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Version 1.3.1
3,188 downloads
Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Urban Warfare! Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base The usual crates & barrels Security Cards Military Gear High End Loot Ammo Vehicles Guns! Metal Ore, Sulfur Ore, HQ Metal Ore, Stone Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Excav808 (The Custom-Built and fully working Excavator) Mining Pits (Including Mining Mission NPC) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost, Trainyard, Destruction Derby, Newcastle, Liverpool docks, Midlands Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart plugin Custom Plugin config Files Included Racetracks - Data & Config Files included Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Drift Racetrack - Ice Track, Winter/Icy Theme, 2 laps Ring of Death - Ring Road, Damage On, 5 Laps Dublin Docks - Tarmac Track, Industrial Theme, 3 Laps Destruction Derby - Damage On - 10 Laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1, 2, 3 VAULT808 DUBLINDOCKS1, 2 JUMPTRAFFIC NAVALBASE HIGHRISE1 TRAINYARDBUNKER ..more to come! Special Thanks Knockcree for allowing me to chop up his broken Outpost monument for my London Outpost. 38-RA for being so kind to give me one of his older Russian Submarines. His creations are amazing and so detailed. You can check his stuff out HERE A big thanks to all the supporters of the map! Tasty • Tails • HowlingWolf • strand • Christian Gaevert • Lushenko • Basanta Malakar • Admiral Nappa Torsten Metz • Jarrod Everhart • Laur_xo • Jigsaw • ooooldguy • Luuxen • Andrel38 CM1234 • astra • keithvsmith • LazyPVE • Pilgrim • DE7AULT • Haya • Tradertet • TheLoginator TheRiddledNote • Mercy • Dazzorm • CupsOhJoe • Taracmeden • CyberWarden bulldogbateson • Papa Vibes • Exelfoli • warwick815 • geekyplaster • Abs • MrLiquid • Gold Mysterious lazywoodz • MrsTricks • BialyMisiaczek • tabitha1511 Requests Setup for Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip ( Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield ) No building restrictions on Ireland UKoR6Kv1.0.14buildireland.zip BetterNPC - Config & Data BetterNPC files.zip Note: I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373Free -
Version 1.0.2
4 downloads
Want the locked crate timer to go faster but not for free? Trade bullets for time and shoot your timer down! Powerful and easy config to give you full control. Chat commands (only enabled with config): /slcspawn - Spawn a locked crate at your location /slcremove - Remove looked at crate Permissions Need permission to use commands: shootablelockedcrates.admin Config Default config includes most weapons, but it's highly recommended to at least look over and tweak it as needed. Note that DLC weapons count as a unique item and has to be added separately (look at rifle.ak as example) Default weapon damage - How many seconds to remove from timer when weapon not specified Weapon damage - {"weapon.short.name": seconds} How many seconds to remove from timer with specified weapon, overrides default weapon damage for this weapon Default bullet damage - How many seconds to remove from timer when bullet is not specified Bullet damage - {"bullet.short.name": seconds} How many seconds to remove from timer with specified bullet, overrides default bullet damage for this bullet Time removed from weapons and bullets are added together before the crate timer is changed, this gives some interesting options. Examples using default config: Using a rifle.ak (3.0) with ammo.rifle (1.0) will remove 4 (3.0 + 1.0) seconds from the timer each shot Using a rifle.ak (3.0) with ammo.rifle.hv (2.0) will remove 5 (3.0 + 2.0) seconds from the timer each shot Using a rifle.bolt (10.0) with ammo.rifle.hv (2.0) will remove 12 (10.0 + 2.0) seconds from the timer each shot Negative numbers also work. Using a pistol.nailgun (0.0 because of default weapon damage) with ammo.nailgun.nails (-1.0) will add 1 (0.0 - 1.0) second to the timer each shot { "Default weapon damage": 0.0, "Weapon damage": { "rifle.ak": 2.0, "rifle.ak.diver": 2.0, "rifle.ak.ice": 2.0, "rifle.lr300": 4.0, "rifle.m39": 7.0, "rifle.bolt": 10.0, "rifle.l96": 20.0, "rifle.semiauto": 3.0, "rifle.sks": 3.0, "shotgun.double": 0.5, "blunderbuss": 0.5, "shotgun.m4": 0.5, "shotgun.pump": 0.5, "shotgun.spas12": 0.5, "smg.2": 2.0, "smg.mp5": 0.5, "smg.thompson": 0.5, "pistol.m92": 2.0, "pistol.prototype17": 4.0, "pistol.python": 5.0, "pistol.revolver": 2.5, "pistol.semiauto": 2.0, "minigun": 0.5, "hmlmg": 1.0, "lmg.m249": 1.5 }, "Default bullet damage": 0.0, "Bullet damage": { "ammo.rifle": 1.0, "ammo.rifle.hv": 2.0, "ammo.rifle.explosive": 3.0, "ammo.pistol": 1.0, "ammo.pistol.hv": 2.0, "ammo.pistol.incendiary": 3.0, "ammo.shotgun": 0.2, "ammo.shotgun.fire": 0.3, "ammo.nailgun.nails": -1.0 } }$5.99-
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