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Plant Genes plugin?


KanyT

Question

Hello community!

Can anybody help me to make a simple plugin for new Rust plants genetics manipulation?

For now I just use this dumb code for fast clones selection:

private void OnEntityBuilt(Planner planner, GameObject seed)
{
		var player = planner.GetOwnerPlayer();
		var imSeed = seed.GetComponent<GrowableEntity>();

		if (player == null || !player.IsAdmin)
		{
			return;
		}
			
		if (imSeed != null)
      	{
			NextTick(() =>
        {
        	imSeed.ChangeState(PlantProperties.State.Fruiting, false, false);
        });
}

Anybody knows how to make access to GrowableGene.Set(global::GrowableGenetics.GeneType geneType, bool firstSet = false) class ?

Edited by KanyT
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            for (int i = 0; i < imSeed.Genes.Genes.Length; i++)
            {
                imSeed.Genes.Genes[i].Set(GrowableGenetics.GeneType.Yield, true);
            }

 

Edited by nivex
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