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  1. More information about "CombatBlock"

    $9.11

    CombatBlock

    CombatBlock is a classic plugin that serves as a great addition to the RaidBlock (NoEscape) plugin.
    This plugin features extensive settings and several types of modern design.
    It has a cohesive style and pairs excellently with the RaidBlock plugin.

    Provide your players with an optimized and stylish plugin that will operate quickly and seamlessly.
    List of features:

    UI Interface Variations:
    Perfectly complements the RaidBlock plugin.

    0 option
    1 option
    2 option  
    Configuration of Additional Triggers:
    You set the triggers for the plugin yourself.
    Attacking an NPC Receiving damage from an NPC Inflicting damage on a sleeping player Deactivating combat-block upon death
      Configuration of Restrictions During Combat-Block:
    Blocking teleportation Blocking trade Blocking the use of kits Blocking commands (Supports chat and console commands)
    Permissions:
    combatblock.ignore - with this permission, the player will have immunity to combat blocking.
    Api:
    Object CanCombatBlocked(BasePlayer player) Object CanCombatBlock(BasePlayer player) void OnCombatBlockStarted(BasePlayer player) void OnCombatBlockStopped(BasePlayer player)
    Configuration:

    An excellent addition to this plugin:
     
  2. More information about "Smart Weapon"

    $20.00

    Smart Weapon

    Automatically lock down the opponent if you have permission.
    It is recommended to use it on the PVE server.
    It is recommended to use adminflag  = true
    It is recommeded to use "Hit Distance": 300
    If it exceeds 300, it will cause a lot of burden on the server, the target may not be found, and the server console may be spamed.
    (Adjust according to server specifications)
    Commands:
    /sw /smartweapon Permissions:
    smartweapon.use.admin smartweapon.use.3 smartweapon.use.2 smartweapon.use.1  
    Config:
    { "General Settings": { "Prefix": "[Smart-Weapon]", "SteamID": "0", "Commands": [ "sw", "smartweapon" ], "Head Bonus Damage": 1.5, "Damage Weapon (Fired Only)": { "rifle.ak": 50.0, "rifle.ak.ice": 50.0, "rifle.lr300": 40.0, "smg.2": 30.0, "lmg.m249": 65.0, "hmlmg": 57.0, "rifle.m39": 50.0, "pistol.m92": 45.0, "smg.mp5": 35.0, "pistol.python": 55.0, "rifle.semiauto": 40.0, "smg.thompson": 37.0, "pistol.semiauto": 40.0, "pistol.revolver": 35.0 }, "Disable Smart Weapon Zones": [], "Debug": false }, "Smart Weapon Settings": { "smartweapon.use.admin": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": true, "Can Target Player": true, "Can Target Animal": true, "Flag Admin? (true - Text | false - UI)": true }, "smartweapon.use.3": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.2": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.1": { "Angle": 30.0, "Hit Distance": 100, "Hit Chance [0 - 100]": 80, "Head Chance [0 - 100]": 50, "Bypass Wall": false, "Can Target Player": false, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Lang:
    { "NoPermission": "<color=red>You are have not permission</color>", "Active": "<color=#00ff00>Active Smart Weapon</color>", "DeActive": "<color=red>Disable Smart Weapon</color>", "LockDown": "<size=20>[ Target Locked ] \n{0} | {1} | {2}</size>" }  
  3. More information about "Auto Wipe"

    $20.00

    Auto Wipe

    Auto Wipe - This plugin allows to schedule regular wipes, including map, blueprint, and data resets. It offers customizable settings for wipe intervals and automated backups to prevent data loss. This plugin will simplify the maintenance process and reduce administrative workload.
    What this plugin can do?
    Create specific wipe schedules for daily, weekly and monthly basis. Wipe oxide(config/data/logs/plugins)/map files. Create backups of data/map files. Send discord wipe message using tool: https://discohook.org/ Do files replacements during wipe. (In case if you want to load new config files for new map) Set own startup ConVars such as 'server.seed', 'server.levelurl'. No additional scripts or harmony mods required, everything plugin based.
    How it works?
    When the wipe preset schedule is enabled and matched, the plugin sends a restart command. During server startup, it deletes all configured files before they are loaded by other plugins or the server itself and executes all commands from the preset. It is recommended to have software or a batch file that will automatically start the server after shutdown because the "restart" command only shuts down the server without restarting it.
    CONFIGURATION
    { "Wipe restart seconds": 10, "Enabled wipe presets": [ "monthly", "biweekly", "weekly" ], "Backup files before wiping them?": false, "Discord webhook url": "", "Wipe presets": { "weekly": { "Identity/Map files that should be wiped.": [ ".sav", "player.deaths.", "player.identities.", "player.states.", "player.tokens.", "sv.files." ], "Oxide files that should be wiped.": [ "data/WIPE", "config/wipe.json", "logs" ], "ConVar commands (executed on server start)": [ "server.level \"Procedural Map \"", "server.seed \"55555\"", "server.worldsize \"400\"", "server.saveinterval \"300\"", "server.levelurl \"\"" ], "Wipe commands (executed on server full load)": [ "test command here", "and another one" ], "Is wipe preset persistent, if true it won't be auto removed after executed.": true, "Wipe schedule": { "Schedule frequency (Daily, Weekly, Monthly)": "Weekly", "Time of day in local time or UTC": "11:31:00", "Day of week for weekly/monthly frequency (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday)": "Friday", "Number of Matching Days? Sets the number of days per month to match the given criterion (default is 1).": 1, "Use UTC time? (If false, local time will be used)": false, "Time since map file creation time, for FileTime frequency.": "00:00:00" }, "Discord wipe announce message files (data/AAutoWipe/filename.json) (Use: 'https://share.discohook.app/go/j1elnjf1' to get json)": [ "weeklywipe" ], "File replacements (SUPPORTS ONLY ZIP)": [ { "Zip source file (Located in data/AAutoWipe/filename.zip)": "test", "Destination (from root folder)": "oxide/" } ] }, "biweekly": { "Identity/Map files that should be wiped.": [ ".sav", "player.deaths.", "player.identities.", "player.states.", "player.tokens.", "sv.files." ], "Oxide files that should be wiped.": [ "data/WIPE", "config/wipe.json", "logs" ], "ConVar commands (executed on server start)": [ "server.level \"Procedural Map \"", "server.seed \"55555\"", "server.worldsize \"400\"", "server.saveinterval \"300\"", "server.levelurl \"\"" ], "Wipe commands (executed on server full load)": [ "test command here", "and another one" ], "Is wipe preset persistent, if true it won't be auto removed after executed.": true, "Wipe schedule": { "Schedule frequency (Daily, Weekly, Monthly)": "FileTime", "Time of day in local time or UTC": "11:31:00", "Day of week for weekly/monthly frequency (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday)": "Friday", "Number of Matching Days? Sets the number of days per month to match the given criterion (default is 1).": 1, "Use UTC time? (If false, local time will be used)": false, "Time since map file creation time, for FileTime frequency.": "14.00:00:00" }, "Discord wipe announce message files (data/AAutoWipe/filename.json) (Use: 'https://share.discohook.app/go/j1elnjf1' to get json)": [ "weeklywipe" ], "File replacements (SUPPORTS ONLY ZIP)": [ { "Zip source file (Located in data/AAutoWipe/filename.zip)": "test", "Destination (from root folder)": "oxide/" } ] }, "monthly": { "Identity/Map files that should be wiped.": [ ".sav", "player.blueprints", "player.deaths", "player.identities", "player.states", "player.tokens", "sv.files" ], "Oxide files that should be wiped.": [ "data/Kits/kits_data.json", "data/wipe", "config/wipe.json", "logs" ], "ConVar commands (executed on server start)": [ "server.level \"Procedural Map\"", "server.seed \"55555\"", "server.worldsize \"400\"", "server.saveinterval \"300\"", "server.levelurl \"\"" ], "Wipe commands (executed on server full load)": [ "test command here", "and another one" ], "Is wipe preset persistent, if true it won't be auto removed after executed.": true, "Wipe schedule": { "Schedule frequency (Daily, Weekly, Monthly)": "Monthly", "Time of day in local time or UTC": "14:00:00", "Day of week for weekly/monthly frequency (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday)": "Tuesday", "Number of Matching Days? Sets the number of days per month to match the given criterion (default is 1).": 1, "Use UTC time? (If false, local time will be used)": true, "Time since map file creation time, for FileTime frequency.": "00:00:00" }, "Discord wipe announce message files (data/AAutoWipe/filename.json) (Use: 'https://share.discohook.app/go/j1elnjf1' to get json)": [ "monthlywipe" ], "File replacements (SUPPORTS ONLY ZIP)": [ { "Zip source file (Located in data/AAutoWipe/filename.zip)": "test", "Destination (from root folder)": "oxide/" } ] } } } COMMANDS
    autowipe.run <preset name> - runs auto wipe preset
    CONTACTS
    Need help or custom plugin for your server?
    Contact me using Discord: metangerine
    ----------------------------------------------------------------------
  4. More information about "XCustomGenes"

    $17.66

    XCustomGenes

    XCustomGenes is a versatile gene editor plugin offering a user-friendly UI, multilingual support, sound effects, and robust features for editing or deleting genes through chat commands or the UI, with options for payment integration using in-game currency.
     
    ->   In the code you can switch the plugin language - LanguageEnglish = true   <-
    Features
    Optimization of the interface for different monitor resolutions. There is a lang ru/en/uk/es. Sound effects when interacting with the menu. User-friendly UI gene editor. To change/delete genes, player/administrator can use: chat commands or UI editor. Ability to change/delete genes on a selected item, as well as on all items in inventory simultaneously. Ability to make gene changing/deletion paid. Balance of any plugin or Scrap can be used as currency.  Various chat messages. Protection against incorrect input of genes. The administrator can quickly give himself seeds with the right genes using the UI editor.  
     
    Permissions
    xcustomgenes.use - access to menu / access to genes editing. xcustomgenes.admin - access to admin functionality.
    Commands
    /g, /gene, /genes - to open the menu. [ Commands can be changed in the config. ] /genes item genes(xxxxxx) - to change/delete genes on the selected item. /genes all genes(xxxxxx) - to change/delete genes on all items in inventory simultaneously. xcustomgenes_give steamID shortname genes(xxxxxx) amount skinID - to give seeds with genes to the player. [ Arguments - genes, amount, skinID - is not a mandatory. ]
    Config
    { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomGenes</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to open the menu": [ "g", "gene", "genes" ], "Gene list for quick selection": [ "GGGGYY", "GGGYYY", "GGYYYY", ... ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5" }, "Payment settings": { "Use payment": false, "True - plugin with balance | False - scrap": false, "Price formation - [ True - per stack | False - per seeds ]": true, "Price": 10.0, "Price - gene delete": 2.0, "Plugin name": "Economics", "Method name(API) - Balance": "Balance", "Method name(API) - Withdraw": "Withdraw", "Method(API) data type - [ 0 - int | 1 - float | 2 - double ]": 0 } }
  5. More information about "0xF's CUI TOOL"

    $50.00

    0xF's CUI TOOL

    0xF's CUI TOOL is a tool that allows you to make UIs for Rust plugins in minutes with loaded game assets directly in Unity and in an exportable easy to understand format.

    This tool is suitable for Unity 2021, version 2021.3.29f is recommended. Download here.
     
    Features:
    Working with game assets of the game you have installed. You will always have all sprites, materials, fonts available. Easy to understand exportable UI code using advanced CUI library by 0xF. Multifunctional interface that allows you to write your own variables with code with the ability to use in most fields of components, as well as If statements and parts of the code before and after the object. Tagging system allowing to insert automatically the necessary parts depending on the object, such as the name of the object or their child index.

    Installation instruction:
    Installation Instructions: Create a 2D project. After loading the project, transfer 0xF's CUI Tool.unitypackage file to the project explorer window, then click import. After the import is complete, open a scene named UI. Go to the Game tab, click Free Aspect and create a new one with a resolution of 1280x720. Enjoy.  
    Quick start to get started with the tool:
    To get started, install the tool according to the instructions without skipping a step (especially the last one). If something is not clear, you can ask it in the discussion section or write to the author in private messages with a question. Look at the scene hierarchy on the left, you can see the objects that correspond to the layers in the game (Overall, OverlayNonScaled, Overlay, Hud.Menu, Hud, Under, UnderNonScaled). They are sorted according to their priority in the game and each is displayed on its own display in the Game tab (the display number for the layer is specified in the Canvas component). Open the tool window by selecting 0xF -> CUI Tool (near File, Edit, ..., Window, Help). Attach the window to a convenient part of the Unity interface. Select the appropriate layer in the object hierarchy and then select the desired element to create in the tool window. I think Panel will do for you for starters. If necessary, familiarize yourself with how to create UIs in Unity by watching tutorials on youtube or other sources. Try each of the presented variants of objects in the tool window. When you're done with the UI creation, click Export to export the UI to code.  
    How do I use the exported code?
    In your plugin, change the access specifier of your plugin class to partial Go to GitHub and copy the library code Paste it to the end of your plugin file, change the text YourPartialPluginClassName to the name of your plugin class, move usings to the top of the file. Paste the exported code in the place you want in your plugin and call it in a convenient way. The access specifier, as well as arguments in the exported method can be changed in the ExportProperties component.  
    An example of exported code from a product preview:
     
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