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  1. More information about "IQCases"

    $15.00

    IQCases

    IQCases - are the best cases for your server with great features, settings and a nice design!

    Setting up cases :
    Setting up the dropout of items from the case :
    Support for two types of awards : Command and Items Set the displayed chance of getting a reward for the player Set the actual chance of getting a reward for the player Set the number of items from the minimum to the maximum number Set a static amount of dropout items Support for the time format, if there is a privilege or a reward for time in the award Support in drawing award Support for items with SkinID or items from other plugins Setting up the dropout of cases from items :
    The plugin supports the possibility of mining cases for the destruction of barrels or other items (specified in the configuration) The plugin supports the possibility of mining cases for looping boxes (specified in the configuration) The chance of the case falling out is indicated The amount of case loss is indicated Restrictions for the player :
    Set the rights with which the opening of the case will be available Set the rank by which the case opening will be available (IQRankSystem) Addition :
    Set the price for the purchase of cases (IQEconomic/Economics) Set the price for the sale of cases (IQEconomic/Economics) Set the prefix of chat messages (IQChat) Set the starting number of cases for players Set the starting number of cases for players with privileges Interface :  
    The ability to change the design of the plugin, you can edit absolutely the entire interface, all sizes and links are provided in the configuration
    Commands :  
    ChatCommands : /case - open case menu ConsoleCommands : case give [userID] [CaseKey] [Amount] - give player N amount case case remove [userID] [CaseKey] [Amount] - remove player N amount case case.give.all [CaseKey] [Amount] - give all players on the server a case with N amount
    API :
    void OnOpenedCase (BasePlayer player, String CaseKey); - the hook is called after the case is fully opened by the player void OnBuyCase (BasePlayer player, String CaseKey); - the hook is called after the purchase of the case void OnSellCase (BasePlayer player, String CaseKey); - the hook is called after the sale of the case void API_GIVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - give N amount of key cases to the player void API_REMOVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - removes N amount of key cases from the player Boolean API_IS_CASE_EXIST(String CaseKey) - checks the existence of the case by the key Int32 API_GET_AMOUNT_CASE(BasePlayer player, String CaseKey) - returns the number of key cases the player has Boolean API_IS_CASE_PLAYER(BasePlayer player, String CaseKey) - checks if the player has a case with the specified key  
     
    Configuration :  
    { "Plugin interface customization": { "Use sound effects in conjunction with the interface": true, "PNG: Toggle switch turned left (35х20)": "https://i.imgur.com/6moqO9u.png", "PNG: Toggle switch turned right (35х20)": "https://i.imgur.com/hB3jlO3.png", "PNG: Back panel of information about the number of cases (277x46)": "https://i.imgur.com/CVwUO8y.png", "PNG: Back panel of inventory button (178x46)": "https://i.imgur.com/MmB7paC.png", "PNG: Back panel of balance information (122x46)": "https://i.imgur.com/61im43h.png", "PNG: Glow effect for cases (909x377)": "https://i.imgur.com/ZURvF4x.png", "PNG: End cap (if there is no item in the case) (143x155)": "https://i.imgur.com/uHTdwjY.png", "PNG: Back page (60x60)": "https://i.imgur.com/5iHnDXC.png", "PNG: Next page (60x60)": "https://i.imgur.com/LR2j88f.png", "PNG: Button 'Open Case ' (350x46)": "https://i.imgur.com/zvtUYCS.png", "PNG: 'Buy' button (172x46)": "https://i.imgur.com/hV4Xksf.png", "PNG: 'Sell' button (172x46)": "https://i.imgur.com/OFjBLhn.png", "PNG: Button Lock Picture (172x46)": "https://i.imgur.com/8KOy2pU.png", "PNG: The picture next to the displayed chance (13x13)": "https://i.imgur.com/wBWiYSE.png", "PNG: Images that will be displayed at the reward depending on the DISPLAYED CHANCE of falling out [Chance(0-100)] - PNG (143x155) (The order of filling: From greater to lesser chance)": { "50": "https://i.imgur.com/CR545Ie.png", "25": "https://i.imgur.com/VIM8jSa.png", "10": "https://i.imgur.com/fz3Foqr.png", "0": "https://i.imgur.com/fz3Foqr.png" } }, "Settings cases": { "free_case": { "Link to case picture (350x350)": "https://i.imgur.com/lHmpqOk.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 0, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 79, "The displayed chance of getting this reward": 70, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3000, "Max amount": 5000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "stones", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 3000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metal.fragments", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 500, "Max amount": 2000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "icepick.salvaged", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.f1", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "flamethrower", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.lr300", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "supply.signal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "scrap", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 50, "Max amount": 200 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/zzsL6qZ.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/X0VAteL.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "addgroup %STEAMID% vip 3d", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 259200, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "components_case": { "Link to case picture (350x350)": "https://i.imgur.com/j7pA2qD.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 20, "Case sale price (If set to 0 - the case cannot be sold)": 10 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "riflebody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "smgbody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "semibody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 20, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalpipe", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "techparts", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "roadsigns", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 30 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalspring", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sewingkit", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 25 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 75, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sheetmetal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 80, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "tarp", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gears", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "propanetank", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "blueprints_case": { "Link to case picture (350x350)": "https://i.imgur.com/2jTQUla.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 25 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.bolt", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "smg.thompson", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 8, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "shotgun.pump", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 14, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.lasersight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.silencer", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.flashlight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.double.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "ladder.wooden.wall", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "wall.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "gates.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "raiders_case": { "Link to case picture (350x350)": "https://i.imgur.com/COSxi3t.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 7, "The displayed chance of getting this reward": 13, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "multiplegrenadelauncher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.beancan", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 2, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "lmg.m249", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.timed", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 13, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.satchel", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sulfur", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1500, "Max amount": 3500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gunpowder", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 2500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rifle.explosive", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 128, "Max amount": 128 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rocket.basic", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } } ] } }, "Setting up compatible plugins": { "Setting up IQChat": { "IQChat : Custom chat prefix": "<color=#F6C0DC>[IQCases]</color>\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI Notifications": false } }, "Setting the starting number of cases for the player": [ { "Case key to issue (from the list of your cases)": "free_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "", "Number of cases to issue": 3 }, { "Case key to issue (from the list of your cases)": "raiders_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "iqcases.raider", "Number of cases to issue": 1 } ], "Case drop setting (supports looting and destroying objects) : [ShortPrefabName] = Setting": { "crate_elite": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "blueprints_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "iqcases.vip", "Case key to issue (from the list of your cases)": "raiders_case" } ], "loot-barrel-1": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" } ] } } Lang :  
    { "UI_TITLE_CASE_INFO_ITEMS": "<b>Possible items and their chances in this case</b>", "UI_TUBLER_INVENTORY_PLUGIN": "To plugin inventory", "UI_TUBLER_INVENTORY_PLAYER": "Your inventory", "UI_PROFILE_TITLE_YOUR_AMOUNT_CASE": "Quantity cases", "UI_PROFILE_DESCRIPTION_YOUR_AMOUNT_CASE": "{0} piece", "UI_PROFILE_TITLE_YOUR_INVENTORY": "Your inventory", "UI_PROFILE_DESCRIPTION_YOUR_INVENTORY": "clickable", "UI_PROFILE_TITLE_IQECONOMIC_BALANCE": "Balance:", "UI_PROFILE_DESCRIPTION_AMOUNT_IQECONOMIC_BALANCE": "{0}", "UI_ITEM_LIST_ITEM_NAME": "<b>Item</b>", "UI_ITEM_LIST_COMMAND_NAME": "<b>Reward</b>", "UI_CASE_BUTTON_OPEN_CASE": "<b>OPEN CASE</b>", "UI_CASE_BUTTON_NO_OPEN_AMOUNT_CASE": "<b><size=17>NOT ENOUGH CASES</size></b>", "UI_CASE_BUTTON_SELL_BUTTON": "<b>SELL</b>", "UI_CASE_BUTTON_BUY_BUTTON": "<b>BUY</b>", "UI_CASE_TITLE_INVENTORY": "<b>INVENTORY</b>", "UI_CASE_DESCRIPTION_INVENTORY": "This is where all your belongings knocked out of cases go.\nYou can pick them up at any time!", "UI_CASE_BUTTON_BACK_CASE": "Back", "UI_CASE_INITIALIZE": "Cases are currently being initialized, possibly later", "UI_CASE_IQRANK_BLOCKED": "Rank required {0}", "UI_CASE_PERMISSION_BLOCKED": "Not permissions", "UI_ITEM_TIME_DAYS": "D", "UI_ITEM_TIME_HOURSE": "H", "UI_ITEM_TIME_MINUTES": "M", "UI_ITEM_TIME_SECONDS": "S", "CASE_MESSAGE_FIND_CASE": "You have successfully found a case, check your cases!", "CASE_MESSAGE_NO_DUEL": "You cannot use cases during a duel", "CASE_MESSAGE_FULL_INVENTORY": "Your inventory is full!\nItem has been dropped on the ground!" }  
  2. More information about "IQBearRide"

    $15.00

    IQBearRide

    Conquer the world of RUST on a riding bear!
    The bear has a portable inventory, increased characteristics such as speed, health and other indicators!
    The plugin has an intuitive and pleasant interface for interacting with the bear, as well as an additional interface with instructions for managing it!
    Your players will be able to fight on bears, kill other players or animals with the help of a bear!
    Break trees and smash barrels!

    Permissions :  
    Rights to use a bear by players - iqbearride.usedbear
    Rights to give a bear to a player - iqbearride.givebear
    Rights to give a teddy bear to a player - iqbearride.giveteddy
    Detailed configuration in the configuration :
    You will be able to change various indicators, such as : Movement speed Running speed Speed of turns Bear Growth Time Damage done Number of inventory cells Full interface configuration Full customization of the bear cub item Full customization of the bear item There is a language file and localization!
    The plugin has support for many other plugins :
    1.  IQChat  – configured in the plugin configuration
    2.  IQRates  – the bear will mine the same amount as the player. He is affected by the same X production indicators as the player
    3. Working with a variety of plugins to multiply mining ratings
    4.  AnimalLoot  – bear prey will be affected by the settings from this plugin
    5.  IQCraftSystem  – you can add the creation of an adult bear to the crafting system
     
     
    Console Commands :
    Permission for this command –  iqbearride.givebear
    iqbr.bear <SteamID:Name:IP>  – Issuance of an adult bear
    Permission for this command –  iqbearride.giveteddy
    iqbr.teddy<SteamID:Name:IP>  – Issuing a bear cub
    CONFIGURATION
    { "Chance of a bear cub falling out”: 20, "Make a bear immortal (true – yes/false – no)”: false, "The number of hp of the bear”: 1200, "How long does a bear grow in seconds”: 100, "Walking speed”: 5.0, "Leash speed”: 7.5, "Running speed”: 7.5, "Running speed with shift”: 10.0, "Turning speed”: 150.0, "Step size up (If you don’t know what it is, don’t touch this function)”: 1.0, "Step size down (If you don’t know what it is, don’t touch this function)”: 1.0, "Board size length (If you don’t know what it is, don’t touch this function)”: 1.5, "Board size width (If you don’t know what it is, don’t touch this function)”: 0.2, "The maximum height that can climb”: 50.0, "The radius of checking for objects (If you don’t know what it is, don’t touch this function)”: 0.6, "The radius of the rotation balls check (If you do not know what it is, do not touch this function)”: 0.35, "Maximum depth”: 150.0, "Inventory Size”: 24, "The damage inflicted is individual”: { "default”: 50.0, "player”: 20.0 }, "How much health to give when eating”: 50.0, "IQ Chat : Custom prefix in the chat”: "[IQBearRide]”, "IQChat : Custom avatar in the chat (If required)”: "0”, "IQChat : Use UI notifications”: false, "Setting up the Bear Item”: { "DisplayName”: "Bear”, "ShortName”: "stash.small”, "SkinId”: 2445048695 }, "Setting up the Bear Cub item”: { "DisplayName”: "Teddy bear”, "ShortName”: "stash.small”, "SkinId”: 2445033042 }, "Picture To Follow”: "https://i.imgur.com/0sGNhqD.png”, "Picture to ride”: "https://i.imgur.com/xar8gWn.png”, "Picture Raise”: "https://i.imgur.com/973xdCt.png”, "Picture Inventory”: "https://i.imgur.com/OpjOCgL.png”, "Picture Instructions”: "https://i.imgur.com/32JQy4R.png” }  
  3. More information about "IQPlagueSkill"

    $30.00

    IQPlagueSkill

    IQPlagueSkill is  skill system that allows players to get advantages for playing on the server!
    Players must collect DNA points to study, for this they must fulfill simple conditions that are configured in the configuration file! There Is support for many plugins and various skills!
    What can be done with each skill :
    - You can enable and disable each skill separately
    - Customize its icon via a link to a PNG file
    To configure the icon using a Sprite from the game
    - Change the skill description
    - Change the skill name
    - Change the price for a skill
    - Any of his personal settings (individually in each skill)
    Neutral skills:
    - These skills help players simplify features in other plugins that this skill belongs to
    What is a pathogen and what does IT do
    - A pathogen is a virus, a disease gene that will destroy the player's genes, or rather their skills
    - You can customize the chance of players being infected with this virus
    - You can configure the time after which the virus infection will take place
    - You can configure the time after which the virus will destroy one skill
    - You can enable and disable this virus
    Skills available in the plugin and their functionality :
    Miner :
    Adds the ability to increase the rating of extracted resources - You can use custom mining ratings for each resource. - You can add a common rating multiplier for all resources Regeneration:
    Adds the ability to regenerate the player - You can change the amount of HP that will be regenerated by the player - You can set the time after which the player's HP will be regenerated Mastery of:
    Adds the ability to reduce the wear of items to the player - You can adjust the percentage that will reduce the player's weapon wear Hard skin:
    Adds the ability to get rid of the cold in cold biomes for the player Do not shake:
     
    Adds the ability to get up to the player after a serious injury - You can change the % chance of a player standing up after a fall - You can change the time after which the skill will work and win back the chance to the player - You can enable or disable deleting a skill from a player after it is successfully triggered Metabolism:
    Adds the ability to revive the player with the indicators that you set - You can change the % chance of rebirth with these indicators - You can change the number of HP when reviving - You can change the amount of Thirst when reviving - You can change the amount of Satiety when reviving Pathogen protection:
    Adds the ability to protect against the Pathogen - After successful activation - the skill will reset killing the pathogen:
    Adds the ability to get rid of the pathogen virus - Appears only after the player is infected with the Pathogen virus - Skill resets after using The Genesis gene:
    Adds the ability to save % of the DNA after a server wipe - You can configure the number of % of saved DNA Unity with nature:
    Adds the ability to earn DNA for animal prey - You can configure the Minimum and Maximum amount of DNA loss(it will be random within the limits specified by you) - You can customize the chance of dropping DNA - You can use a custom sheet for each animal - In the custom list, you can specify the Minimum and Maximum amount of DNA - In the custom list, you can specify your chance of DNA loss Unity with the earth:
    Adds the ability to earn DNA for resource extraction - You can set up a custom sheet for each item - In the custom list, you can specify the Minimum and Maximum amount of DNA - In the custom list, you can specify your chance of DNA loss Anabiotics:
    Adds the ability to get increased HP indicators for using first aid kits,syringes, and other healing drugs - You can customize a custom list with items - In the custom list, you specify the shortname of the item and the number of HP that it will give Crafter:
    Adds the ability to quickly craft items - You can configure how many times the skill will increase the crafting speed You can't find me :
    Additional skill that opens with the IQHeadReward plugin - Adds the ability to get rid of the bounty on the head - After triggering, the skill will be reset Video review -  
    Additional opportunity to earn DNA points:
    - You can enable and disable the ability to earn DNA with: 1. Killing NPCs 2. Killing animals 3. Killing players - With a configurable Minimum and Maximum amount of DNA loss - With a configurable % chance of dropping points. Supported plugins:
    - IQEconomics support is available - IQHeadReward support is available - Friends support is available - There is support for Clans - Support is available Battles - Duel support is available - IQChat you can create your own notifications in the chat,to setup a chat room with this plugin With IQEconomics you will be able to change the currency of the DNA on the currency system of the economy,which will also work with the plugin With IQHeadReward you have a new ability for players With Friends,Clans,Battles,Duel protection works and farm DNA on his teammates and other minor modifications Interface setting :
    - You can change absolutely the entire interface - Change the background - Change blocked/active / available icons for skills Panel of information about the skills - Skill learning button - Change the overall text color - Change the color of the skill description and name text Automatic WIPE of the plugin:
    - You can enable automatic cleaning of skills after VAPE server(works with the skill Geneziz gen)
    additional features:
    - I thought about the economic part for your server - You will be able to sell them to DNA (in the Teams section) - You can sell the entire skill set (in the Teams section) - You will be able to sell immunity from the Pathogen in permises Important :
    This plugin will be one of the biggest in the branch of the plugins IQ , I'm going to do another set of plugins that will complement this, ideas very much!
    I'm going to create a couple of additional systems,which will combine great functionality and will not conflict with others, for you it will,as an alternative to replace a few plugins - one of my, still with great functionality
  4. More information about "Marketplace+ (with AuctionHouse)"

    $22.00

    Marketplace+ (with AuctionHouse)

    Marketplace+ (with Auctionhouse)  - By RHG Digital Services  
    WE NO LONGER DEPEND ON ECONOMICS! (ITS OPTIONAL!)

    For any known bugs or issues please contact us on discord  https://discord.gg/GG2Vdvkhvg <- New Discord.
    Summary:  
    Buy, Sell & Auction items as players or as the 'server'. Auctioning items with specific durations and minimum bids. Use custom currency or on-board economics. Configure the UI with your color scheme, server logo and more.  
    This plugin allows you to start your wipe with various preconfigured item and auction listings.  These listings can include any item; such as weapons, hemp, tools and more. Here you can define meta data such as the price, quantity, type and duration of a listing. Upon sale or expiry of these listings, balance and inventory data are stored just like with a standard player, this means balance or inventory data for the default market profile can be utilized in various possible features.  
    Dependencies:  
    Economics (Optional dependency)  
    NoEscape (Optional dependency)  

    Core Features:  
    1. Auction House  
    2. Buy & Sell Market  
    3. Large Playerbase Stability  
    4. Raid Block Compatibility  
    5. Player Profiles  
    6. Custom currency-compatible
    7. Hex colours & UI configurable  
    8. Custom item support and localisation  

    Permissions:  
    Allow VIP players only to auction items with onboard permissions.  

    Commands:  
    /market - opens main UI  
    More Information:  
    You can change the logo image placeholder on the main menu.  
    You can change the text on the main menu in the language file.  
    Player can access personal profiles.  
    Most text options are configurable.  
    Highlighting options for selecting items on menu.  
    Sold & Purchase confirm tips pop-up during buy phase.  
    Bid duration input accepts 30d30h30m30s format
    UI has no stretching, works to size appropriately.  
    Input Item Price, quantity, select item for sell phase.  
    Input Auction starting price, quantity, sell item, duration for auction phase.  
    Navigation & cache allocation validated.  
    Configuration:  
    Category Settings
    Save Cycle Delay  
    Permission Settings
    Inventory Settings
    Selling Settings by Category/Item
    Auction Settings  
  5. More information about "Advanced Alerts"

    $9.99

    Advanced Alerts

    Advanced Alerts will allow you to notify players about certain or all events with an attractive  hud alert. This plugin can improve the amount of PvP on certain events like taking down the attack helicopter, destroying the tank or fighting for the cargo!  

    Important:  This plugin depends on  Image Library.  

    Permissions:
    advancedalerts.use   -    Players with this permission will be able to see all plugin alerts advancedalerts.copter   -   Players with this permission will be able to see when Attack Helicopter spawns advancedalerts.copterdestroyed   -  Players with this permission will be able to see when  Attack Helicopter is taken down advancedalerts.bradley   -    Players with this permission will be able to see when BradleyAPC spawns advancedalerts.bradleydestroyed   -    Players with this permission will be able to see when  BradleyAPC is destroyed advancedalerts.airdrop   -    Players with this permission will be able to see when Cargo Plane spawns advancedalerts.cargo   -    Players with this permission will be able to see when Cargo Ship spawns advancedalerts.ch47   -    Players with this permission will be able to see when CH47 spawns advancedalerts.crate   -    Players with this permission will be able to see when  HackableLockedCrate spawns advancedalerts.halloween -  Players with this permission will be able to see when Halloween event starts advancedalerts.xmas -  Players with this permission will be able to see when Xmas refills  starts advancedalerts.mlrs -  Players with this permission will be able to see when an MLRS airdrop starts advancedalerts.convoy -  Players with this permission will be able to see Convoy's alerts advancedalerts.raidablebases -  Players with this permission will be able to see Raideable Bases's alerts advancedalerts.sputnik  -  Players with this permission will be able to see Sputnik's alerts advancedalerts.armoredtrain  -  Players with this permission will be able to see Armored Train's alerts advancedalerts.articbase  -  Players with this permission will be able to see Artic Base's alerts
    Configuration:
    { "General Settings": { "Alert Image": "https://i.imgur.com/UbWTfq5.png", // Changes the image of the alerts "Only users with perms can see the alert": false, // Enable to use perms "UI Anchor Min": "0.35 0.85", "UI Anchor Max": "0.65 0.95", "Time alert will be displayed (Seconds)": 5.0, "Alert Fade In(Seconds)": 0.2 // Set 0 to disable Fade In }, "Copter Alert Settings": { "Enable alert": true, "Alert text when spawning": "Attack Helicopter has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "Attack Helicopter has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "Bradley Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "BradleyAPC has just spawned!", "Enable alert when destroyed": true, "Alert text when destroyed": "BradleyAPC has been taken down!", "Enable max distance alert when destroyed": false, "Max distance alert when destroyed": 1000.0 //Max distance a player can be in order to see the alert. }, "CH47 Alert Settings": { "Enable alert when spawning": false, "Alert text when spawning": "Chinook has just spawned!" }, "Cargo Ship Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Cargo Ship will spawn shortly!" }, "Airdrop Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "Airdrop on its way!" }, "Crate Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A locked crate has apeared!" }, "Halloween Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Halloween event has started!" }, "Xmas Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "A new Xmas event has started!" }, "MLRS Alert Settings": { "Enable alert when spawning": true, "Alert text when spawning": "MLRS Strike incoming!" }, "Raideable Base Settings": { // Requires Raideable Base plugin "Enable alert on event started (Depends on Raidable Bases plugin)": false, "Alert text on event started": "A new Raideable Base has spawned!", "Enable alert on event ended (Depends on Raidable Bases plugin)": false, "Alert text on event ended": "A Raidable Base event has ended!", "Alert player when entering the Raidable Base": false, "Alert text on player entry": "You have entered a Raidable Base event!", "Alert player upon leaving the Raidable Base": false, "Alert text on player exit": "You have left a Raidable Base event!" }, "Convoy Alerts Settings": { // Requires Convoy plugin "Enable alert on event started (Depends on Convoy plugin)": false, "Alert text on event started": "A new Convoy is on its way!", "Enable alert on event ended (Depends on Convoy plugin)": false, "Alert text on event ended": "The Convoy event has ended!" }, "Sputnik Alerts Settings": { // Requires Sputnik plugin "Enable alert on event started (Depends on Sputnik plugin)": false, "Alert text on event started": "A meteorite is falling from the sky!", "Enable alert on event ended (Depends on Sputnik plugin)": false, "Alert text on event ended": "The Sputnik event has ended!" }, "Armoured Train Alerts Settings": { // Requires Armoured Train plugin. "Enable alert on event started (Depends on Armored Train plugin)": false, "Alert text on event started": "An Armoured Train has appeared!", "Enable alert on event ended (Depends on Armored Train plugin)": false, "Alert text on event ended": "The Armoured Train has disappeared!" }, "Artic Base Alerts Settings": { // Requires Artic Base plugin. "Enable alert on event started (Depends on Artic Base plugin)": true, "Alert text on event started": "The Artic Base Event has started!", "Enable alert on event ended (Depends on Artic Base plugin)": true, "Alert text on event ended": "The Artic Base Event has ended!" } } External Hook:

    You can call the alert from another plugin using the code below.
    You will need to pass BasePlayer Player, the string "hook" (to bypass the permissions), AlertText as a string of text you wish to display, Min and Max anchors and a float for the duration of time you wish to have the alert on screen.
    AdvancedAlerts?.Call("SpawnAlert", Player, "hook", AlertText, MinAnchor, MaxAnchor, Timer);  
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