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COBALT : ECOLOGICAL DISASTER | Custom map by Shemov 3.5

$16.40
   (0 reviews)

34 Screenshots

  • 11k
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  • 15.85 MB
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Aby

Posted

There are some of the tunnels players can not get out of on the map.

Aby

Posted

Is this map really not being finished? it feels unfinished to me to be honest....

Shemov

Posted

2 minutes ago, William Sova said:

Is this map really not being finished? it feels unfinished to me to be honest....

Good time of day. Which tunnels were mentioned above? Why do you think that the map is not finished?  I think we can solve this issue

Aby

Posted

I guess its just I would think maybe some NPCs would spawn on the rigs you put into the map. also I tested going into some of the buildable areas underground and most I could get out but there was a few were I could not figure out how to get out of them.

Shemov

Posted

4 minutes ago, William Sova said:

I guess its just I would think maybe some NPCs would spawn on the rigs you put into the map. also I tested going into some of the buildable areas underground and most I could get out but there was a few were I could not figure out how to get out of them.

Oh, NPC spawn on oil rigs is impossible because their surface is not suitable for the correct operation of bots. I checked all the climbing from underground places for construction and they were all workers, in some places this is done with the help of a ladder trigger, in some just jumping against the wall is enough

Shemov

Posted

16 minutes ago, William Sova said:

I guess its just I would think maybe some NPCs would spawn on the rigs you put into the map. also I tested going into some of the buildable areas underground and most I could get out but there was a few were I could not figure out how to get out of them.

In general, I will try to solve the issue with bots and make the ascents more understandable in the next update

Aby

Posted

I know you can add NPC's as well to custom monuments, because some maps I have come with a bunch of custom monuments that have NPCs in them.

Sensei Humour

Posted (edited)

The recent update of the map seems to have repopulated the jungle biome a bit better, the drop down cave seems to be fixed, but the water issue was only half fixed and some of the excess landscaping is still underground.  (I wasn't able to upload the new images, but these are the links to them on imgur: https://imgur.com/a/9uSCPlF  https://imgur.com/ubGpE25 )They're minor issues, so I will update this review once I get everything working myself and post my final comments.  As it stands, it's not terrible, but that water distortion is really a map breaker for me.  The previous photo below showed two pieces of water sticking up out of the map, but only the larger one was fixed; the smaller strip remains.  I haven't gone into RustEdit yet, but I can probably fix it myself.   As it stands, I couldn't recommend this version for purchase until it's fully repaired by the creator.  I'd give this current version an 8/10.  The Pumpjack area honestly looks terrible with the ragged edges and no sound or liquid ripples.  There's actually other parts of the map that have that same problem (the platforms with oil spouts have no sound either).  This could also probably be fixed easily in RustEdit, but the fact that the creator hasn't done it is disappointing.  They're not huge issues, but enough to still make the map 'broken' (imho). 

Edited by Sensei Humour
Shemov

Posted

On 5/13/2025 at 3:39 PM, Sensei Humour said:

I just purchased this map and have only been on it about 15 minutes and already found several broken parts (see attached files).

I will gladly delete this comment if I receive a repaired version from the developer (not a ripped stolen one from a hacker).

COBALT Ecological Disaster map broken part 4.jpg

COBALT Ecological Disaster map broken part 3.jpg

COBALT Ecological Disaster map broken part 2.jpg

COBALT Ecological Disaster map broken part 1.jpg

Fixed. Thank you

MetroAc

Posted (edited)

Minor issues with the map but hes great to work with and gets them fixed pretty quick 

 

Edited by MetroAc

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