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Dungeon Events 3.5.8

$29.00 $19.99
   (7 reviews)
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Deicide

Posted

Not sure if this is something youd be able to do but ive had some players suggest another portal at the end that will send them out instead of having to run all the way to the beginning or wait out the TP timer. Is this something youd be able and willing to implement?

Marte6

Posted

On 6/20/2025 at 3:19 AM, MadcapTangent said:

Is it possible to create a max queue amount and auto refund players until the queue clears? Our players are purchasing dungeons and they seem to be queuing infinitely. So by 12 hours into wipe I have a map full of dungeons that are owned by offline players, and they dont despawn because there is nobody to enter the portal and begin the despawn timer.

Just released an update that improves dungeon creation speed and adds a new option to auto-remove unentered dungeons after a set time. This should help with the queue issue.

  • Love 1
Marte6

Posted

1 hour ago, Deicide said:

Not sure if this is something youd be able to do but ive had some players suggest another portal at the end that will send them out instead of having to run all the way to the beginning or wait out the TP timer. Is this something youd be able and willing to implement?

I’ll need to find a proper way to handle it — just adding a portal would spam the console with "portal doesn't exist" errors.

  • Like 1
hairybeanstalk

Posted (edited)

PLEASE add ability to add more tiers by ourselves with custom names using the coding from a normal dungeon. Like for this:

I've had many requests for more dungeons.

        private enum Difficulty
        {
            EASY,
            NORMAL,
            MEDIUM,
            HARD,
            NIGHTMARE, 

           CUSTOM,              <-----THIS IS THE NEW ONE I RECOMMEND ADDING
        }

 

Thank you!

Edited by hairybeanstalk
hairybeanstalk

Posted

ALSO, the bots sometimes just stand still and do not move when they cannot shoot you but you can shoot them. This happens sometimes when a bot will get close to a garage door and half of its body is sticking out. It cannot shoot you, but you can shoot it, resulting in free kills. I think some sort of coding can be done to adjust it so they move when being shot too many times if they did not do any damage. Thats just a suggestion of mine to make them feel more alive and react better.

hairybeanstalk

Posted

I am also having requests for autospawn to be delayed. I'd like to be able to set how long it takes until autospawn initializes. Thank you! Amazing plugin!

Marte6

Posted

Dungeon Events 3.5.0 - What's New

  • Totally revamped dungeon builder – layouts now branch out, reconnect, and give each room multiple exits, making every run feel fresher and trickier.,
  • Custom loot boxes – admins can now set any box prefab and skin directly in the config; no more hard-coded small wood box.,
  • Finishing-bonus tweaks – when you clear a dungeon, the exit portal pops up beside a nearby player, and every garagedoor inside disappears so you can stroll out.
  • Love 1
Marte6

Posted

On 7/4/2025 at 7:17 AM, hairybeanstalk said:

PLEASE add ability to add more tiers by ourselves with custom names using the coding from a normal dungeon. Like for this:

I've had many requests for more dungeons.

        private enum Difficulty
        {
            EASY,
            NORMAL,
            MEDIUM,
            HARD,
            NIGHTMARE, 

           CUSTOM,              <-----THIS IS THE NEW ONE I RECOMMEND ADDING
        }

 

Thank you!

 

On 7/5/2025 at 11:46 PM, hairybeanstalk said:

ALSO, the bots sometimes just stand still and do not move when they cannot shoot you but you can shoot them. This happens sometimes when a bot will get close to a garage door and half of its body is sticking out. It cannot shoot you, but you can shoot it, resulting in free kills. I think some sort of coding can be done to adjust it so they move when being shot too many times if they did not do any damage. Thats just a suggestion of mine to make them feel more alive and react better.

 

On 7/7/2025 at 2:46 AM, hairybeanstalk said:

I am also having requests for autospawn to be delayed. I'd like to be able to set how long it takes until autospawn initializes. Thank you! Amazing plugin!

Hey, thanks for the suggestions!

About adding custom difficulties – it’s a bit complex, and with five already, I think it’s a good number for now.

For the bots getting stuck near doors, I’ll try making them avoid getting too close – that should help.

And the autospawn delay – great idea, I’ll add that along with a max-per-difficulty option.

Appreciate the feedback!

  • Like 1
hairybeanstalk

Posted

14 hours ago, Marte6 said:

 

 

Hey, thanks for the suggestions!

About adding custom difficulties – it’s a bit complex, and with five already, I think it’s a good number for now.

For the bots getting stuck near doors, I’ll try making them avoid getting too close – that should help.

And the autospawn delay – great idea, I’ll add that along with a max-per-difficulty option.

Appreciate the feedback!

Id love to see at least an option to add any number of difficulties. Many players may want more than just 5, at least in my experience thats the main request they give me. I'd highly suggest looking into at least that suggestion as well in the near future. It would make this plugin even more versatile in terms of what servers would like to run it in my opinion.

hairybeanstalk

Posted (edited)

Have we considered giving server owners the option to add more dungeons? I am still getting an insane amount of requests for that feature. Thanks for any responses! (10-20 as a limit would be amazing, or allow server owners to make their own amount) @Marte6

 

Edited by hairybeanstalk
0g.Ghost.7373

Posted

I tried to run Wormholes and the portal doors spawned under the map. I am not sure which of the many plugins I used causes that.

Do you think it would  be the same with this plugin?

Marte6

Posted

44 minutes ago, 0g.Ghost.7373 said:

I tried to run Wormholes and the portal doors spawned under the map. I am not sure which of the many plugins I used causes that.

Do you think it would  be the same with this plugin?

I'm not exactly sure what could be causing that. If you'd like, you can open a support ticket and mention the author of the other plugin with an @ so they can grant me access to it. I can also give them access to my plugin, and we can try to adjust things together to fix the issue.

Marte6

Posted

On 7/27/2025 at 3:26 PM, hairybeanstalk said:

Have we considered giving server owners the option to add more dungeons? I am still getting an insane amount of requests for that feature. Thanks for any responses! (10-20 as a limit would be amazing, or allow server owners to make their own amount) @Marte6

 

That option already exists in the configuration settings:

"Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 6,
"Max Active Dungeons Buy (It is not recommended to exceed 10)": 6,

 

0g.Ghost.7373

Posted

5 minutes ago, Marte6 said:

I'm not exactly sure what could be causing that. If you'd like, you can open a support ticket and mention the author of the other plugin with an @ so they can grant me access to it. I can also give them access to my plugin, and we can try to adjust things together to fix the issue.

I only asked because I dont want to buy another plugin for it to not work right. I tested unloading all but his and it worked flawlessly. I just have way too many to be adding one back at a time to find the bad apple. If I ever find it, I plan to buy this one.

Marte6

Posted

3 minutes ago, 0g.Ghost.7373 said:

I only asked because I dont want to buy another plugin for it to not work right. I tested unloading all but his and it worked flawlessly. I just have way too many to be adding one back at a time to find the bad apple. If I ever find it, I plan to buy this one.

Oh, sorry, I didn’t quite understand — I thought you already had the dungeons and were having a conflict with the other plugin hahaha.
I don't think it would cause any issues with the other plugin. I just create two portals and connect them the same way the game does with regular dungeons.

0g.Ghost.7373

Posted

5 minutes ago, Marte6 said:

Oh, sorry, I didn’t quite understand — I thought you already had the dungeons and were having a conflict with the other plugin hahaha.
I don't think it would cause any issues with the other plugin. I just create two portals and connect them the same way the game does with regular dungeons.

His does too. But one of my many plugins won't let them "snap to the map".  If I unload all and load his they work fine.

bidi1252

Posted

Hi there,
To avoid having to patch things manually with every new version, would it be possible to add a feature for this?

You've added a MaxActiveAutoSpawn config to control the maximum number of auto spawns. If it's set to 0, it becomes unlimited; and if a specific number is set, it respects that limit.

Would it be possible to support a special value like -1, which would completely disable auto spawn for that specific tier?

Thanks in advance! I'll include the patch below.

 

//BIDI
var availableTiers = _tierInfoMap.Keys.Where(t => t.Enabled && (t.MapName.Contains("Easy") ||t.MapName.Contains("Normal"))).ToList();
if (availableTiers.Count == 0)
    return null;
var viable = new Dictionary<DungeonTierConfig, int>();

 

Marte6

Posted

On 8/5/2025 at 1:47 PM, bidi1252 said:

Hi there,
To avoid having to patch things manually with every new version, would it be possible to add a feature for this?

You've added a MaxActiveAutoSpawn config to control the maximum number of auto spawns. If it's set to 0, it becomes unlimited; and if a specific number is set, it respects that limit.

Would it be possible to support a special value like -1, which would completely disable auto spawn for that specific tier?

Thanks in advance! I'll include the patch below.

 

//BIDI
var availableTiers = _tierInfoMap.Keys.Where(t => t.Enabled && (t.MapName.Contains("Easy") ||t.MapName.Contains("Normal"))).ToList();
if (availableTiers.Count == 0)
    return null;
var viable = new Dictionary<DungeonTierConfig, int>();

 

Hi there,

Thanks for the suggestion!

Actually, it's already possible to disable auto spawn for a specific tier using the configuration below:

"Tiers": {
  "Easy": {
    "Enabled": false,

By setting "Enabled": false, the tier will be completely disabled, and no auto spawns will occur for it.

hairybeanstalk

Posted

@Marte6I mean custom limits for dungeon levels, not amounts of dungeons. Too many requests for this feature. 

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