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Jet Event 1.7.2

$22.00
   (11 reviews)

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Papi Rusty

Posted

i miss when this plugin had the helicrate loot table stock. now we gotta adjust loot tables like raid bases. why razor why??? 

RogueDFW

Posted

Got an "Error while compiling" after Dec wipe

 

Thunderchile

Posted

On 11/12/2023 at 5:22 AM, papi wizz said:

i miss when this plugin had the helicrate loot table stock. now we gotta adjust loot tables like raid bases. why razor why??? 

So that you can turn it into more of an event. I use it to give a full kit out and weapon.

Thunderchile

Posted

Hi Razor. Totally appreciate you got alot on. For some reason now the soldiers are dropping all their kit and weapon also even though turned off.

 

Anyone else having this issue?

Thunderchile

Posted

18 hours ago, RogueDFW said:

Got an "Error while compiling" after Dec wipe

 

Did you update Steam/Oxide and download the latest version of Jet Event?

Razor

Posted

12 minutes ago, Thunderchile said:

Hi Razor. Totally appreciate you got alot on. For some reason now the soldiers are dropping all their kit and weapon also even though turned off.

 

Anyone else having this issue?

redownload the update as i reputed it

tamwilson1979

Posted

i am also have the same issue i have had to turn the mod off as players are getting guns everytime and no loot

Thunderchile

Posted

33 minutes ago, Razor said:

redownload the update as i reputed it

Ok, will do. Thanks Razor!!!!

tamwilson1979

Posted

i have done the update but still not working

Thunderchile

Posted

Yeah, redownloaded just now and still giving guards kit when set to false.

Razor

Posted

post your config.

tamwilson1979

Posted

22 minutes ago, Razor said:

post your config.

this is my config as only the weapons used and hazmat the npc uses gets dropped so always rewarding players with guns was working ok until the rust update still not working after the newest update of jetevent

JetEvent.json

DanaCM

Posted (edited)

The Event Jet 1.5.7.1 version does not download??

 

 

Edited by Dana Caballero Medina
Razor

Posted

1.5.7 is current

RogueDFW

Posted

Please check the version number in the CS file.  it keeps telling me I need the 1.5.7.1 update and I have the latest download

 

Razor

Posted

Nothing to check codefling would not let me post a quick patch with same version number so i extended it 

Watcher

Posted (edited)

Plugin need an update for to days FP Wipe!
Error while compiling JetEvent: 'JetEvent.JetPilot.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, BaseEntity)': no suitable method found to override | Line: 3277, Pos: 40

 

Thank you!!

Edited by Watcher
Kobani

Posted

Could you limit the NPCs' pursuit radius? Would be better for beginners on PvE. 

Watcher

Posted

Theres some spam again!
----------------------------------------
[JetEvent] calling CreateCorpse
Pvt. Harris[9233713] was killed by Fun_Water at (473.45, 91.79, 365.48)
[JetEvent] calling CreateCorpse
Pvt. Harris[2218706] was killed by Generic at (452.81, 74.60, 413.03)
[JetEvent] calling CreateCorpse
Pvt. Hobbs[7616741] was killed by Fun_Water at (439.17, 78.78, 357.68)
[JetEvent] calling CreateCorpse
Pvt. Fiske[7906586] was killed by Fun_Water at (438.03, 82.47, 376.11)
[JetEvent] calling CreateCorpse
Pvt. Carter[2783080] was killed by Generic at (454.47, 65.80, 441.64)
[JetEvent] calling CreateCorpse
etc.......

nieuw 8.txt

WouayNote2

Posted

Hello Razor,

The logs of our server are showing a stack trace sometimes:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <2161c9885dd04ff291b79db9349c4b9b>:0
  at Oxide.Plugins.JetEvent.EndEvents () [0x00282] in <724142098bb24eedbb50405a24b56735>:0
  at Oxide.Plugins.JetEvent+<EndEvents>d__73.MoveNext () [0x00051] in <724142098bb24eedbb50405a24b56735>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0

After putting some traces in the code, I come to the conclusion that it is due to "UpdatePlayerFog" that modifies "_nukeFogTimer" dictionary while looping on it:

_nukeFogTimer[player] = timer.Once(16f, () => { if (player != null) { UpdatePlayerFog(Vector3.zero, "-1", connections); ChangeTime(player, -1); } });

By the way, I am not the buyer of the plug-in, but my mate don't speak English.
I will send you its order number in a private message as soon as I get it from him.

Regards.

JuJu

Posted

Has this plugin been updated since the Feb 1 2024 update. I have not been able to get it to work again. Anyone else having this issue?

Thanks

WouayNote2

Posted

On 2/2/2024 at 8:45 PM, JuJu said:

Has this plugin been updated since the Feb 1 2024 update. I have not been able to get it to work again. Anyone else having this issue?

Thanks

It works fine by my side (last plug-in version, last oxide and last rust update).

  • Like 1
copcopekcro

Posted (edited)

Hey ...Like this so far !
I have one questions ,  how much dmg nuke deals to players/buildings ? can we change that ?
Ty..

Edited by copcopekcro
Watcher

Posted (edited)

On 2/8/2024 at 12:56 AM, copcopekcro said:

Hey ...Like this so far !
I have one questions ,  how much dmg nuke deals to players/buildings ? can we change that ?
Ty..

the nukes don't dmg anything on my pve server
they just blind you for a short time

Edited by Watcher

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