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Injuries And Diseases 1.3.2

$19.99
   (4 reviews)
Message added by Mr01sam,

This plugin uses Simple Status now! You can download it for free here:
https://codefling.com/plugins/simple-status

Please check the changelog for other updates - there's a lot of them! Also any feedback about the plugin is greatly appreciated! 🙂

 

Message added by Mr01sam,

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LaernuTairos

Posted (edited)

On 12/18/2023 at 12:52 PM, Mr01sam said:

image.png.e13cd933ca73b13b5f96c63c86795969.png
It is indeed still part of the config, its in there as "Move Items to Zombie". Set this to "false" if you do not want the items to move to the zombie (they will instead just stay in the backpack).

That shit is hilarious but sadly the zombie "poofs" away as soon as we walk up to it and steals the items permanently lol

So ya we definitely needed to false this

Edited by LaernuTairos
Mr01sam

Posted

21 hours ago, LaernuTairos said:

That shit is hilarious but sadly the zombie "poofs" away as soon as we walk up to it and steals the items permanently lol

So ya we definitely needed to false this

Yeah that's unfortunate, I haven't been able to reproduce the issue, but many have reported it. Best keep it to false if you're seeing this issue.

TheRustingDead

Posted

the ability for zombies to infect you with Z13 Virus while inside an armored car is annoying some players, is there a way to give the options for vehicles to provide protection? 

  • Like 1
Mr01sam

Posted

On 2/27/2024 at 12:13 PM, zacmybishup said:

the ability for zombies to infect you with Z13 Virus while inside an armored car is annoying some players, is there a way to give the options for vehicles to provide protection? 

Hmm I suppose I can make it so that if you're in a vehicle, you can't get infected. If you add a support ticket, I'll mark it as a suggestion and that way I wont forget to look into it!

  • Love 1
TheRustingDead

Posted

Any way we could get more cvars for the z13 virus? My players are showing boredom with the current way it works.
Would there be a way to make it an option so that once players are infected, they are progressively affected with damage?
Another idea is making it so the virus has a maximum duration and once it is reached players are either cured or die from the virus and join the horde.
Thanks for the hard work as always 😁
 

  • Like 1
JagsterWintermute

Posted

Hello there and friendly greetings!

So, am I right if I put this code for using BotReSpawn with your amazing plugin?

      "Infliction Entities": {"botrespawn":0.80,},

BTW, I started using your plugin when it was in early stage on umod... Always sure it was huge, expecially on a PvE server!! Well done! 😃

  • Love 1
Mr01sam

Posted

1 hour ago, JagsterWintermute said:

Hello there and friendly greetings!

So, am I right if I put this code for using BotReSpawn with your amazing plugin?

      "Infliction Entities": {"botrespawn":0.80,},

BTW, I started using your plugin when it was in early stage on umod... Always sure it was huge, expecially on a PvE server!! Well done! 😃

That is correct, using "botrespawn" as the shortname will make it so botrespawn entities will inflict it. In the case you have there, it will be an 80% chance. Let me know if you have any issues with it!

  • Like 1
Mr01sam

Posted

On 4/9/2024 at 6:22 PM, TheRustingDead said:

Any way we could get more cvars for the z13 virus? My players are showing boredom with the current way it works.
Would there be a way to make it an option so that once players are infected, they are progressively affected with damage?
Another idea is making it so the virus has a maximum duration and once it is reached players are either cured or die from the virus and join the horde.
Thanks for the hard work as always 😁
 

Hello! I think everything you're asking for can be done with the plugin already within the config, let me break it down:
- Z13 Virus should already periodically apply damage to players who have it. You can change the amount of damage with the "Damage Scale" value, and you can change how frequently it occurs with the "Interval Min/Max Seconds" values.
- By default there is no max duration for it, but you can set one using the "Duration Min/Max Seconds" values. Theres unfortunately no way to make them instantly die once the duration ends though, my recommendation would be to just ramp up the damage scale!

Let me know if that helps!

JagsterWintermute

Posted

14 hours ago, Mr01sam said:

That is correct, using "botrespawn" as the shortname will make it so botrespawn entities will inflict it. In the case you have there, it will be an 80% chance. Let me know if you have any issues with it!

Thank you for the answer. I am quite happy to see how your plugin evolved! 🙂👍

  • Love 1
I.M. Not A Catfisher

Posted

i'm not getting the custom status bars... just brief messages in chat. i installed simple stats as well. any help would be greatly appreciated.

Chill Roleplay

Posted

Mines working with simple status 

Maybye try my config?

JagsterWintermute

Posted

Hello there and friendly greetings!

Hey, I have a HUUUUUGE doubt!

The items that can cure a disease must be edible or somewhat usable, like bandages, am I right?

Because I was really hyped to use the vodka bottle to cure concussion and the coal to cure food poisoning.....

Can someone kindly tell me if I am wrong? I have dozens of ideas on how to use certain element for certain diseases (the diesel generator to cure the cardiac arrest) but if I am right, I simply cannot...

I have enclosed my .json as an example.

Thanks in advance and have a great day y'all!

InjuriesAndDiseases.json

lurenjiang122

Posted (edited)

Did the concussion fail Now it doesn't work

Edited by lurenjiang122
FandangoChristmas

Posted (edited)

Does anyone know how to get this plugin to appear in SimpleStatus? I remember it working around 9 months ago when I last used this plugin. EDIT: It seems that SimplePVE plugin is interfering with SimpleStatus and blocking the status with SimplePVE status's.

Edited by FandangoChristmas
LaernuTairos

Posted

I use Simple PVE and don't have any issues, but I also configured SPVE to not show anything.

 

Anyone have any configs with lots of good diseases btw? I'm not exactly....the creative type lol

 

Did not see any in discord

TheRustingDead

Posted (edited)

Is there a way to implement a "damage threshold" feature? 

My PvP players are encountering combat situations where one player inflicts significantly more damage than the other, making the chance aspect of the fight feel unfair. It seems that if a player deals excessive damage to another player's "leg," for instance, it should cripple the player who received more damage to the limb. 

Thank you for your hard work; I love the plugin!

Edited by TheRustingDead
  • Like 2
TheRustingDead

Posted

I hope things are going well!

Is there a way to "blacklist" infection items?

I am running a custom plugin that spawns scarecrows after scientists are killed. The issue is the [scarecrows] spawn and have the ability to throw grenades. The grenades are infecting players and I was hoping to eliminate that result. I can dm you the custom plugin if interested, not sure the author wants me sharing it.

I currently have the z13virus set up as follows;
 

    "z13virus": {
      "Enabled": true,
      "Icon": "https://i.ibb.co/bPhYqN2/hIEhCUR.png",
      "Damage Scale": 4.0,
      "Show Duration": false,
      "Show Indicator": true,
      "Cure Items": {},
      "Interval Min Seconds": 30,
      "Interval Max Seconds": 45,
      "Duration Min Seconds": null,
      "Duration Max Seconds": null,
      "Move Items to Zombie": false,
      "Reanimation Seconds": 999999,
      "Infliction Entities": {
        "scarecrow": 1.0,
        "zombie": 1.0
      },
      "Infliction Damage Action": "melee",
      "Infliction Items": {}
    },


After typing this out I realized I could remove the scarecrow from the infliction entities, but that would render them unable to infect at all. Not ideal, but I could use that as a workaround if there is not another way. 

Plugin is fantastic!

Best wishes,

  • Like 1
Mr01sam

Posted

6 hours ago, TheRustingDead said:

I hope things are going well!

Is there a way to "blacklist" infection items?

I am running a custom plugin that spawns scarecrows after scientists are killed. The issue is the [scarecrows] spawn and have the ability to throw grenades. The grenades are infecting players and I was hoping to eliminate that result. I can dm you the custom plugin if interested, not sure the author wants me sharing it.

I currently have the z13virus set up as follows;
 

    "z13virus": {
      "Enabled": true,
      "Icon": "https://i.ibb.co/bPhYqN2/hIEhCUR.png",
      "Damage Scale": 4.0,
      "Show Duration": false,
      "Show Indicator": true,
      "Cure Items": {},
      "Interval Min Seconds": 30,
      "Interval Max Seconds": 45,
      "Duration Min Seconds": null,
      "Duration Max Seconds": null,
      "Move Items to Zombie": false,
      "Reanimation Seconds": 999999,
      "Infliction Entities": {
        "scarecrow": 1.0,
        "zombie": 1.0
      },
      "Infliction Damage Action": "melee",
      "Infliction Items": {}
    },


After typing this out I realized I could remove the scarecrow from the infliction entities, but that would render them unable to infect at all. Not ideal, but I could use that as a workaround if there is not another way. 

Plugin is fantastic!

Best wishes,

Hmm the way it currently is "supposed" to work is that the Infliction Damage Action : "melee" property should make it so grenades do not inflict it, and only melee attacks do. If thats not working, then it sounds like its a bug.

  • Like 1
TheRustingDead

Posted

On 12/10/2024 at 2:18 PM, Mr01sam said:

Hmm the way it currently is "supposed" to work is that the Infliction Damage Action : "melee" property should make it so grenades do not inflict it, and only melee attacks do. If thats not working, then it sounds like its a bug.

Well it is currently only happening while using another custom plugin that spawns "scarecrows" after a scientist is killed. After I made this post I found and set this convar up halloween.scarecrows_throw_beancans = false. I think that solved my problem, albeit in a roundabout way. So no worries! Thanks for the quick response. 

Persona

Posted

Good afternoon. How about adding negative effects if the player doesn't eat food? Or does he often use the suicide command?
 

hid333

Posted

Recently, we've had players suddenly contract rabies out of nowhere.
There was no sign of them having been attacked by an animal, and they were definitely infected with rabies.
Is there some strange trigger that could be causing this?

BetterDeadThanZed

Posted

It looks like this needs an update after today's Rust update.

Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object)
at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622
at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014
at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340

 

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