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KanyT

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  1. KanyT

    Plant Genes plugin?

    Already figured out that by myself But thank you nivex !
  2. KanyT

    Plant Genes plugin?

    Hello community! Can anybody help me to make a simple plugin for new Rust plants genetics manipulation? For now I just use this dumb code for fast clones selection: private void OnEntityBuilt(Planner planner, GameObject seed) { var player = planner.GetOwnerPlayer(); var imSeed = seed.GetComponent<GrowableEntity>(); if (player == null || !player.IsAdmin) { return; } if (imSeed != null) { NextTick(() => { imSeed.ChangeState(PlantProperties.State.Fruiting, false, false); }); } Anybody knows how to make access to GrowableGene.Set(global::GrowableGenetics.GeneType geneType, bool firstSet = false) class ?
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