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Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

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Failed to call hook 'OnHammerHit' on plugin 'BuildingSkins v1.1.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnHammerHit (BasePlayer player, HitInfo info) [0x00031] in <bca55ee5f3c948dbb9dd4531038ec342>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038e] in <bca55ee5f3c948dbb9dd4531038ec342>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

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spacer.pnghello friend, can you add such a texture to your plugin? this skin is currently implemented in the ubertool plugin, which can only be used by administrators ! it would be cool if you implemented this in your plugin and added this skin
spacer.png

this is a tree skin

Edited by MAXIM
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В 06.10.2023 в 21:36, Rusty Mike86 сказал:

ты знаешь 5-значный код скина? 

Frontier - 10224
Gingerbread - 10225

Edited by Кунгфу Падла
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On 10/6/2023 at 1:36 PM, Rusty Mike86 said:

do you know the 5 digit skin code? 

Guess person above posted the codes. You know how to do it?

Edited by Helium
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2 minutes ago, Scalbox said:

You can't add new skins (Frontier Gingerbread ), they crash players! Already tested more than 3 weeks ago with my plugin, if you build certain things, players crash and can no longer access the server, until an admin deletes the building

I just checked the updated plugin above and it works great without any crashing. It's only the frontier skin but still works without any problem.

Edited by BLAZ15
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2 minutes ago, Scalbox said:

You can't add new skins (Frontier Gingerbread ), they crash players! Already tested more than 3 weeks ago with my plugin, if you build certain things, players crash and can no longer access the server, until an admin deletes the building

But you tested three weeks ago. Are you sure this is still happening? I know when I deleted a building, the new weapon mounts is what crashed my server. 

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4 minutes ago, Scalbox said:

Then maybe now they have solved the problems, I took the test 3 weeks ago, I'll take the test again now

 

I tested all the building parts with the frontier skin, there were no problems made by placing them. I think it's not a good idea to add unfinished skins for your server, it's 99% likely to cause some problems.

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One problem could be that Gingerbread currently has the same ID as Brutalist. I am glad that it is not yet available. OK for Christmas, but better not at the moment.. 😅

Edited by Kobani
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3 minutes ago, Scalbox said:

Yes, that's why I wrote the message, to be careful when placing these skins, I'm now redoing tests on huge bases, like the tundra or the iceberg, which should have all the construction elements, I'll keep you updated

But the plugin doesn't come with these skins. So do a test on the skin, then do a test on the size of the base, state this was in regards to the custom version someone posted and then post facts. Not speculation. 

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Any chance we could pick the color for painting in the UI? I notice /bskin all is making my base rainbow colored. 😄

Edit: Sorry website glitch led to duplicates. I've reported the dupes and hopefully they will be deleted.

Edited by Trenyc
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On 5/14/2023 at 12:03 PM, Gingwa said:

How is that any different to using Skinbox? 

Thank you, nice add! Small problem though... it doesn't apply the chosen color when using /bskin all. It seems to use random. Back to rainbows for me! 😄

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30 minutes ago, Scalbox said:

In the end here are the results.
Frontier skin works 100%
Gingerbread no, it doesn't work on some types of walls, sending this error to the console:

NullReferenceException: Object reference not set to an instance of an object
Server Exception: Building Manager
NullReferenceException: Object reference not set to an instance of an object
Server Exception: Building Manager
NullReferenceException: Object reference not set to an instance of an object
Server Exception: Building Manager
NullReferenceException: Object reference not set to an instance of an object
Server Exception: Building Manager
NullReferenceException: Object reference not set to an instance of an object
Server Exception: Building Manager

And giving red error in the top left to the player.
For the moment it is not recommended to enable Gingerbread but only Frontier

use update from umod, I don’t have access to update the plugin here.

https://umod.org/plugins/building-skins

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Right, now that you mention it. The same thing happens in the Ubertool The triangular roof of Gingerbread is faulty. Good to know. 

 

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10 minutes ago, Scalbox said:

Try with the triangular roof, with the normal roof it works for me too!

Screenshot 2023-11-07 145123.png

I told you that there is an updated version on umod that blocks the gingerbread skin for the triangular roof. All other blocks work well and the plugin does not break saves, unlike the ones you use.

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I have the admin permissions for Building Skins, but i cant upgrade a base if it isnt mine. Is that intended functionality?

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I use building grades and do the command /up (number) it allows me to apply the building skins to other players bases as an admin.

Edited by RustyNails
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On 11/18/2023 at 4:51 PM, Scalbox said:

you must have admin permission from the Building Skin plugin

I'm in that group but still cant.. /bskin all <steamid>  doesnt work either

 

Screenshot 2023-12-01 164348.png

Edited by Taracmeden
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9 hours ago, Scalbox said:

For those interested, while waiting for this plugin to be updated, I have added full support for the new Legacy Wood and Gingerbread wood skin which now works 100%.
you can write to me privately for the plugin

it is here and will not be updated until editing access is restored. All updates will be on uMod. And there is no need to offer unverified plugins in private messages to other participants.

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