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Dungeon Events 3.6.0

$29.00 $19.99
   (7 reviews)
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JeffG

Posted

well thats a buy my friend!

  • Love 1
Marte6

Posted

What's New in Version 1.2.0

Performance Improvements: Optimized overall system performance for a smoother experience.

New RCON Command: Added an RCON command for event purchasing.
buydungeon hard %steamID%

Random Auto Spawn: Implemented a random auto-spawn system.

NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control.

Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages.

Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)

  • Like 2
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Begi

Posted

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

FandangoChristmas

Posted

Just now, Begi said:

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

If its not a random spawned one, and it is one that is bought by a player, then the bought one is locked to the buyer and his team or friends.

Begi

Posted

And does this plugin significantly impact the server FPS? I already have raid bases, which really reduce FPS. If this plugin is added to the server, will it cause further issues?

FandangoChristmas

Posted

1 minute ago, Begi said:

And does this plugin significantly impact the server FPS? I already have raid bases, which really reduce FPS. If this plugin is added to the server, will it cause further issues?

It would really depend on how you manage how many events run at the same time with their limit amounts. These dungeons allow you to set how many entities it will take up as well, as well as maximum amount that will spawn or allowed on map as well. I have had it for two days almost, and I havent noticed anything drop down. Only have had a max of 2 running at once.

 

5 minutes ago, Begi said:

Is there an option to designate a dungeon as a PvP zone?

I dont see a option, but there is a option to lock the dungeons to the person that first claims it. If its a bought one I think it locks it to the buyer as well. I suspect if you turn off lock to first player, then other players could enter and pvp, but there is no option to have a pve or pvp dungeon.

rex

Posted

bonjour  et il possible de mettre les event en scrpas  j utilise pas l eco  et serrewards  ce serait cool  merci  

Marte6

Posted

1 hour ago, rex said:

bonjour  et il possible de mettre les event en scrpas  j utilise pas l eco  et serrewards  ce serait cool  merci  

Bonjour ! Merci pour votre suggestion. Je prévois d'ajouter l'achat par scrap dans une future mise à jour. 😊

Marte6

Posted

1 hour ago, Begi said:

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates.

For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.

Begi

Posted

On 12/14/2024 at 10:51 AM, Marte6 said:

Hi! Thanks for your interest in the plugin! It doesn't use too many resources, so it should work fine on your server. As for the region functionality, I haven't implemented it yet, but it's something I might add in future updates.

For now, there is an option in the config that allows the first player to enter to lock the dungeon for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.

This would truly be amazing. I already have many activities in mind related to this. 🙂

Marte6

Posted

There is already a configuration that removes the dungeon after a period of inactivity, but I can create one to remove it after a shorter time if a player enters and it becomes inactive, as well as a configuration to remove the lock for the player.

Begi

Posted

On 12/15/2024 at 6:16 AM, Marte6 said:

There is already a configuration that removes the dungeon after a period of inactivity, but I can create one to remove it after a shorter time if a player enters and it becomes inactive, as well as a configuration to remove the lock for the player.

This could work, but I think it needs a bit more testing. For now, it looks good. Actually, PvP and PvE support should come first. Also, a Discord integration would be great to track players.

Begi

Posted

Today, around 70-80 players tested this plugin. The feedback has been mostly positive.
However, there are also some differing opinions. For example:

Many players want the dungeons to have a more complex structure.

Some suggest having Boss NPCs inside the dungeons based on difficulty levels.

Others want increased loot rates and more NPCs.

PvP and PvE support is also a common request.

Many players want a timer to start when someone enters a dungeon so they can see how many minutes are left before it disappears.

  • Like 1
  • Love 1
Marte6

Posted

13 minutes ago, Begi said:

Today, around 70-80 players tested this plugin. The feedback has been mostly positive.
However, there are also some differing opinions. For example:

Many players want the dungeons to have a more complex structure.

Some suggest having Boss NPCs inside the dungeons based on difficulty levels.

Others want increased loot rates and more NPCs.

PvP and PvE support is also a common request.

Many players want a timer to start when someone enters a dungeon so they can see how many minutes are left before it disappears.

Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive.

More complex dungeon structures
Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure.

Boss NPCs with difficulty scaling
Yes, I will definitely implement this in the next updates!

Increased loot rates and more NPCs
This is already configurable in the settings file.

Dungeon timer display
Yes, I can consider adding something like this.

  • Like 2
Marte6

Posted

I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.

Marte6

Posted

Or I could set it to only allow dungeon purchases as well, which would improve performance too.

  • Like 1
laodu

Posted (edited)

10 minutes ago, Marte6 said:

I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.

You can consider adding:

For example:

"Enable Auto Spawn": true,

"Minimum time between events [sec.]": 7200.0,

"Maximum time between events [sec.]": 21600.0,

"Max Total Active Dungeons": 20,

This configuration is available in many plugins and can also meet the needs of different people.

Only one dungeon can be generated at a time, and generating again requires waiting for the set interval time.

Edited by laodu
  • Like 2
Marte6

Posted

Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.

JeffG

Posted

i love seeing the work your putting once you have boss and such im in!!! Great Work Marte6!

  • Love 1
MichuX

Posted

1 hour ago, Marte6 said:

I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.

Yes I was using auto spawn, max 5 every hour. 

It was ok until players started doing a lot of dungeons straight one to another one.

If you want to keep auto spawns you should use timers between them as I said at beginning 😄 or it will impact performance

FandangoChristmas

Posted (edited)

8 hours ago, Marte6 said:

Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.

No, not using autospawn. Just spawning 1 out a time via command for myself and another admin to test, with around 3-5 players total on the server. As you suggested I'm now not setting the entity amount over the default now. When I spawned out ones with 100-200 plus entities it would crash.  For now Im just gonna keep the default settings you had in config with no player buying, just calling in 1 a time via EventManager, and it works fine this way.

Edited by FandangoChristmas
Marte6

Posted

Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.

  • Like 2
Begi

Posted

I'm eagerly looking forward to the update. My players keep asking this

laodu

Posted

So far, my server has been running steadily with version 1.2.3 and no abnormalities have occurred.

rex

Posted

petit problème  a  chaque redémarrage  je dois  fair un reload plugins  pour qui  marche merci 

 

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