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Forbidden Lands Rust's Wishlist

  1. More information about "Gathering Clothes"

    $9.99

    Gathering Clothes

    Gathering clothes adds 6x default gathering sets to your server, which increase the yield/luck when harvesting resources.
    The plugin also allows for you o add additional pieces to the set, or create your own sets entirely with different bonus values.
    The one thing that set's this plugin apart from others is that each set can qualify for a "Set Bonus" if the target amount of items worn is met.
    For example the Mining set will give you:
    Hat: +10% yield Hoodie: +25% yield Pants: +15% yield Normally this would give the wearer a yield of 50% extra resources if all 3 pieces are worn, but since there is a set bonus for wearing all 3 pieces, the wearer receives an additional +50% yield on top, bringing their total yield to +100%.
     
    Sets and set bonuses are fully customizable in the config.
     
    Default sets:
    Miner's set (3 pieces) Farmer's set (3 pieces) Angler's set (3 pieces) Hunter's set (3 pieces) Lumberjack's set (3 pieces) Scavenger's set (3 pieces)  
    All sets (except for the scavengers set) increase the yield received when harvesting resources. This value is rounded up where applicable.
    The Scavenger's set is a luck based modifier, giving the wearer a chance to receive additional scrap when destroying barrels or looting crates.
     
    These clothing items can be found inside of normal, military and elite crates by default (with varying chances depending on the crate), and are added as additional loot to the container, rather than replacing an existing loot item. Additional crate types can easily be added using the same formula.
     
    The plugin is also optimized to unsubscribe from hooks when no players are wearing the clothes.
     
    Chat Commands
    Command: giveitem <skin ID> - Gives you an individual piece of gathering attire.
    Command: giveset <set name> - Gives you the entire set of the desired gathering attire (you can type /giveset without parameters into chat to see the set names)
    Command: bonus or bonuses - Prints out the players current gather bonus based on what they are wearing.
     
    Click here to see an example of the config
     
    Always looking for feedback on this so feel free to suggest away.
     
    Showcase by SHADOWFRAX
     
     
  2. More information about "Hardy Planters"

    $9.99

    Hardy Planters

    Hardy Planters creates customizable planter boxes that do not require water, sunlight, fertilizer or temperature to grow.
    The plugin allows server owners to create their own profiles for planter boxes, allowing for the modification of overall quality and growth gene multiplier, directly affecting how quickly all plants will grow.
    This allows for some unnaturally fast plant growth, if set above the default value.
    The plugin works by preventing the default logic on the planter boxes, and instead adds it's own behavior to control it.
    It is compatible with servers that adjust the "planttick" and "planttickscale" convars as well.
    The following video show cases and explains how the plugin's functionality.
     

    Command (chat): giveplanters
    Parameters: Nil
    Description: Gives the user one of each planterbox from the config
    Command (console): givehardyplanter
    Parameters: <target player ID or name> <profile skin ID or display name>
    Description: Gives the target player a planterbox that matches the specified profile. Useful in shops etc.
     

    hardyplanters.admin - Required to use the commands. hardyplanters.use - Required to find the planter boxes in loot containers. hardyplanters.drop - Required to find planterboxes while looting.  
  3. More information about "Custom Item Vending"

    $19.99

    Custom Item Vending

    This plugin allows your players to list and sell custom items through their vending machines.
    By creating a store via the back of the vending machine, players can list any item (custom or vanilla) for sale through their machines.
    Players can then interact with the players vending machine to purchase their wares, just like vanilla rust.
    This is ideal for any server, but especially for servers with heavy role play elements, or servers that use a lot of custom items.
    Custom Item Vending can receive data from other plugins for both a currency and an item properties.

    Custom items can be added manually through the config, or sent via an API directly from another plugin.

     

    Allows players to sell items for vanilla items, custom items, economics and server rewards. Customizable limit on how many listings each vending machine can have. A map marker that will display what is currently being sold (and is in stock) in the machine. Floating text at the front of each custom item machine indicating what is being sold and its stock level. Supports almost every custom item, identifying them uniquely based on skin, name, text field, slot count and condition. Economics and Server rewards are withdrawn from the back of the machine.  
    The only requirement to use this plugin is the permission: customitemvending.create.
    This is require to turn a regular vending machine into a Custom Item Vending machine.
    Please note that due to the nature of the plugin and the way the map's vending listings are handled via client side, it is not possible to use market drones to obtain items using this plugin.
     
     

     
  4. More information about "Personal Farmer"

    $40.00

    Personal Farmer

    Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help.
    Features:
    🌿 Smart Farmhand AI
    • Automatically plants and harvests crops, or produces clones.
    • Waters crops and fetches water from barrels, water catchers, or rivers.
    • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer.
    • Learns your farm layout – assign plantations, composters, water sources, and storage with ease.
      
    🐓 Chicken Coop Assistant
    • Feeds chickens and collects eggs.
    • Breeds and maintains your chicken population.
    • Gently interacts with chickens to boost their happiness.

    🍯 Beehive Support
    • Collects honeycombs from beehives.

    🧠 Fully Automated Workflow
    • Starts with its own inventory, but can optionally manage all resources autonomously.
    • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers.

    🔒 Persistent & Secure
    • Saves setup and assigned tasks across server restarts.
    • Use multiple farmers for different bases
    • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms!
     
    ❓ How to Use
    • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.)
    • Deploy the bag. Farmer will start to analyze current base.
    • Open tool cupboard and open farm manager. Enable functionality that you need.
     
    📃 Commands
    • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required)
    • /pfarmer <Config command> 
     
    📺 See It in Action! Watch the Video
    📃 Configuration: 
    { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }
1.9m

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Total number of downloads.

9.2k

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134k

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Total number of files sold.

2.8m

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