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Advanced Random Scarecrow Spawner 2.4.0

$10.00
   (2 reviews)

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BOZKURT752

Posted

Hello. Can we set zombie spawn times to only night time? For example, 20:00 and 07:30.? 

SLATE

Posted

13 hours ago, BOZKURT752 said:

Hello. Can we set zombie spawn times to only night time? For example, 20:00 and 07:30.? 

You can already do that.

  "Day Spawn Chance": 20.0,
  "Night Spawn Chance": 60.0,

Set day to 0 and night to 100 or whatever value you want.

BOZKURT752

Posted

The feature of the scarecrow only forming at night does not work

 

TuxGeek

Posted

I am still having zombies spawn in cliffs, it has happened since the world 2.0 update. Any idea when a plugin update will be coming out?

  • Like 1
boostypunk

Posted

6 hours ago, TuxGeek said:

I am still having zombies spawn in cliffs, it has happened since the world 2.0 update. Any idea when a plugin update will be coming out?

The author of the plugin said that he has had life changes that prevent him from working on it. Therefore, the author of the plugin is likely to change

  • Like 1
NEXT

Posted

"I hope the next developer is decided soon."
"Some settings aren't working."
 

  • Like 1
NEXT

Posted

update  thank you very much

  • Love 1
Chernarust

Posted

On 3/16/2025 at 6:42 AM, BOZKURT752 said:

Hello. Can we set zombie spawn times to only night time? For example, 20:00 and 07:30.? 

If it turns day and we have scarecrows that spawned during the night do you want them to despawn when it's day or leave them?

  • Like 1
BOZKURT752

Posted

If it's daytime and we have night-laying scarecrows, they should disappear when it's daytime.  

  • Like 1
ZOMG

Posted

hey i was just wondering if its normal that my spawned zombie's don't move? they just stay in a little huddle. is it possible to enable them to roam?

RR_Tappi

Posted

In the Console:

(23:11:13) | Failed to run a 1.00 timer in 'AdvancedRandomScarecrowSpawner v2.3.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.AdvancedRandomScarecrowSpawner+<>c__DisplayClass56_0.<OnCorpsePopulate>b__1 () [0x00000] in <d3409a9b01e045899a5620c54700b314>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0

0g.Ghost.7373

Posted

If you use the skins, watch out, Some are prohibited now. Unless the bad ones were removed?

Chernarust

Posted

3 hours ago, 0g.Ghost.7373 said:

If you use the skins, watch out, Some are prohibited now. Unless the bad ones were removed?

I'll look into this. If skins are banned they shouldn't load so removing them shouldn't be necessary. I can add some fallbacks to retry a new skin if one doesn't load due to it being prohibited now.

0g.Ghost.7373

Posted (edited)

2 hours ago, Chernarust said:

I'll look into this. If skins are banned they shouldn't load so removing them shouldn't be necessary. I can add some fallbacks to retry a new skin if one doesn't load due to it being prohibited now.

They will load. since people that paid for them need to be allowed to use them FP updated their ToS, we can no longer use any paid DLC or skin if we do not own it.

Edit: Well we can use them but they can not drop and be used by a Player that has not bought them.

Edited by 0g.Ghost.7373
Chernarust

Posted

1 hour ago, 0g.Ghost.7373 said:

They will load. since people that paid for them need to be allowed to use them FP updated their ToS, we can no longer use any paid DLC or skin if we do not own it.

Edit: Well we can use them but they can not drop and be used by a Player that has not bought them.

Ok so it's the loot that drops with skins that is the issue, not the scarecrow themselves using the skins?

I can see if there is a way to check skins players have and have it only roll skins they own.
 

0g.Ghost.7373

Posted

4 hours ago, Chernarust said:

Ok so it's the loot that drops with skins that is the issue, not the scarecrow themselves using the skins?

I can see if there is a way to check skins players have and have it only roll skins they own.
 

Correct. There's a new plugin that checks, Player DLC API on Umod if you want to try and hook into that like others have.

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