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Medium Bases By Apes (20 Pack) Pack 1 1.0.3

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About Medium Bases By Apes (20 Pack) Pack 1

About Medium Bases by Apes (20 Pack)

Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these.

In the "Bases" Folder you will find 20 medium bases (and 5 bonus ) that you can add to your servers Raidable Bases by Nivex.
Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you?

Here is a video of us testing the 2 x 2 in this pack on my friends server (edits were made to the base, stone exterior and one less hatch now- raid #3)

 

These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle.
But, they will laugh and feel a sense of accomplishment after completing a raid!

Mediums #15, #17 and #21 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing floors that require it.
Near everything is skinned, some just to look pretty, some themed.
If upgrading or replacing doors be sure to check it a door controller is attached. 

The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. 

there are a total of 25 base files in case you want to remove a few that are not to your liking. Otherwise the extra 5 are a bonus!

May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs                                                                                       

Loot Tables: As said on Raidable Bases plugin you need your own loot tables.

All raids are tested on either Rustmode PvE or Planet of the Apes PvE.

It is recommended you have 2 NPC's inside and configured to 
"spawn on bags"

Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases.

If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged

Helpful Configuration and Data Settings:

The following settings will help you get the most from these bases

Configuration:
"Entities Allowed To Drop Loot": {
        "Auto Turrets": true,
        "Flame Turret": true,
        "Fog Machine": false,
        "Gun Trap": true,
        "SAM Site": true

"Allow Players To Loot Traps": false,

"Allow Npcs To Target Other Npcs": false,

"Turn Lights On At Night": false,

"Turn Lights On Indefinitely": false,

"Skins": {
    "Boxes": {
      "Preset Skins": [],
      "Ignore If Skinned Already": false,
      "Use Identical Skins": false,
      "Use Random Skin": false,
      "Use Workshop Skins": false,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    },

"Npcs": {
      "Use Identical Skins": true,
      "Use Random Skin": true,
      "Use Workshop Skins": true,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    },
"Deployables": {
      "Partial Names": [
        "door",
        "barricade",
        "chair",
        "fridge",
        "furnace",
        "locker",
        "reactivetarget",
        "rug",
        "sleepingbag",
        "table",
        "vendingmachine",
        "waterpurifier",
        "skullspikes",
        "skulltrophy",
        "summer_dlc",
        "sled"
      ],
      "Preset Door Skins": [],
      "Skin Everything": false,
      "Ignore If Skinned Already": false,
      "Use Identical Skins": false,
      "Use Random Skin": false,
      "Use Workshop Skins": false,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    }
"Weapons": {
    "Infinite Ammo": {
      "AutoTurret": false,
      "FlameTurret": false,
      "FogMachine": false,
      "GunTrap": false,
      "SamSite": false
    },
    "Ammo": {
      "AutoTurret": 90,
      "FlameTurret": 40,
      "FogMachine": 50,
      "GunTrap": 32,
      "SamSite": 24
    },
    "Fog Machine Allows Motion Toggle": true,
    "Fog Machine Requires A Power Source": true,
    "Spooky Speakers Requires Power Source": false,
    "Test Generator Power": 100.0,
    "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0,
    "SamSite Range (350.0 = Rust default)": 100.0,
    "SamSite Requires Power Source": false
  },

Profiles (Raidable Bases Data Folder):
"Entities Not Allowed To Be Picked Up": [
    "generator.small",
    "generator.static",
    "autoturret_deployed"
  ],

"NPC Levels": {
    "Level 2 - Final Death": true
  },

"Spawn Inside Bases": {
      "Spawn On Floors": false,
      "Spawn On Beds": true,
      "Spawn On Rugs": false,
      "Spawn On Rugs With Skin Only": 1,
      "Bed Health Multiplier": 1.0,
      "Rug Health Multiplier": 1.0,
      "Spawn Murderers Outside": true,
      "Spawn Scientists Outside": true,
      "Minimum Inside (-1 = ignore)": 2,
      "Maximum Inside (-1 = ignore)": 2
    },

"Event Traps And Turrets Ignore Npcs": true,

"Auto Turrets": {
    "Aim Cone": 5.0,
    "Wait To Power On Until Event Starts": false,
    "Start Health": 1000.0,
    "Sight Range": 30.0,
    "Double Sight Range When Shot": false,
    "Set Hostile (False = Do Not Set Any Mode)": true,
    "Requires Power Source": false,

"Sam Site": {
    "Repairs Every X Minutes (0.0 = disabled)": 5.0,
    "Range (350.0 = Rust default)": 100.0,
    "Requires Power Source": false,
    "Minimum Health": 1000.0,
    "Maximum Health": 1000.0
  },
  "Tesla Coil": {
    "Requires A Power Source": true,
    "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
    "Max Damage Output": 35.0,
    "Health": 250.0
  },

"Add Code Lock To Unlocked Or KeyLocked Doors": true,
  "Add Key Lock To Unlocked Or CodeLocked Doors": false,
  "Add Code Lock To Tool Cupboards": true,
  "Add Key Lock To Tool Cupboards": false,
  "Add Code Lock To Boxes": false,
  "Add Key Lock To Boxes": false,
  "Add Code Lock To Lockers": true,
  "Add Key Lock To Lockers": false,
  "Close Open Doors With No Door Controller Installed": true,
  "Allow Duplicate Items": false,
  "Allow Players To Pickup Deployables": true,
  "Allow Players To Deploy A Cupboard": true,
  "Allow Players To Deploy Barricades": true,

"Divide Loot Into All Containers": true,
"Empty All Containers Before Spawning Loot": true,

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