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  1. More information about "Property Buying"

    $19.99

    Property Buying

    Put in sale properties (house, building, etc) so that players can buy them, rented.
    Work with all doors that can include a lock code,  Works with Economics
     
     
    Permissions
     
    propertybuying.manager.use - Gives access to the (creates, suprimed ) properties propertybuying.manager.admin - See all properties created and (creates , suprimed ) properties Commands
    /property -  Accesses the property management ( added, removed )
    How to add a property ?
     
    CopyPaste
    Decay
    Config
    Payment Time Model
    Lang
     
  2. More information about "Ore Rush Event"

    $14.99

    Ore Rush Event

    OreRush – Competitive Mining Hotspot Event
    Turn mining into a real PvP objective.
    OreRush creates a timed, visible dome event that spawns dense ore nodes inside a glowing sphere. Players rush the zone, compete for control, fight for dominance — and now earn persistent rewards.
    This is not a global gather boost.
    This is a physical, competitive event zone players can see, contest, and dominate.
     
     
    What OreRush Does:
    Spawns a glowing dome at a valid map location Places a radius marker + named map icon Spawns configurable Stone / Metal / Sulfur nodes Optional gather multiplier inside dome Optional unlimited arena mode Optional leaderboard tracking Optional clan integration Optional persistent winner rewards Optional Discord webhook integration Cleans up dome, UI, markers and nodes safely Designed to create instant PvP attraction points.
     
    Media:
     
    Core Systems:
    Dome System:
    Selectable dome color (Blue / Green / Red / Purple) Configurable radius Smooth animated expansion Adjustable visual scale  
    Smart Location Validation:
    Scheduled mode or command-only mode Minimum players required Optional monument / road / rail avoidance Configurable monument distance Terrain sampling prevents bad spawn areas Ensures playable event locations  
    Node Spawning:
    Separate counts for Stone / Metal / Sulfur Minimum spacing control Optional water prevention Optional threshold repopulation Optional node cleanup on event end Built for real hotspot gameplay.
     
     
    Competitive Systems:
    Optional Gather Multiplier (Standard Mode):
    Separate multipliers per resource Optional UI display Optional start announcement Custom formatting tokens Only active when Unlimited Mode is OFF Adds controlled bonus farming inside the hotspot.
     
    Optional Unlimited Mode
    Turn the dome into a controlled farming arena:
    Nodes do not break Configurable min/max rewards Separate HQ Metal configuration Optional charcoal bonus Custom FX on reward Perfect for competitive farming events.
     
    Optional Leaderboard:
    Tracks:
    Stone Metal HQ Metal Sulfur Configurable top count Live updating UI Adjustable anchors & font size Turn farming into competition.
     
    Claimable Winner Rewards:
    Fully optional competitive reward system.
    Reward Top Farmer Reward Top Clan Leader Optional clan-leader redirection Store pending claims in persistent data Claim via configurable command Optional notify on player join Full item configuration (shortname / skin / amount) Inventory validation before delivery Supports multiple reward items per winner Turn OreRush into a repeatable competitive event framework.
     
    Optional Clan Integration:
    Automatically detects Clans plugin Safe fallback if Clans not installed Player → Clan runtime caching Clan leader reward resolution Clan disband/unload cleanup handling No hard dependency required Perfect for clan-based competition servers.
     
    Optional Discord Webhook Integration:
    Separate announce settings per event phase Embed or plain message mode Custom embed title + color Resource breakdown tokens Optional clan + member breakdown Per-announce webhook URL Clean token formatting (grid / center / radius / duration / totals) Keep your Discord informed automatically.
     
    Advanced Custom CUI System (Optional):
    Modular, fully positionable event display system.
    Toggleable Custom CUI Direct image URL OR ImageLibrary support Independent anchor positioning per element Independent pixel offsets Full RGBA control Optional background box per element Font size & color control Custom format tokens ({time}, {count}, {rate}, {total}, {name}, {clan}) Fully modular – enable/disable elements individually Available CUI Elements:
    Players Inside Counter Clans Inside Counter Countdown Timer Gather Rate Display Total Farmed Live Top Player Live Top Clan Complete layout freedom.
     
    Announcement System:
    Standard broadcast system Advanced Announcement Option 2 Dual pipeline support (simple + detailed) Tokenized formatting Optional start sound Separate start/end formatting  
    Performance Optimized
    • High-frequency hooks dynamically subscribe/unsubscribe • No idle gather/melee overhead when event inactive • Tight early-return gating • Dependency runtime cache handling • Safe cleanup logic Optimized for high-pop servers.
     
    Admin Controls:
    Chat:
    /orerush start /orerush starthere /orerush stop /orerush add <name> /orerush delete <name> /orerush list /orerush clear Console:
    OreRush.start OreRush.stop OreRush.list Configurable reward claim command (default: /claimrewards)
     
    Config Example
    { "Chat": { "Use Prefix": true, "Prefix": "<color=#89CFF0>[OreRush Event]</color> ", "Channel (0=Global)": 0, "Icon SteamId": 76561198888888888 }, "Event": { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 30, "Allow Event To Spawn Near Monuments/Roads/Rails": false, "Minimum Distance From Monuments (meters) used When AllowEventToSpawnNearMonumentsRoadsRails = false": 250.0 }, "Announcements": { "Broadcast Start/End Messages": true, "Event Start Message": "<color=#ffd479>Ore Rush Event</color> <color=white>has started! Check your map.</color>", "Event End Message": "<color=#ffd479>Ore Rush Event</color> <color=white>has ended.</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Announcement Option 2": { "Enabled (Announcement Option 2)": false, "Warn When X Minutes Left (0 = disabled)": 10, "Show End Summary": true, "Show Clan Winner": true, "Show Clan Member Breakdown": true, "Max Clan Member Lines": 8, "Start Message (RichText)": "<color=#ffd479>Ore Rush</color> started! Check your map.", "Warning Message (use {minutes})": "<color=#ffd479>Ore Rush</color>: <color=white>{minutes} minutes left!</color>", "End Message Header (RichText)": "<color=#ffd479>Ore Rush</color> ended! Results:\n", "Total Line Format (use {total})": "<color=#ffd479>• Total Farmed</color>: <color=#ffffff>{total}</color>", "End Total Line (use {total},{st},{m},{hq},{su})": "<color=#ffd479>• Breakdown</color>: <color=#ffffff>{total}</color> \n<color=#ffd479>[</color><color=#cfcfcf>Stone</color> <color=#ffffff>{st}</color> <color=#cfcfcf>Metal</color> <color=#ffffff>{m}</color> <color=#cfcfcf>HQM</color> <color=#ffffff>{hq}</color> <color=#cfcfcf>Sulfur</color> <color=#ffffff>{su}</color><color=#ffd479>]</color>\n", "End Top Player Line (use {name},{total},{st},{m},{hq},{su})": "<color=#ffd479>• Top Player</color>: <color=#ffffff>{name}</color> <color=#ffd479>(</color><color=#ffffff>{total}</color><color=#ffd479>)</color> \n<color=#cfcfcf>[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]</color>\n", "Top Clan Line Format (use {clan},{total},{st},{m},{hq},{su})": "<color=white>Top Clan:</color> <color=#ffd479>{clan}</color> (<color=#ffd479>{total}</color>) \n[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]", "Clan Members Header Line": "<color=#ffd479>• Clan Members</color>:", "Clan Member Line Format (use {name},{total},{st},{m},{hq},{su})": " <color=#cfcfcf>-</color> <color=#ffffff>{name}</color> <color=#ffd479>{total}</color> <color=#cfcfcf>[Stone {st} | Metal {m} | HQM {hq} | Sulfur {su}]</color>", "Play Start Notification Sound": true, "Start Sound FX #1 (empty = disabled)": "assets/bundled/prefabs/fx/invite_notice.prefab", "Start Sound FX #2 (empty = disabled)": "assets/bundled/prefabs/fx/item_unlock.prefab" }, "Discord Announcements": { "Event Start Announce": { "Enable": true, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" }, "Event Stop Announce": { "Enable": false, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" }, "Event Winner Announce": { "Enable": true, "Use Embed": true, "Use Embed Fields": true, "Embed Title": "OreRush Event", "Embed Color (Hex)": "#ffd479", "Include Resource Breakdown": true, "Include Clan Member Breakdown": true, "Max Clan Member Lines (Embed)": 8, "Footer Server Name (optional)": "", "Discord Webhook": "" } }, "UI": { "Show UI": false, "UI Update Interval Seconds": 1.0, "UI Title Text (RichText)": "<color=#ffd479>Ore Rush Event</color>", "UI Anchor X": 0.37, "UI Anchor Y": 0.98, "UI Use Handwriting Font": true, "UI Proximity Mode (only show when near dome)": true, "UI Proximity Range (meters)": 350.0, "Enable Stats Tracking (Top Leaderboard)": false, "Stats: Show Top Farmers Count": 5, "Leaderboard Anchor Min (x y)": "0.18 0.68", "Leaderboard Anchor Max (x y)": "0.42 0.97", "Leaderboard Font Size": 12, "Show Time In UI": true, "UI Time Format (use {time})": "Time Left: <color=#ffd479>{time}</color>", "UI Show Players Inside Line": true, "UI Players Inside Text (RichText)": "Players Inside: <color=#ffd479>{0}</color>" }, "Custom CUI - Use Only If You Understand How To Position Elements Correctly with Anchor's": { "Enable": true, "Image URL (direct .png/.jpg/.webp)": "", "Use ImageLibrary if available": true, "Anchor Min (x y)": "0.2 0.75", "Anchor Max (x y)": "0.8 0.92", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Color (r g b a)": "1 1 1 1", "Players Inside Count": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.152 0.18", "Anchor Max (x y)": "0.268 0.62", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1" }, "Clans Inside Count": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.72 0.18", "Anchor Max (x y)": "0.88 0.62", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {count})": "{count}" }, "Countdown Timer": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.35", "Anchor Max (x y)": "0.65 0.65", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {time})": "{time}" }, "Gather Rate": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.72 0.02", "Anchor Max (x y)": "0.88 0.12", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {rate})": "{rate}" }, "Total Farmed (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.08", "Anchor Max (x y)": "0.65 0.16", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 36, "Color (r g b a)": "1 1 1 1", "Format (use {total})": "{total}" }, "Top Player (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.16", "Anchor Max (x y)": "0.65 0.22", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 22, "Color (r g b a)": "1 1 1 1", "Format (use {name})": "{name}" }, "Top Clan (Inside Event)": { "Enable": true, "Show Background Box": true, "Background Color (r g b a)": "1 0 0 0.25", "Anchor Min (x y)": "0.35 0.22", "Anchor Max (x y)": "0.65 0.30", "Offset Min (px px)": "0 0", "Offset Max (px px)": "0 0", "Font Size": 22, "Color (r g b a)": "1 1 1 1", "Format (use {clan})": "{clan}" } }, "Map Marker": { "Map Marker Enabled": true, "Map Marker Message": "ORE RUSH EVENT", "Map Marker Radius (0.05 - 1.0)": 0.25, "Map Marker Alpha (0-1)": 0.7, "Map Marker Colour 1 (hex)": "#050505", "Map Marker Colour 2 (hex)": "#e5ff00" }, "Zone Sphere": { "Sphere Colour (blue/green/red/purple)": "blue", "Sphere Radius (yards)": 70.0, "Sphere Visual Scale Multiplier (2.0 = matches radius)": 2.0, "Sphere Lerp Speed": 60.0 }, "Nodes": { "Stone Nodes to Spawn Inside Dome": 20, "Metal Nodes to Spawn Inside Dome": 20, "Sulfur Nodes to Spawn Inside Dome": 20, "Minimum node spacing (meters)": 1.0, "Prevent nodes spawning on water": true, "Delete Nodes at Event End": true, "Make Nodes 'Unlimited' (prevent breaking + custom rewards)": false }, "GatherMultiplier": { "Enable Node Gather Multiplier (Only when Make Nodes 'Unlimited' = false)": false, "Show Multiplier In UI": false, "Announce Multiplier On Start": false, "UI Prefix (RichText)": "<color=#ffd479>Gather Bonus:</color>", "UI Separator": " | ", "UI Label Stone": "Stone", "UI Label Metal": "Metal", "UI Label HQ": "HQ", "UI Label Sulfur": "Sulfur", "UI Multiplier Prefix": "x", "UI Hide Resource If Multiplier <= 1": true, "UI Show When No Bonus": false, "UI No Bonus Text (RichText)": "<color=#ffd479>Gather Bonus:</color> <color=white>None</color>", "Stone Gather Multiplier": 2.0, "Metal Gather Multiplier": 2.0, "HQ Metal Gather Multiplier": 2.0, "Sulfur Gather Multiplier": 2.0 }, "Threshold Repopulate": { "Enable Threshold Repopulate": false, "Threshold Check Interval Seconds": 30.0, "Stone Threshold (respawn when below)": 10, "Metal Threshold (respawn when below)": 10, "Sulfur Threshold (respawn when below)": 10 }, "Rewards When Unlimited Node Mode Is Enabled": { "Reward: Stone Ore Min": 3, "Reward: Stone Ore Max": 8, "Reward: Metal Ore Min": 3, "Reward: Metal Ore Max": 8, "Reward: HQ Metal Ore Min": 1, "Reward: HQ Metal Ore Max": 1, "Reward: Sulfur Ore Min": 3, "Reward: Sulfur Ore Max": 8, "Reward: Charcoal Min": 1, "Reward: Charcoal Max": 3 }, "Top Farmer Rewards": { "Reward Top Farmer Player (claimable)": false, "Reward Top Clan Leader (top farmer's clan) (claimable)": false, "Claim Command": "claimrewards", "Notify On Join If Unclaimed": true, "Notify Message (RichText)": "<color=#ffd479>[OreRush]</color> You have <color=#55ff55>{0}</color> unclaimed rewards. Type <color=#ffd479>/{1}</color> to claim.", "Granted Message (RichText)": "<color=#ffd479>[OreRush]</color> You earned a reward claim! Type <color=#ffd479>/{0}</color> to claim.", "Rewards": [ { "Item Shortname": "ammo.rocket.basic", "Skin ID (0 = default)": 0, "Amount": 10 }, { "Item Shortname": "ammo.rocket.mlrs", "Skin ID (0 = default)": 0, "Amount": 10 } ] }, "Debug": { "Enabled": false } }  
    Ideal For
    PvP servers Wipe-day events Clan competition servers Weekly resource wars High population servers Competitive seasonal events  
    Why OreRush?
    Most mining plugins:
    Modify global gather rates Spawn a single special node  
    OreRush creates:
    A visible PvP hotspot A timed objective A competitive farming arena A reward-driven event system A clan-aware competitive framework  
    Plugins By Duff
    https://discord.gg/2KBPH7hXb7
  3. More information about "BlackMarket | Black Market & Money Wash Dealer: Ultimate Underground Trading Plugin"

    $39.99 $35.99

    BlackMarket | Black Market & Money Wash Dealer: Ultimate Underground Trading Plugin

    BlackMarket is a complex plugin that awakens the dark dealings of the underground. It offers players a completely new gaming experience by introducing illegal trading activities with special currencies. Thanks to the various customization options, the plugin can be perfectly adapted to individual needs.
     
     

    ⇨ MoneyWash Dealer:
    ➤ The MoneyWash Dealer offers the possibility to exchange black money for a special currency. By default, Scrap is exchanged for Golden Scrap - my exclusive currency that is used on my server. Players can thus safely launder their illegal winnings to use them for other transactions.
    ⇨ Black Market Merchant:
    The Black Market Merchant provides access to various stores:
    ➤ Weapons Shop: Players can purchase exclusive weapons here.
    ➤ Ammoshop: A place to stock up on ammunition.
    ➤ Special Items & Fun Items: Players can purchase unique items or fun items that can only be paid for with special currencies such as Golden Scrap. You can, of course, customize the stores to suit your needs.
    ⇨ Dynamic dealer behavior:
    ➤ The two dealers don't stay in one place for long. To avoid being caught, they change their position every X minutes. As a result, they always remain hidden and ensure an immersive and dynamic gaming experience.
     

    ➤ no Commands
     

    ➤ blackmarket.moneywash - Allows basic use of the Money Wash Dealer.
    ➤ blackmarket.dealer - Allows basic use of the Black Market Dealer.
     

    ➤ The plugin offers numerous configuration options so that it can be easily customized to the needs of each server.
    See this one:
    How can I set up BlackMarket?
     
    load, run, enjoy 💝
    Support Discord ⇽ Free Download GoldenScrap Plugin

    *Attention because there are frequent questions after the purchase I would like to explain 1-2 things here!
    If you buy the plugin, it is naked!
    You must define your monuments before putting it into operation.
    Since everyone has different needs, I have made the plugin simple so that everyone can adjust these settings with copy/paste and numbers. I have made you an example using airfield. You can set this for each monument. You make these settings only once! The dealers spawn at a map wipe regardless of the direction of the monument, how high it is or how it is inclined again at this point. Do the work for yourself.
    If you find great spots, please share them on discord via ticket.
    Maybe I’ll make a long list of choices if enough people get in touch
     
  4. More information about "Advanced Air Strike [F15]"

    $12.00

    Advanced Air Strike [F15]

    Features

    Target Designator System:
    Players receive a binocular. Aim and left-click to paint the target location.

    Custom F15 Flight:
    Flight altitude, speed, and approach distance are fully configurable.
    Plane spawns, flies across the map, and despawns once the strike ends.

    Rocket Mechanics:
    Configurable rocket speed, rate of fire, and shots per run.


    Permissions:
    Controlled with a permission:

    Commands:
    Gives the player a Target Designator (binocular).
    Aim and Left-click with it to mark coordinates and trigger the airstrike.
     
    Config:
    { "Config Version": 5, "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Commands": { "Strike": { "Enabled": true, "Primary": "strike", "Aliases": [] }, "Nuke": { "Enabled": true, "Primary": "nuke", "Aliases": [] } }, "Strike": { "Planes (count)": 1, "Shots per plane": 10, "Rocket speed (m/s)": 150.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 900.0, "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 120.0, "Designator display name": "F15 Nuke" } }  
     
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2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.2k

Files Sold

Total number of files sold.

3.2m

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