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  • Update details
    v1.0.0
    Released
    Download size61.23 MB
    Total versions2
    Time between versions 1 day
    Typical update pace About every 1 day
    Freshness 8 days ago

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xKiti

Posted

Where is Tasmania?? 😞 #always forgotten 

badgyver

Posted

24 minutes ago, xKiti said:

Where is Tasmania?? 😞 #always forgotten 

To give you an idea, I've created all the templates for the countries of the world, including territories with military bases, etc. What I mean by this is that I haven't included some areas within the same territory because it's complicated to create terrain in Rust that properly adapts to the gameplay and the player's experience; it'll all come in time—I'm still on the letter B of the published countries.

xKiti

Posted

But Tasmania IS Australia.. Within the images shown, it isn't seen in this creation.
If it can't be added, it should be stated that it is Australia without Tasmania.. I don't live in AU just I thought i'd ask in case you weren't fully aware that they are forgotten and missing 😄

badgyver

Posted

20 minutes ago, xKiti said:

But Tasmania IS Australia.. Within the images shown, it isn't seen in this creation.
If it can't be added, it should be stated that it is Australia without Tasmania.. I don't live in AU just I thought i'd ask in case you weren't fully aware that they are forgotten and missing 😄

Everything happens for a reason. As I told you before, I recreated Tasmania using a different template. Do you know why? Because, as I already explained, when you're creating something for a video game, there are technical limitations.

If I had included that part of Tasmania, the terrain elevation there would have prevented RustEdit from generating underwater monuments in that area. On top of that, raising the terrain would have placed it too close to the edge of the map, causing the cargo ship to collide with the seabed and creating many other issues.

Since this is a template, I tried to eliminate potential future problems so users wouldn't run into unnecessary errors. There's always a reason why things are done the way they are, and every design decision has a purpose. 🙂

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