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The Divide *HDRP* 1.2.8

$10.00
   (3 reviews)

5 Screenshots

  • 14.7k
  • 276
  • 30.54 MB
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Father

Posted

is this a map issue ? 

(14:47:23) | assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (269.7, -36.0, -978.4) on area: HumanNPC
(14:47:23) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:47:29) | assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (269.7, -36.0, -978.4) on area: HumanNPC
(14:47:29) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:47:36) | assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (269.7, -36.0, -978.4) on area: HumanNPC
(14:47:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:47:42) | assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (269.7, -36.0, -978.4) on area: HumanNPC
(14:47:42) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
(14:47:48) | assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab failed to sample navmesh at position (269.7, -36.0, -978.4) on area: HumanNPC
(14:47:48) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

 

Immp77

Posted

its from the entrance to the aquadome, just a generic spawn issue, can fix by killing the npc there thats probably behind a rock or something

ApparentChaos

Posted

I bought the map on a separate account (there was an issue with my password) and was wondering if it was a rustedit, umod, or map error that was preventing any puzzle doors from spawning.

I have the most up to date rustedit/ umod files, installed correctly (this is my first custom map to have an issue like this). And was hoping for some insight, I have tried troubleshooting the problem myself, and I'm all but short of editing the map myself and adding the doors by hand. But I've already delayed my wipe schedule, and I'm now getting consistent complaints from my players (a few don't mind not needing to do the puzzles XD).

Boxes weren't spawning when I started the server either, but I used rustedit commands to refresh the entities, the boxes were back but I don't know if they would start respawning by themselves. However Puzzle doors, for lack of better term, refusing to exist... XD 

Any help would be greatly appreciated, force wipe is in a week, so if there is a fix for this, please let me know as soon as you can! Thank you!

ApparentChaos

Posted

Update, I decided to commit some time into editing the world, I needed a tutorial to rewire the monuments, thankfully the custom monuments had all their doors. About 2 hours of work, but other than that hiccup, it is a great map! keep up the good work!

ItzRukkus

Posted

The map is booting up, just tried it. Cant join though, It gives the error code -

Disconnected: Exception (cs:74975): NullReferenceException: Object reference not set to an instance of an object.
MaterialConfig.GetMaterialPropertyBlock (UnityEngine. Material mat,

I havent edited the map or anything, thats just the default map load from the store.

I also noticed that even though the map revision is supposed to be 1.2.4, the revision in the file for download is still showing 1.0.4.3

DarkMennoch

Posted

02.10 19:31:38 [Server] INFO [1.1s] Downloading World
02.10 19:31:38 [Server] INFO World cache version mismatch: 9 != 1329865020
02.10 19:31:38 [Server] INFO World File Outdated: RWTheDivide1.0.4.7

Is what I'm getting and instantly restarts my server.

Porky

Posted

Lots of things missing leaving big holes in the map and oxums has to be edited to stop it floating in the air,  lad lots of complaints from people on this map

 

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