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  1. More information about "Toxic Springs | Custom Map By Shemov&Answer"

    $49.90

    Toxic Springs | Custom Map By Shemov&Answer

    Decades ago, a group of scientists launched an experimental terraforming project meant to purify the islands’s dying ecosystems. But, a single miscalculation sent a mutagenic compound spilling into every major water system. Rivers turned fluorescent, lakes began to steam with acid-green mist, and even the sewers churned with corruption. Fresh water is now a myth whispered between bullets and breaths, a resource more valuable than ammo.
    Now, scavengers and survivors roam the hollow ruins, hunting for whatever scraps were left behind. Rusted junkpiles dot the toxic riverbanks, some floating over it's surface, tempting scavengers with the promise of loot - if they can parkour across without touching the toxic water. But watch the shadows near the water… the ones who lived here once aren’t human anymore. The contamination changed them. Twisted them. And they don’t take kindly to trespassers.
    You can view this map yourself on the test server 185.207.214.245:35800
     
    FEATURES
    - Map size: 4000
    - Prefab count: ∼67k
    - Custom toxic waterfalls, lakes, oasis
    - Compatible with BetterNPC plugin (Config for bots in the file)
    - Underground railway; - Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains;
    - Ring road (compatible with event plugins);
    - Evenly spaced monuments to spread the FPS load of client;
    - Custom building sites (X on the minimap);
    - Custom places for building in the subway (XU on the minimap);
    - Bridges are designed for easy tugboat access;

    CUSTOM MONUMENTS
    - Contaminated scientist town;
    - Radioactive Cloverfield;
    - Laundry;
    - Answer's Lighthouse;
    - Fishermen Freighter;
    - Rocket Factory: a mini version of the vanilla launch site, better optimized;
    - Radioactive oasis;
    - Derailed metro;
    - Woodland Settlement;
    - Train Station;
    - Ammunition Store;
    - Derailed Passenger Wagons;
    - Custom dive sites: marked with O;
    - Custom build spots: marked with X or XU;
    - Radioactive dive site;
    - Unmarked toxic rivers and lakes;
    - Large radioactive junkpile;
    - 2 raid islands.

    FACEPUNCH MONUMENTS
    - Combined Outpost;
    - Harbour (2/2);
    - Ferry Terminal;
    - Radtown;
    - Abandoned Supermarket;
    - Nuclear Missile Silo;
    - Oxum's Gas Station;
    - Airfield;
    - Lighthouse;
    - The Dome;
    - Water treatment plant;
    - Trainyard;
    - Power Plant;
    - Arctic Research Base;
    - Desert Military Base;
    - Giant Excavator Pit;
    - Stone, Sulfur & HQM quarries;
    - Satellite Dish;
    - Small & Large Oil Rig;
    - Underwater Lab.

    NOTES
    - The password for the map is included, just in case you want to edit it.
    - Need help? You can contact Shemov or Answer


  2. More information about "Custom Items Recycler"

    $9.99

    Custom Items Recycler

    CustomItemsRecycler for Oxide – transform your Rust server’s recycling system! Ability to recycle any items, with support for skinned items. Full customization of recycling on your server.
     
    # Key Features
    Fully Configurable Yields Define per-item output amounts, skins, and names via a simple JSON config. Support for both resources and blueprints—mix and match however you like. Custom Shortnames & Display Names Use standard Rust item names or override them with your own text to fit server lore and branding. Blueprint Support Turn recycled items into usable blueprints automatically, or keep them as tradable resources—perfect for modded crafting loops. Skin Integration Assign any SkinID to recycled items, letting you reward players with rare or event-specific cosmetic drops.  

     
    # Configuration:
    { "Item settings": [ { "Item ShortName": "diesel_barrel", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 2, "Custom item name in UI": "Custom Item Name", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 150, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "computerstation", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "wood", "Amount": 500, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "glue", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "crude.oil", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 20, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "horsedung", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "scrap", "Amount": 1, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] } ], "Configuration version": { "Major": 1, "Minor": 2, "Patch": 1 } } # Lang RU/EN:
    { "UI.TITLE": "Custom item recycling information" }  
  3. More information about "Sunkenland"

    $39.90

    Sunkenland

    Melting glaciers is one of the modern environmental problems associated with global warming. In the near future, global warming has affected our planet, some islands have been flooded, but humanity has adapted to survive in harsh conditions. I present to your attention a new experiment on a new survival on islands with a lot of water, aquatic and underwater monuments to explore (map was created by popular demand). I also want to recommend the Barges plugin from Adem, it is ideal for this map, since you can use them to move around almost the entire map. There are many bridges, ziplines and boats on the map, you can also use aquascuters from a recent update, it is ideal for exploring underwater locations, but do not forget that sharks are waiting for you at the bottom, which are not averse to eating players. Good luck to you in surviving in the vastness of the ocean.
     
    Attention: The Train Home and Barges plugins shown in the video does not come with the map, it is sold separately
    Features:
    Prefab Count: ~62к prefabs Size: 4000 A lot of interesting locations to explore A huge bridge in the center of the map with loot and places for the construction of bases Railway Custom ways to overcome distances on boats and tugboat Profiles for the Better Npc plugin Custom plugin  Npc Moving Control  (by  Adem) -  This plugin controls NPCs in its radius, disguises them as random hazmats Custom plugin  UnderwaterGuard  (by  Adem) -  This plugin adds sharks to underwater monuments Interesting underwater locations Custom zipline points Many bridges This map is constantly supported and updated for the current version of the game with all updates!
     
    How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.

     
    Custom Monuments:
    Floating Citadel Wreckage Sunken Dam Ship of Dead Water Plane Deadly Hollow Water MLRS Pirate Base Last Port Gargo Icebreaker Loading Docks Laguna Compound Satellite Debris Camp on Barges Left Fault of Dam Right Fault of Dam Train Home Sunken Oil Rig Monument Facepunch:
    Launch Site Ferry Terminal Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Airfield Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat  
  4. More information about "Customizable Weapons"

    $30.00

    Customizable Weapons

    The plugin offers a wide range of weapon customization options, allowing you to adjust parameters such as damage, durability and magazine capacity depending on the module or resolution you are carrying. With the ability to create custom items and define unique damage types, the plugin easily works in all areas with weapons, including turrets, npc and bosses.

    What I can do with this plugin?
    The plugin allows you to create weapons that are effective against certain types of players. You can also create NPCs or bosses with weapons that deal significant damage to regular players, while applying special armor from another plugin (CustomizableProtection) to reduce the impact of this type of damage. To improve gameplay, you can use crafting to add armor. In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level.   Ultimately, the customization possibilities are endless and limited only by your imagination.

    Features:
    Customizability Item setup files are all separately in their own file and folder, making it easy to customize items Support for NPCs, turrets, etc. Ability to create your own items Nice UI, allowing players to see items as best as possible
    Permissions:
    customizableweapons.give - Permission to issue weapons customizableweapons.icon.show customizableweapons.icon.hide customizableweapons.***** any permissions you configure, the default with the examples goes vip1, vip2
    Console Commands:
    cw.give <custom item name> - give yourself a custom item cw.give <steamid> <custom item name> - give the player a custom item cw.create <new unique shortname> <shortname> - Add a custom item based on the image of another item cw.reload - Quick reloading of items
    File Hierarhy:
    • CustomizableWeapons ↳ • Custom ↳ admin.lr.json ↳ • Permissions ↳ • [0] vip2 ↳ rifle.lr300.json ↳ • [1] vip1 ↳ rifle.lr300.json ↳ • Default ↳ bow.compound.json ↳ bow.hunting.json ↳ crossbow.json ↳ hmlmg.json ↳ lmg.m249.json ↳ multiplegrenadelauncher.json ↳ pistol.eoka.json ↳ pistol.m92.json ↳ pistol.nailgun.json ↳ ... etc. Custom item settings:
    { "Name": "Admin LR300", "Description": "Powerful admin gun", "UI Settings": { "Name Color (or use <color></color> in name)": "1 0 0 1", "Frame Color": "1 0 0 1" }, "Unique SkinId": 2400056213, "Shortname": "rifle.lr300", "Unbreakable": true, "Durability": 1000000.0, "Magazine Capacity": 10000, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.rifle": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.explosive": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.incendiary": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.hv": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 } } }
    Default item settings:
    { "Shortname": "multiplegrenadelauncher", "Unbreakable": false, "Durability": 200.0, "Magazine Capacity": 6, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.grenadelauncher.buckshot": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 15.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.he": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 55.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 35.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.smoke": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 } } }
    Defaut Config:
    { "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2, "Global Settings": { "Give Options": { "Attachments": { "weapon.mod.8x.scope": false, "weapon.mod.burstmodule": false, "weapon.mod.extendedmags": false, "weapon.mod.flashlight": false, "weapon.mod.holosight": false, "weapon.mod.lasersight": false, "weapon.mod.muzzleboost": false, "weapon.mod.muzzlebrake": false, "weapon.mod.simplesight": false, "weapon.mod.silencer": false, "weapon.mod.small.scope": false } }, "Disable the mechanics of unloading ammunition when removing the magazine?": false, "Disable the magazine bonus when you change capacity?": false, "Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true } }
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128k

Files Sold

Total number of files sold.

2.7m

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Total payments processed.

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