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Homing Targets 1.0.3

$15.00
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SAXLUNCH

Posted

it locks on but just shoots straight up and explodes?

Razor

Posted (edited)

On 10/20/2023 at 5:50 PM, SAXLUNCH said:

it locks on but just shoots straight up and explodes?

are you keeping it locked on? What entity is this happening to?

Edited by Razor
tier

Posted

你開發的檔案。在設定設定功能。都開啟應用。配到在遊戲內實際測試.導彈無法準確瞄準目標.實際測試目標過遠無法秒準.會使導彈往天空飛.並爆炸.然後該文件無法瞄準裝甲車與運輸機.命中0.0也法法準確命中.該文件如果要在近距離射那就被敵人打死了.

tier

Posted

如果無法改善.請退款給我.謝謝.你第一時間應該回復我問題出在哪裡.並不是舉報我負面意圖.我只是陳述事實.謝謝你的文件讓我測試花了不少時間才在這裡評論

Razor

Posted

Can you post a video of the issue your having so i can see..

 

Here is when i test

 

tier

Posted

請你在1000米遠距離作測試.你這武器不是近距離

tier

Posted

Just now, tier said:

請你在1000公尺遠的距離測試。你這武器不是近距離

你這樣打仗.未打先死XD

Razor

Posted

Its a homing missile you half to stay locked on just like if you were to shoot at a heli with it.

tier

Posted

37 minutes ago, Razor said:

這是一枚尋的導彈,你必須保持鎖定狀態,就像你用它射擊直升機一樣。

我試試.真如你說的那樣.那你必須在描述那邊註記.必須一直處於鏡頭瞄準狀態

Razor

Posted

10 minutes ago, tier said:

我試試.真如你說的那樣.那你必須在描述那邊註記.必須一直處於鏡頭瞄準狀態

It works as the default rust homing launcher the plugin only adds the homing target to the entity so the launcher can target it

 

tier

Posted

8 hours ago, Razor said:

這是一枚尋的導彈,你必須保持鎖定狀態,就像你用它射擊直升機一樣。

無效.距離太遠打不到.

aimacak

Posted (edited)

It’s as if the developers did something to the helicopter, and missiles are hitting it even without the plugin, but with the plugin I would like to increase the damage to the helicopter, but it doesn’t increase, I’ve already made 10000.0 scale, but nothing changes. For Bradley and AutoTurret the damage remains the same too.

ADDED:
Sorry, my mistake, DamageScale works T_T, but yeah, patrolheli can be targeted without plugin.
Thanks for update anyway.

Edited by aimacak
Razor

Posted

forgotten debug message

aimacak

Posted

Can you add ch47 support, please?
[HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47.entity.prefab
[HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47scientists.entity.prefab

Razor

Posted

10 hours ago, aimacak said:

Can you add ch47 support, please?
[HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47.entity.prefab
[HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47scientists.entity.prefab

IS that for ones players can fly?

aimacak

Posted

6 minutes ago, Razor said:

IS that for ones players can fly?

There are 2 types of Chinook, just a transport ( assets/prefabs/npc/ch47/ch47.entity.prefab ) and a Chinook, in which, upon spawning, there is an NPC that immediately begins to move along the route ( assets/prefabs/npc/ch47/ch47scientists.entity .prefab). I’m not 100% sure, but in my opinion the Chinook didn’t cause that much damage to players before, which made me want to shoot at it with the Homing Missile Launcher.

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