DeutscherRitterPlatz's Wishlist
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UAV: Radar Enemies Detection
By Yac Vaguer in Plugins
UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located.
This enemies can be represented with different colors and symbols that you can change in the configuration.
You have three types of marks
- Team mates
- NPCs
- Other Players (Enemies)
The plugin is fully configurable
Commands
Chat Command
/uav and /uav {steamId} You can send an UAV to you (if you are an admin) or to a player given the Steam Id
Console Command
uav {steamId} You can send an UAV to a player given the Steam Id
Configuration example
{ "UAV Settings": { "Duration (seconds)": 180.0, "Radius": 40.0, "Skin ID": 3248057023, "Warmup Time (seconds)": 5.0, "Item Name": "UAV Signal", "Tracked Icon URL": "https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png", "Tracked Icon Position (AnchorMin)": "0.006 0.485", "Tracked Icon Position (AnchorMax)": "0.105 0.518", "Panel Color": "0.96 0.31 0.26 0.47", "Text Color": "1 1 1 1" }, "Jet Settings": { "Altitude": 200.0, "Spawn Distance": 500.0, "Duration (seconds)": 15.0 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 0.0, "crate_normal_2": 0.0, "crate_elite": 2.0, "heli_crate": 5.0, "bradley_crate": 5.0 } }, "Debug Mode": true }
Ideas on how to make the UAV Spawn in your server
1. Add The UAV in the Market if you have one
2. Add as a part of the Loot in the Raidable Bases or Custom loot
3. Add as a Skill in the Skill Tree Plugin More here
4. Make the UAV part of the /kits
5. Add the UAV in vending machines
Skins from the community that you are free to use
@Dead Nasty https://steamcommunity.com/sharedfiles/filedetails/?id=3248306153
@Mabel https://steamcommunity.com/sharedfiles/filedetails/?id=3233756487
@Mr.Wild https://steamcommunity.com/sharedfiles/filedetails/?id=3247990388
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F1 Grenade Base
This plugin can help to player build raid base for raid somewhere
before player type /f1menu then player can buy f1grenade from menu for build while throw to greanade builded raid base.
Then player get uath from tc and use own codelock to door raid baes is ready.
You can use unlimited different bae design for your own server you can change it in config file
This plugin need RustRewards and CopyPasta Plugin
Default Config File
{ "Icon Id": 0, "Cost Type (economics, rp or scrap)": "economics", "Open Menu Commands": [ "f1menu", "buygrenade" ], "Check far of Monuments": 150, "monumentDistances": { "Launch Site": 430.0, "Bandit Camp": 190.0, "Airfield": 350.0, "Harbor": 180.0, "Train Yard": 180.0, "Ice Lake": 0.0, "Wild Swamp": 0.0, "Lighthouse": 130.0, "Mining Outpost": 120.0, "Giant Excavator Pit": 240.0, "Underground Cave": 90.0, "Substation": 50.0, "Outpost": 200.0, "Ranch": 200.0, "Ferry Terminal": 200.0, "Large Fishing Village": 200.0, "Fishing Village": 200.0, "Abandoned Military Base": 200.0, "Arctic Research Base": 200.0, "Missile Silo": 200.0, "Junkyard": 200.0, "Military Tunnel": 200.0, "Power Plant": 200.0, "Water Treatment Plant": 200.0, "Sewer Branch": 200.0, "Sulfur Quarry": 200.0, "The Dome": 200.0, "Satellite Dish": 200.0, "Stone Quarry": 200.0, "Train Tunnel": 200.0, "Water Well": 200.0, "Abandoned Cabins": 200.0, "Abandoned Supermarket": 200.0, "Oxum's Gas Station": 200.0, "Radtown": 200.0, "Underwater Lab": 200.0, "Large Oil Rig": 200.0, "Oil Rig": 200.0 }, "BaseList": { "1938": { "Name": "Simple Base1", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1938, "BaseFileName": "grenaderaidbase" }, "1939": { "Name": "Simple Base2", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1939, "BaseFileName": "grenaderaidbase" }, "1940": { "Name": "Simple Base3", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1940, "BaseFileName": "grenaderaidbase" }, "1941": { "Name": "Simple Base4", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1941, "BaseFileName": "grenaderaidbase" }, "1942": { "Name": "Simple Base5", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1942, "BaseFileName": "grenaderaidbase" }, "1943": { "Name": "Simple Base6", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1943, "BaseFileName": "grenaderaidbase" }, "1944": { "Name": "Simple Base7", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1944, "BaseFileName": "grenaderaidbase" }, "1945": { "Name": "Simple Base8", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1945, "BaseFileName": "grenaderaidbase" }, "1946": { "Name": "Simple Base9", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1946, "BaseFileName": "grenaderaidbase" }, "1947": { "Name": "Simple Base10", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1947, "BaseFileName": "grenaderaidbase" }, "1948": { "Name": "Simple Base11", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1948, "BaseFileName": "grenaderaidbase" }, "1949": { "Name": "Simple Base12", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1949, "BaseFileName": "grenaderaidbase" }, "1950": { "Name": "Simple Base13", "BaseImage": "https://www.pcgamesn.com/wp-content/sites/pcgamesn/2020/09/rust-daddy-norseman-build-550x309.jpg", "BaseCost": 1, "SkinId": 1950, "BaseFileName": "grenaderaidbase" } } } You can change raid base if you have your own base file type json.
Console Command
BuyF1forMerchant steam64Id BaseId -> example for this config on up (BuyF1forMerchant 45492312312313 1939)
Player Command
/f1menu Player can buy grenade raid base with that command.
Language Settings:
You can modify the notification messages in different languages under the 'Language' folder.
Discord:
If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104
https://discord.gg/JnQftZeSXD
- #f1 grenade
- #raid base
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(and 2 more)
Tagged with:
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Weather
FEATURES:
Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights Schedule using rust time
Commands:
permission for use commands - weather.use
/wsetup - open setup UI /setday - set day /setnight - set night
Q&A:
Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen?
A: The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust
Q: How can i now which one is active?
A: In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white)
Q: What happens when the current preset is over?
A: New one will randomly start.
Hooks:
string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start
Example of plugin config
My Discord Profile
- #rust weather control
- #weather presets
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Beast Master
Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.
Demo Video
Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments.
Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed.
Sell Licenses Via Server Rewards or Economics
Works with Deployable Nature as these spawned Animals are created in Plugin.
Marker Manager can be used to mark Animals on Map.
Full Discord Logging of Kills Available.
Building Restriction is Configurable to prevent players from Being out of reach of Melee.
Skill Tree can be used to give players XP on Takedown.
Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.
COMMANDS
/ADDBMP "NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE
/REMBMP "NAME” – REMOVES THE SPAWN PROFILE FROM DATA
/DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION
/BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND
/SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE
/SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE
PERMISSIONS
BeastMaster.LifetimeLicense
BeastMaster.AdminPermission
CONFIG
{ "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } }
LANG
{ "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }
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Biohazard Event
The map is designed to provide an intense and strategic gameplay experience, with a central focus on collecting tags and delivering them to specific altars. The map layout includes a central area with several biomes and nine surrounding islands, each dedicated to a different team: Blue, Red, Green, Yellow, Yellow, White, Pink, Purple, Gray and Orange.
Central Zone:
Biomes: The central zone is composed of different biomes, each of which offers unique resources and specific challenges for players.
Resources: This area contains a variety of resources necessary for survival and combat, encouraging exploration and competition.
Equipment Islands:
Each of the nine islands is designed to provide teams with a starting point and a secure base, with the following features:
Central Construction Area: A designated area where teams can build and fortify their bases.
Garden Area: Located next to a river, this area allows teams to grow food and resources necessary for survival.
Gas Station: Each island has its own gas station, with a recycler and other essential resources.
Metro Entrance: Allows players to quickly access the Metro and connect to other parts of the map.
Fishing Zone: Fishing village where vehicles can be purchased, no safe zone.
Zip lines: Installed to facilitate movement to and from the island, allowing fast and strategic movements.
Tag Altar: The most important element of each island, where players must deliver tags obtained by eliminating enemies. Delivering tags to the altar increases team points.
Event Mechanics:
The objective of the event is to eliminate enemies to collect their tags and take them to the altar on the team's island. Each tag delivered to the altar adds points to the corresponding team. The team with the most points at the end of the event will be the winner.
Strategy:
Team coordination: cooperation and communication within the team will be crucial to defend the island and attack enemies efficiently.
Resource management: collecting and managing resources in different areas of the map will be essential to maintain a competitive advantage.
Mobility and tactics: the strategic use of zip lines and subways will allow for quick and surprising movements, adding a layer of tactical complexity to the game.
This map design provides a balanced and exciting gameplay experience where strategy, coordination and skill are key to success.
Biohazard event add-on description:
This add-on creates a PvP event between teams. Each team is assigned an island with an altar to deposit dog tags and accumulate points. The objective is to kill members of other teams, collect their tags and deposit them on your team's altar to earn points.
Main features:
Team assignment: each player is assigned to a team before the event begins.
Team identification: each team is identified with a unique sweatshirt color, so it is essential that players wear their team's sweatshirt for clear identification.
Islands and altars: each team has an assigned island with an altar dedicated to their team color to deposit name tags and score points.
Points reset command: a command is available to reset points at any time.
Mechanics of the event:
Team assignment: each player is assigned to a team and each altar is assigned the corresponding team color.
Identification: players must wear their team color hoodie to ensure that teams are easily identifiable.
Objective: players kill members of other teams, collect their ID tags and deposit them on their team's altar to accumulate points.
Reset points: administrators can reset points using a specific command if necessary.
This add-on enhances the PvP experience by adding team competition, clear team identification and strategic point accumulation.
Monuments:
Airfield
Arctic Research Base
Missile Silo
Water Tractament
Desert military base
Power plant
Launch site
Train yard
Military tunnel
Giant excavator
Port 1x2
Port 2
Scrap yard
Lighthouse x3
Large and small oil platform x2
Satellite dish
Gas station x9
Supermarket x3
Warehouse x3
Quarries
Underwater laboratories x3
Compound
Fishing village x9
If you need to contact me send me a private message or write me on Discord. j4v1rust