DeutscherRitterPlatz's Wishlist
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UAV: Radar Enemies Detection
By Yac Vaguer in Plugins
UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located.
This enemies can be represented with different colors and symbols that you can change in the configuration.
You have three types of marks
- Team mates
- NPCs
- Other Players (Enemies)
The plugin is fully configurable
Commands
Chat Command
/uav and /uav {steamId} You can send an UAV to you (if you are an admin) or to a player given the Steam Id
Console Command
uav {steamId} You can send an UAV to a player given the Steam Id
Configuration example
{ "UAV Settings": { "Duration (seconds)": 180.0, "Radius": 40.0, "Skin ID": 3248057023, "Warmup Time (seconds)": 5.0, "Item Name": "UAV Signal", "Tracked Icon URL": "https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png", "Tracked Icon Position (AnchorMin)": "0.006 0.485", "Tracked Icon Position (AnchorMax)": "0.105 0.518", "Panel Color": "0.96 0.31 0.26 0.47", "Text Color": "1 1 1 1" }, "Jet Settings": { "Altitude": 200.0, "Spawn Distance": 500.0, "Duration (seconds)": 15.0 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 0.0, "crate_normal_2": 0.0, "crate_elite": 2.0, "heli_crate": 5.0, "bradley_crate": 5.0 } }, "Debug Mode": true }
Ideas on how to make the UAV Spawn in your server
1. Add The UAV in the Market if you have one
2. Add as a part of the Loot in the Raidable Bases or Custom loot
3. Add as a Skill in the Skill Tree Plugin More here
4. Make the UAV part of the /kits
5. Add the UAV in vending machines
Skins from the community that you are free to use
@Dead Nasty https://steamcommunity.com/sharedfiles/filedetails/?id=3248306153
@Mabel https://steamcommunity.com/sharedfiles/filedetails/?id=3233756487
@Mr.Wild https://steamcommunity.com/sharedfiles/filedetails/?id=3247990388
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F1 Grenade Base
This plugin can help to player build raid base for raid somewhere
before player type /f1menu then player can buy f1grenade from menu for build while throw to greanade builded raid base.
Then player get uath from tc and use own codelock to door raid baes is ready.
You can use unlimited different bae design for your own server you can change it in config file
This plugin need RustRewards and CopyPasta Plugin
Default Config File
{ "Icon Id": 0, "Cost Type (economics, rp or scrap)": "economics", "Open Menu Commands": [ "f1menu", "buygrenade" ], "Check far of Monuments": 150, "monumentDistances": { "Launch Site": 430.0, "Bandit Camp": 190.0, "Airfield": 350.0, "Harbor": 180.0, "Train Yard": 180.0, "Ice Lake": 0.0, "Wild Swamp": 0.0, "Lighthouse": 130.0, "Mining Outpost": 120.0, "Giant Excavator Pit": 240.0, "Underground Cave": 90.0, "Substation": 50.0, "Outpost": 200.0, "Ranch": 200.0, "Ferry Terminal": 200.0, "Large Fishing Village": 200.0, "Fishing Village": 200.0, "Abandoned Military Base": 200.0, "Arctic Research Base": 200.0, "Missile Silo": 200.0, "Junkyard": 200.0, "Military Tunnel": 200.0, "Power Plant": 200.0, "Water Treatment Plant": 200.0, "Sewer Branch": 200.0, "Sulfur Quarry": 200.0, "The Dome": 200.0, "Satellite Dish": 200.0, "Stone Quarry": 200.0, "Train Tunnel": 200.0, "Water Well": 200.0, "Abandoned Cabins": 200.0, "Abandoned Supermarket": 200.0, "Oxum's Gas Station": 200.0, "Radtown": 200.0, "Underwater Lab": 200.0, "Large Oil Rig": 200.0, "Oil Rig": 200.0 }, "BaseList": { "1938": { "Name": "Simple Base1", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1938, "BaseFileName": "grenaderaidbase" }, "1939": { "Name": "Simple Base2", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1939, "BaseFileName": "grenaderaidbase" }, "1940": { "Name": "Simple Base3", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1940, "BaseFileName": "grenaderaidbase" }, "1941": { "Name": "Simple Base4", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1941, "BaseFileName": "grenaderaidbase" }, "1942": { "Name": "Simple Base5", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1942, "BaseFileName": "grenaderaidbase" }, "1943": { "Name": "Simple Base6", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1943, "BaseFileName": "grenaderaidbase" }, "1944": { "Name": "Simple Base7", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1944, "BaseFileName": "grenaderaidbase" }, "1945": { "Name": "Simple Base8", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1945, "BaseFileName": "grenaderaidbase" }, "1946": { "Name": "Simple Base9", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1946, "BaseFileName": "grenaderaidbase" }, "1947": { "Name": "Simple Base10", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1947, "BaseFileName": "grenaderaidbase" }, "1948": { "Name": "Simple Base11", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1948, "BaseFileName": "grenaderaidbase" }, "1949": { "Name": "Simple Base12", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1949, "BaseFileName": "grenaderaidbase" }, "1950": { "Name": "Simple Base13", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1950, "BaseFileName": "grenaderaidbase" } } } You can change raid base if you have your own base file type json.
Console Command
BuyF1forMerchant steam64Id BaseId -> example for this config on up (BuyF1forMerchant 45492312312313 1939)
Player Command
/f1menu Player can buy grenade raid base with that command.
Language Settings:
You can modify the notification messages in different languages under the 'Language' folder.
Discord:
If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104
https://discord.gg/JnQftZeSXD
- #f1 grenade
- #raid base
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(and 2 more)
Tagged with:
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Weather
FEATURES:
Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights Schedule using rust time
Commands:
permission for use commands - weather.use
/wsetup - open setup UI /setday - set day /setnight - set night
Q&A:
Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen?
A: The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust
Q: How can i now which one is active?
A: In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white)
Q: What happens when the current preset is over?
A: New one will randomly start.
Hooks:
string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start
Example of plugin config
My Discord Profile
- #rust weather control
- #weather presets
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Beast Master
Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.
Demo Video
Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments.
Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed.
Sell Licenses Via Server Rewards or Economics
Works with Deployable Nature as these spawned Animals are created in Plugin.
Marker Manager can be used to mark Animals on Map.
Full Discord Logging of Kills Available.
Building Restriction is Configurable to prevent players from Being out of reach of Melee.
Skill Tree can be used to give players XP on Takedown.
Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.
COMMANDS
/ADDBMP “NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE
/REMBMP “NAME” – REMOVES THE SPAWN PROFILE FROM DATA
/DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION
/BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND
/SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE
/SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE
PERMISSIONS
BeastMaster.LifetimeLicense
BeastMaster.AdminPermission
CONFIG
{ "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } }
LANG
{ "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }
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Radtown Event
By The_Kiiiing in Plugins
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it.
Key Features:
Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize.
Multiple drone attack waves: Drones attack in mul
Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely.
Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks.
Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players.
Configuration options:
Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ...
This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences!
Permissions:
radtownevent.admin - Required to run admin commands
Commands:
radtown start - Start the event radtown stop - Stop the event
Developer Api:
void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded
Configuration:
{ "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }