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Showing results for tags 'hovering'.
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Version 2.0.1
199 downloads
Auto hover V2 adds auto-hover functionality to helicopters, allowing pilots to engage automatic hovering. The plugin also provides manual control capabilities, enabling pilots to toggle between auto-hover and manual controls with specific permissions. It works with multiple helicopter types, such as minicopters, scrap helicopters, and attack helicopters. Key Features: Auto-Hover: The pilot can engage auto-hover when they switch seats while in control of a helicopter. The helicopter will maintain its height , with the option to manually control movement while hovering. Auto-Landing: If the pilot jumps out while flying the helicopter will try and land safely if they have the relevant permission granted Manual Controls: While in auto-hover, the player who toggled auto hover can toggle manual controls by pressing duck / left ctrl (e.g., pitch, roll, and yaw) to steer the helicopter using defined keybindings. Manual controls can be used in tandem with auto-hover, allowing more dynamic flight control allowing the player to preform flips barrel rolls or just aim the helicopter in a better location to take out their target Permissions: Auto hover: this grants access to the auto hover function AutoHover.attack AutoHover.mini AutoHover.scrap Auto landing: this grants access to the auto landing function. Auto hover permission is also needed to use this utoHover.attack.autoland AutoHover.mini.autoland AutoHover.scrap.autoland Manual Controls: this grants access to the manual control function. Auto hover permission is also needed to use this AutoHover.attack.manual_controls AutoHover.mini.manual_controls AutoHover.scrap.manual_controls Controls W : makes the helicopter lean foward A : makes the helicopter turn left S : makes the helicopter lean backwards D : makes the helicopter turn right E : makes the helicopter level out While holding sprint A : makes the helicopter lean left D : make the helicopter lean right Quick video showing what the plugin is capable of Config { "Use toast style messages": true, "How long will the controls toast message stay on screen": 15.0, "Auto level out helicopter when toggling auto hover": true, "Torque settings for manual controls": { "minicopter.entity": { "torque Amount Pitch. Tilt foward / back": 100.0, "torque Amount Yaw. Lean left / right": 100.0, "torque Amount Roll. Turn left / right": 100.0 }, "attackhelicopter.entity": { "torque Amount Pitch. Tilt foward / back": 800.0, "torque Amount Yaw. Lean left / right": 1450.0, "torque Amount Roll. Turn left / right": 800.0 }, "scraptransporthelicopter": { "torque Amount Pitch. Tilt foward / back": 700.0, "torque Amount Yaw. Lean left / right": 700.0, "torque Amount Roll. Turn left / right": 700.0 } } } Lang { "Auto hover on": "Auto hover engaged", "Auto hover on with controls": "Auto hover engaged. Press duck to toggle manual controls", "Auto hover disengaged": "Auto hover disengaged", "Manual Controls on": "Manual controls activated\n\nW = lean foward D = lean back\nA = turn left D = turn right\nWhile holding sprint A = lean left D = lean right\nE = level out helicopter", "Manual Controls off": "Manual controls off", "Auto laning engaged": "Auto landing has begun", "Auto laning complete": "Your helicopter has landed safely", "Auto laning canceled": "Auto landing canceled" } Thank you Kobani for helping with the testing of the plugin$5.00- 50 comments
- 3 reviews
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- 3
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- #minicopter
- #attack heli
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Version 1.0.4
75 downloads
Spawn floating, rotating, collectable items. Includes instant-autoheal option for meds/foods, duration limit option for armour, and optional player UI to notify of heal amount and possession of temporary armour. Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments. Permissions arenaitems.admin - allows use of UI and commands. Commands /arenaitems - Opens UI /arenaitems create <data-set-name> - Creates a new data set with your specified name. /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set. *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded. UI options Buttons are included for : Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings. Configuration "AutoHeal": true, Toggles between collect or instant use medical items. "AutoHealNotify": true, Notifies of collected item heal amount for 1 second via UI. "ArmourEffectDuration": 10, Select duration of armour perk. 0 means no limit is applied. "ArmourBoostNotify": true, Notifies if player has an armour perk which will expire. "RotateSpeed": 10, Adjust rotation speed of floating items. "FloatHeight": 0.6, Adjust elevation of floating items. "PickupDuplicateWeapons": false, Toggle whether player can pick up more than one of each weapon. "AllowPartialHeal": true, Toggle auto-use of medical items where item heal value exceeds player health defecit. "UiSettings": { "GuiTransparency": 0.9, "ButtonColour": "0.7 0.32 0.17 1" } This site has a handy colour picker, with RGBA decimal output, for CUI colours. Data. Item data is stored in /data/ArenaItems.json. Users should not need to manually edit this file – All options are adjustable via CUI. Notes. Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag. I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right. If you notice any items which spin on the wrong axis or look out of place, please let me know. Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems. Thanks to @Nemesis for creating and sharing.$25.00