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Dungeon Events 3.2.9

$25.00 $14.99
   (7 reviews)
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M0R6IUS

Posted

And the dungeon from the developers is already boring, in my opinion.

Marte6

Posted

I'm still trying to fix the old model, but I haven't been able to yet. They managed to break all the dungeons on the client side.

  • Like 1
Marte6

Posted

If I can't fix it, I'll create a model as similar as possible to the old dungeons. I made this new one as quickly as possible to release the plugin soon.

  • Like 2
  • Love 2
CupsOhJoe

Posted

If we have the ability to create a dungeon layout that would be amazing. Then we can customize it how we want, maybe using CopyPaste, thoughts?

Capinkrunch

Posted

Take your time, man, you aren't getting residual income for repeat buys anyway, This stuff is time consuming, and if people complain they can make their own mod. The fact that you committed to weekly releases to replace what was broken is huge and builds trust.

CupsOhJoe

Posted

Keep up the great job, love the plugin. If you give us the ability to create our own layouts I see great potential for this plugin.

  • Love 3
Marte6

Posted

1 hour ago, CupsOhJoe said:

Keep up the great job, love the plugin. If you give us the ability to create our own layouts I see great potential for this plugin.

I am still looking into fixing the issue with the old version. If I can't fix it, I will find a way to use Copy-Paste.

  • Love 1
Marte6

Posted

On 3/9/2025 at 6:44 AM, EllieCat said:

Can add custom currency to purchase events?

Done! 😛

FandangoChristmas

Posted

Looking great so far with the new dungeons, keep up the great work!!  I haven't run any of these new versions yet, but once you get a bunch added I will be moving to the new version to have these nicer looking dungeons instead of those ugly rust prefab ones! Being able to create our own dungeons would be really great addition. It would remind me of dungeon bases plugin slightly.

Marte6

Posted

In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.

  • Love 1
Lc7king

Posted

After dying in the dungeon, my Ignore the Night plugin loses its effect      plugins name NightVision

Marte6

Posted

On 3/15/2025 at 10:16 AM, Lc7king said:

After dying in the dungeon, my Ignore the Night plugin loses its effect      plugins name NightVision

Hello, I'm going to create a hook with NightVision to change the time and add a setting for the time when leaving the dungeon.

UnderWorld Rust

Posted

i'm running simplePVE  and having a issue with turrets not shooting players.  is this something you're able to fix? i seems "disable traps" needs to be false in simplePVE for it to work properly.

if it's not something you can fix is there any info you can share that i can pass onto the dev to help them would be appreciated

Marte6

Posted

59 minutes ago, UnderWorld Rust said:

i'm running simplePVE  and having a issue with turrets not shooting players.  is this something you're able to fix? i seems "disable traps" needs to be false in simplePVE for it to work properly.

if it's not something you can fix is there any info you can share that i can pass onto the dev to help them would be appreciated

I'll take a look at this today. Thanks for the detail—it helps me understand where the issue is coming from!

  • Like 1
Marte6

Posted

4 hours ago, UnderWorld Rust said:

i'm running simplePVE  and having a issue with turrets not shooting players.  is this something you're able to fix? i seems "disable traps" needs to be false in simplePVE for it to work properly.

if it's not something you can fix is there any info you can share that i can pass onto the dev to help them would be appreciated

Fixed!

3.1.1 - What's New

Fixed an issue where turrets were not attacking with the SimplePVE plugin.

  • Like 1
UnderWorld Rust

Posted

thank you for the quick changes and updates,

i do have 2 requests
1. is it posable to be able to set our own / commands

2 having an issue where players who have bought a dungeon, when they die it spawns their body at the dungeon and not where they died  in the world 

Takeshi

Posted

Hope that Dungeon Events will no longer generate at the same locations as Raidable Bases.

Additionally, I would like the event vending machine notifications to remain fixed and not be merged with player vending machines.

 

Marte6

Posted

1 hour ago, UnderWorld Rust said:

thank you for the quick changes and updates,

i do have 2 requests
1. is it posable to be able to set our own / commands

2 having an issue where players who have bought a dungeon, when they die it spawns their body at the dungeon and not where they died  in the world 

Hi! I'll look into it for the next update
 

  • Like 1
Marte6

Posted

18 minutes ago, Takeshi said:

Hope that Dungeon Events will no longer generate at the same locations as Raidable Bases.

Additionally, I would like the event vending machine notifications to remain fixed and not be merged with player vending machines.

 

Hi, I'm going to change the way I locate the portal spawn to avoid other vending machines and the raidablebases

Marte6

Posted (edited)

On 3/18/2025 at 9:42 AM, Takeshi said:

Hope that Dungeon Events will no longer generate at the same locations as Raidable Bases.

Additionally, I would like the event vending machine notifications to remain fixed and not be merged with player vending machines.

 

 

On 3/15/2025 at 10:16 AM, Lc7king said:

After dying in the dungeon, my Ignore the Night plugin loses its effect      plugins name NightVision

Dungeon Events 3.2.0 - What's New

 

  • Added when entering the dungeon, GUI counters for the time remaining until the event ends, npc's still alive, boxes and turrets not yet destroyed.
  • Added setting to change the time when leaving the dungeon using the NightVision plugin if the server uses the plugin and wants to go back the time is used.
  • Added setting for Blocked commands inside the dungeon.
  • Completely reworked the position generator for portals and dungeons, using the RaidableBases, AbandonedBases, ZoneManager and Duelist plugins also to check the locations and not create points in those locations.
  • Improved performance when creating and generating positions, with waits for the next frame and delays between creation and search batches.
  • Fixed problem whereby when a player had a dungeon registered to him and he died outside the dungeon, he was teleported to the entrance portal.
Edited by Marte6
  • Love 2
Capinkrunch

Posted

ive adjusted the number of turrets to 0 but there is still turrets

M0R6IUS

Posted

@Marte6
For some reason my portals don't disappear, the whole island is in portals, what could be the reason?

Marte6

Posted (edited)

On 3/20/2025 at 2:51 AM, Capinkrunch said:

ive adjusted the number of turrets to 0 but there is still turrets

 

3 minutes ago, M0R6IUS said:

@Marte6
For some reason my portals don't disappear, the whole island is in portals, what could be the reason?

I'll check what it might be, if you can always open support tickets to report problems, it's more organized.
Or you can come to my discord too https://discord.gg/cyJKnhHaV8

Edited by Marte6
Willem026

Posted

Hi, was looking at the config file and didnt see an cooldown timer for the purchasable dungeons. is this a feature that is going to be added in the future?

Marte6

Posted

17 minutes ago, Willem026 said:

Hi, was looking at the config file and didnt see an cooldown timer for the purchasable dungeons. is this a feature that is going to be added in the future?

Hi, I haven't asked for it yet, but I can implement it, I'll update this week with this implementation

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