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tacman1981

Posted

you can comment out the following part for now, ill figure out something to do with the cargo ship, didnt even think about it

            Vector3 currentPosition = entity.transform.position;
        
            Vector3 newPosition = currentPosition + new Vector3(0, 5f, 0);
            
            entity.transform.position = newPosition;

OR

you can delete the && entity.ShortPrefabName != "codelockedhackablecrate" on line 75, just this part and not the rest, and this will stop the crate from spawning above its usual location. i mainly added the transform to prevent heli gibs forcing crates under the terrain but should be checking here if its heli crate too. thanks for the report, ill sort it today at some point

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tacman1981

Posted

ive put out a patch to stop it happening like this. it wont transform any crate other than heli crate, will still apply buoyancy on water detection

Reder

Posted

Thank you already good 😉

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tacman1981

Posted

On 9/15/2024 at 2:45 PM, Mirabel said:

Same here, the crates on cargo have shifted upwards slightly 😄

Using the latest version and default config

image.png.a0dff66d089c4b91cb10faf1ca5fe680.png
image.png.3a92e939b66131b9d3331aa0faa2ba3c.png

omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process

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