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As this is a Harmony mod you need to place the EarlyQ.dll file in HarmonyMods folder

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Viktorvill

Posted

Hi!

What is your screen saver? 😄

  • Haha 1
nexdarfdas

Posted

Is this allowed for community servers or do I need to change the server to modded?

turner

Posted (edited)

On 2/8/2023 at 4:25 PM, nexdarfdas said:

Is this allowed for community servers or do I need to change the server to modded?

It can be used with any server, even official servers!

EDIT: I got a response from Facepunch, it is not allowed in official servers. Community are fine.

Edited by turner
Wodan

Posted

I am getting this spammed in console:

 

image.png.c62deb00e06537153eee02f6c268371e.png

turner

Posted

32 minutes ago, Wodan said:

I am getting this spammed in console:

 

image.png.c62deb00e06537153eee02f6c268371e.png

Could you message me on discord? I can respond faster there

Wodan

Posted

35 minutes ago, Wodan said:

I am getting this spammed in console:

 

image.png.c62deb00e06537153eee02f6c268371e.png

This went away after another reboot and can not recreate it so i would say this is solved.

Ghosty

Posted (edited)

hey so i seem to see this alot with of my players in server console (Rejecting connection - You are already connected as a player!) and when i join with no issues im not able to use noclip as an admin. The other weird side affect this also has is kicking players who use a mountables with this error RPC Error in RPC_WantsDismount and the fix for all these is removing this mod and restarting the server

Edited by Ghosty
turner

Posted

7 minutes ago, Ghosty said:

hey so i seem to see this alot with of my players in server console (Rejecting connection - You are already connected as a player!) and when i join with no issues im not able to use noclip as an admin. The other weird side affect this also has is kicking players who use a mountables with this error RPC Error in RPC_WantsDismount and the fix for all these is removing this mod and restarting the server

Can you message me on discord? I can respond faster there

Ghosty

Posted

sure thing

Console

Posted

Not working for me.

It allows players to connect while the server is loading and pre-load content but everyone gets stuck at 'Warming Prefabs [3176/3176]. Players have to click 'Cancel' and rejoin and then it allows them to connect.

Please advise.

turner

Posted

14 hours ago, Console said:

Not working for me.

It allows players to connect while the server is loading and pre-load content but everyone gets stuck at 'Warming Prefabs [3176/3176]. Players have to click 'Cancel' and rejoin and then it allows them to connect.

Please advise.

How long are they stuck in warming prefabs? It is normal to get stuck at warming prefabs until the server starts as per the changelog.
Also if you want faster support, contact me on discord: turner#7777, I can respond way faster there.

turner

Posted

On 3/5/2023 at 1:06 AM, Console said:

Not working for me.

It allows players to connect while the server is loading and pre-load content but everyone gets stuck at 'Warming Prefabs [3176/3176]. Players have to click 'Cancel' and rejoin and then it allows them to connect.

Please advise.

Do you still have the issue?

turner

Posted

8 hours ago, newp said:

How does this interact with the Loading Messages plugin?

EarlyQ has priority over any custom message plugin while the server is loading, after the server loads and players can join EarlyQ is completely dormant and gives all control to other plugins. You can still customize the loading messages while the server is loading via EarlyQ

  • Like 1
Dave

Posted

Hey, EarlyQ breaks from the most recent rust update. "Disconnected: Invalid Packet: Client Ready". Unload it, you can join.

turner

Posted

On 11/2/2023 at 10:17 PM, Dave said:

Hey, EarlyQ breaks from the most recent rust update. "Disconnected: Invalid Packet: Client Ready". Unload it, you can join.

Yes im aware of the issue, will push a fix as soon as i can

  • Like 2
lordJamie

Posted

Does the plugin support carbon 

turner

Posted

On 2/1/2024 at 7:22 PM, lordJamie said:

Does the plugin support carbon 

Sadly not

DeutscherRitterPlatz

Posted

22 hours ago, turner said:

Sadly not

 

Could you make it compatible with Carbon?
I am aware that you have already responded to several related questions. The application works perfectly for Oxide, but when using Carbon, this message appears.

NullReferenceException: Object reference not set to an instance of an object
  at BaseGameMode.DeleteEntities () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at BaseGameMode.OnCreated_Vanilla () [0x00045] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at BaseGameMode.OnCreated () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at BaseGameMode.InitShared () [0x00072] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable)
  at BaseEntity.Spawn () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at BaseGameMode.CreateGameMode (System.String overrideMode) [0x00096] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 
  at DMD<>?-2016537484.Bootstrap+<StartServer>d__21.MoveNext_Patch0 (Bootstrap+<StartServer>d__21 this) [0x00406] in <2fe777815e964e948e595f483d0ecbdf>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <fcaf289839f24125a059795f150fce14>:0

 

  • Like 3
Four

Posted

Could you make it compatible with Carbon

turner

Posted

On 9/8/2024 at 11:39 AM, Four said:

Could you make it compatible with Carbon

Sorry cant because carbon changes how harmony patches are made

tacman1981

Posted

this breaks tomorrow, please update it before then. its that "Client Ready!" again, and upon removal on staging test server, it allowed connections.

  • Like 1
BenDer

Posted (edited)

after the first use on the server, all the buildings disappeared and I had to do a forced erase. The second attempt to use it led to the fact that the npc door processors were missing on the monuments. Bots, so I decided not to use this plugin

Edited by BenDer
turner

Posted

On 10/31/2024 at 8:28 PM, BenDer said:

after the first use on the server, all the buildings disappeared and I had to do a forced erase. The second attempt to use it led to the fact that the npc door processors were missing on the monuments. Bots, so I decided not to use this plugin

There were other people who had similar issues, 100% of the time it was because of their own server setup (plugins, configs, etc...) so I'd suggest you to try it out without plugins and start adding them until you see where is the problem

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