to net get seen as an error 

ps:is there a way my sientists not get shot by turrets?

 

Ill work on getting this solved

Delltus

Posted

add TRUEPVE ?

  • Like 1
Dead Nasty

Posted

True pve compatible?

Cork

Posted

Needs patch for new Rust update

Cork

Posted

1 minute ago, Cork said:

Needs patch for new Rust update

Error while compiling: KOTH.cs(184,38): error CS1501: No overload for method `GetWaterDepth' takes `1' arguments

Elloco

Posted

Plugin is broken atm.

Elloco

Posted

Change

 

WaterLevel.GetWaterDepth(point) to WaterLevel.GetWaterDepth(point, true, true)

 

thx to nivex

  • Love 1
NHGaming

Posted

Is this compatible with truePVE

forlandoo

Posted

The commands /copy kothtest and others are not recognized. It says command unknown. I gave myself the permission.

Stark

Posted

It's teleporting me under the ground

jake7869

Posted

hi it keeps putting me under ground and not spawning anything

tempest

Posted

I can get base to spawn just fine with everything it needs but it cant be damaged, why is that?

Duff

Posted

The Koth Dont Despawn after a certain set / timer after Locked Crates Have been looted isnt this possible to do?
Also how do you make the KOTH base not take damage from explosions aka making it so noone can raid it?

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  • Like 1

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