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phudgee

Posted

3 hours ago, Stewie said:


that is great feedback! so just to confirm you are seeing this on a full server restart not on a plugin restart?
I've restarted the plugin multiple times and cannot recreate it that way.

Let me know if your 5 minute timer works as that will confirm that is indeed the issue and I will look to patch the script ASAP either with a timer or a different method on restart.

Correct - I manually restarted the plugin many, many times and it did not create any additional boxes. I will let you know in a few hours if the timer worked.

Would also just like to throw out that as it is written, players can pick up the storage adapter. Might want to prevent that, or not auto-add it, and let the player do that.

 

Stewie

Posted

I've got that fixed in the next update but not pushed it out yet as its a very minor change.
Once I have your feedback around server restarts I will likely push out an update to cover both items.

phudgee

Posted (edited)

33 minutes ago, Stewie said:

I've got that fixed in the next update but not pushed it out yet as its a very minor change.
Once I have your feedback around server restarts I will likely push out an update to cover both items.

So this is definitely the issue. And my 5 minute timer isn't long enough. Every coop generated a new box this morning. I had added some logging to see what was going on. Heres a little snip.

 

[EggBox] Made eggbox: 120518330 on coop: 49788809

[EggBox] Made eggbox: 120518333 on coop: 7150401

[EggBox] Made eggbox: 120518336 on coop: 6774781

Initializing 337100 entity links

    7221 / 337100

    20120 / 337100

    38016 / 337100

 

And just FYI, I run over 230 plugins, and currently have, as you can see, over 300k entities.

Edited by phudgee
  • Like 1
Hawkhill

Posted

Great investigation.
Do you have any sollutions for this problem @Stewie?

Stewie

Posted

@phudgee I see the problem you are running into. I would have recommended the timer however if 5 minutes is not enough time then that is not really going to solve it for you.

I've just pushed v1.3.3 out which you can immediately download, this version just removes the box checking and replacing from the init section.

Tested and working this end however I don't have a server with 337K+  entities on.

@Hawkhill tagging you also as an FYI

  • Like 1
Reder

Posted

Hello. Could you set it up so that permission is required, so it's not accessible to every player?

 

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